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| 2012 | ||
|---|---|---|
| 39 | Nick Yee, Nicolas Ducheneaut, Les Nelson: Online gaming motivations scale: development and validation. CHI 2012: 2803-2806 | |
| 38 | Nick Yee, Nicolas Ducheneaut, Han-Tai Shiao, Les Nelson: Through the azerothian looking glass: mapping in-game preferences to real world demographics. CHI 2012: 2811-2814 | |
| 2011 | ||
| 37 | Pamela J. Hinds, John C. Tang, Jian Wang, Jakob E. Bardram, Nicolas Ducheneaut: Proceedings of the 2011 ACM Conference on Computer Supported Cooperative Work, CSCW 2011, Hangzhou, China, March 19-23, 2011 ACM 2011 | |
| 36 | Nick Yee, Nicolas Ducheneaut, Les Nelson, Peter Likarish: Introverted elves & conscientious gnomes: the expression of personality in world of warcraft. CHI 2011: 753-762 | |
| 35 | Nick Yee, Nicolas Ducheneaut, Mike Yao, Les Nelson: Do men heal more when in drag?: conflicting identity cues between user and avatar. CHI 2011: 773-776 | |
| 2010 | ||
| 34 | Barry Brown, Cliff Lampe, Kerry Rodden, Nicolas Ducheneaut: Models, theories and methods of studying online behaviour. CHI Extended Abstracts 2010: 4449-4452 | |
| 33 | Michael Roberts, Nicolas Ducheneaut, Trevor F. Smith: The "3D Wiki": Blending virtual worlds and Web architecture for remote collaboration. ICME 2010: 1166-1171 | |
| 32 | Vladimir Barash, Nicolas Ducheneaut, Ellen Isaacs, Victoria Bellotti: Faceplant: Impression (Mis)management in Facebook Status Updates. ICWSM 2010 | |
| 31 | Nicolas Ducheneaut: Massively Multiplayer Online Games as Living Laboratories: Opportunities and Pitfalls. Online Worlds: Convergence of the Real and the Virtual 2010: 135-145 | |
| 2009 | ||
| 30 | Nicolas Ducheneaut, Ming-Hui Wen, Nicholas Yee, Greg Wadley: Body and mind: a study of avatar personalization in three virtual worlds. CHI 2009: 1151-1160 | |
| 29 | Greg Wadley, Nicolas Ducheneaut: The 'Out-of-Avatar Experience': Object Focused Collaboration in Second Life. ECSCW 2009: 323-342 | |
| 28 | Greg Wadley, Martin R. Gibbs, Nicolas Ducheneaut: You can be too rich: mediated communication in a virtual world. OZCHI 2009: 49-56 | |
| 27 | Nicolas Ducheneaut, Kurt Partridge, Qingfeng Huang, Bob Price, Michael Roberts, Ed H. Chi, Victoria Bellotti, Bo Begole: Collaborative Filtering Is Not Enough? Experiments with a Mixed-Model Recommender for Leisure Activities. UMAP 2009: 295-306 | |
| 2008 | ||
| 26 | Victoria Bellotti, James Bo Begole, Ed Huai-hsin Chi, Nicolas Ducheneaut, Ji Fang, Ellen Isaacs, Tracy H. King, Mark W. Newman, Kurt Partridge, Bob Price, Paul Rasmussen, Michael Roberts, Diane J. Schiano, Alan Walendowski: Activity-based serendipitous recommendations with the Magitti mobile leisure guide. CHI 2008: 1157-1166 | |
| 25 | Michael Roberts, Nicolas Ducheneaut, James Bo Begole, Kurt Partridge, Bob Price, Victoria Bellotti, Alan Walendowski, Paul Rasmussen: Scalable architecture for context-aware activity-detecting mobile recommendation systems. WOWMOM 2008: 1-6 | |
| 24 | Nicolas Ducheneaut, Robert J. Moore, Lora Oehlberg, James D. Thornton, Eric Nickell: Social TV: Designing for Distributed, Sociable Television Viewing. Int. J. Hum. Comput. Interaction 24(2): 136-154 (2008) | |
| 2007 | ||
| 23 | Robert J. Moore, E. Cabell Hankinson Gathman, Nicolas Ducheneaut, Eric Nickell: Coordinating joint activity in avatar-mediated interaction. CHI 2007: 21-30 | |
| 22 | Nicolas Ducheneaut, Nicholas Yee, Eric Nickell, Robert J. Moore: The life and death of online gaming communities: a look at guilds in world of warcraft. CHI 2007: 839-848 | |
| 21 | Warren Sack, Françoise Détienne, Nicolas Ducheneaut, Jean-Marie Burkhardt, Dilan Mahendran, Flore Barcellini: A Methodological Framework for Socio-Cognitive Analyses of Collaborative Design of Open Source Software CoRR abs/cs/0703009: (2007) | |
| 20 | Nicolas Ducheneaut, Robert J. Moore, Eric Nickell: Virtual "Third Places": A Case Study of Sociability in Massively Multiplayer Games. Computer Supported Cooperative Work 16(1-2): 129-166 (2007) | |
| 19 | Robert J. Moore, Nicolas Ducheneaut, Eric Nickell: Doing Virtually Nothing: Awareness and Accountability in Massively Multiplayer Online Worlds. Computer Supported Cooperative Work 16(3): 265-305 (2007) | |
| 18 | Mark W. Newman, Nicolas Ducheneaut, W. Keith Edwards, Jana Z. Sedivy, Trevor F. Smith: Supporting the unremarkable: experiences with the obje Display Mirror. Personal and Ubiquitous Computing 11(7): 523-536 (2007) | |
| 2006 | ||
| 17 | Stephen Voida, W. Keith Edwards, Mark W. Newman, Rebecca E. Grinter, Nicolas Ducheneaut: Share and share alike: exploring the user interface affordances of file sharing. CHI 2006: 221-230 | |
| 16 | Nicolas Ducheneaut, Nicholas Yee, Eric Nickell, Robert J. Moore: "Alone together?": exploring the social dynamics of massively multiplayer online games. CHI 2006: 407-416 | |
| 15 | Yevgeniy Eugene Medynskiy, Nicolas Ducheneaut, Ayman Farahat: Using hybrid networks for the analysis of online software development communities. CHI 2006: 513-516 | |
| 14 | Nicolas Ducheneaut, Trevor F. Smith, James Bo Begole, Mark W. Newman, Chris Beckmann: The orbital browser: composing ubicomp services using only rotation and selection. CHI Extended Abstracts 2006: 321-326 | |
| 13 | Warren Sack, Françoise Détienne, Nicolas Ducheneaut, Jean-Marie Burkhardt, Dilan Mahendran, Flore Barcellini: A Methodological Framework for Socio-Cognitive Analyses of Collaborative Design of Open Source Software. Computer Supported Cooperative Work 15(2-3): 229-250 (2006) | |
| 2005 | ||
| 12 | Philippe Golle, Nicolas Ducheneaut: Keeping bots out of online games. Advances in Computer Entertainment Technology 2005: 262-265 | |
| 11 | Amy Voida, Rebecca E. Grinter, Nicolas Ducheneaut, W. Keith Edwards, Mark W. Newman: Listening in: practices surrounding iTunes music sharing. CHI 2005: 191-200 | |
| 10 | Ramesh Sharda, Nicolas Ducheneaut, J. Zhao, Ashish Gupta, Ron Weber: E-Mail Management: A Techno-Managerial Research Perspective. ICIS 2005 | |
| 9 | Nicolas Ducheneaut: Socialization in an Open Source Software Community: A Socio-Technical Analysis. Computer Supported Cooperative Work 14(4): 323-368 (2005) | |
| 8 | Philippe Golle, Nicolas Ducheneaut: Preventing bots from playing online games. Computers in Entertainment 3(3): 3 (2005) | |
| 7 | Nicolas Ducheneaut, Robert J. Moore: More than just 'XP': learning social skills in massively multiplayer online games. Interact. Techn. Smart Edu. 2(2): 89-100 (2005) | |
| 2004 | ||
| 6 | Victoria Bellotti, Brinda Dalal, Nathaniel Good, Peter Flynn, Daniel G. Bobrow, Nicolas Ducheneaut: What a to-do: studies of task management towards the design of a personal task list manager. CHI 2004: 735-742 | |
| 5 | Nicolas Ducheneaut, Robert J. Moore: The social side of gaming: a study of interaction patterns in a massively multiplayer online game. CSCW 2004: 360-369 | |
| 2003 | ||
| 4 | Victoria Bellotti, Nicolas Ducheneaut, Mark Howard, Ian Smith: Taking email to task: the design and evaluation of a task management centered email tool. CHI 2003: 345-352 | |
| 2002 | ||
| 3 | Victoria Bellotti, Nicolas Ducheneaut, Mark Howard, Ian Smith, Christine Neuwirth: Innovation in extremis: evolving an application for the critical work of email and information management. Symposium on Designing Interactive Systems 2002: 181-192 | |
| 2 | Victoria Bellotti, Nicolas Ducheneaut, Mark Howard, Christine Neuwirth, Ian Smith, Trevor F. Smith: FLANNEL: adding computation to electronic mail during transmission. UIST 2002: 1-10 | |
| 2001 | ||
| 1 | Nicolas Ducheneaut, Victoria Bellotti: E-mail as habitat: an exploration of embedded personal information management. Interactions 8(5): 30-38 (2001) | |
Colors in the list of coauthors
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