 | 2012 |
| 13 |  | Magy Seif El-Nasr,
Heather Desurvire,
Lennart E. Nacke,
Anders Drachen,
Licia Calvi,
Katherine Isbister,
Regina Bernhaupt:
Game user research.
CHI Extended Abstracts 2012: 2679-2682 |
| 2011 |
| 12 |  | Christian Thurau,
Anders Drachen:
Naming Virtual Identities: Patterns and Inspirations for Character Names in World of Warcraft.
ICEC 2011: 270-281 |
| 11 |  | Anders Drachen,
Kevin Bauer,
Robert W. D. Veitch:
Distribution of digital games via BitTorrent.
MindTrek 2011: 233-240 |
| 2010 |
| 10 |  | Tobias Mahlmann,
Anders Drachen,
Julian Togelius,
Alessandro Canossa,
Georgios N. Yannakakis:
Predicting player behavior in Tomb Raider: Underworld.
CIG 2010: 178-185 |
| 9 |  | Anders Drachen,
Lennart E. Nacke,
Georgios N. Yannakakis,
Anja Lee Pedersen:
Psychophysiological Correlations with Gameplay Experience Dimensions
CoRR abs/1004.0243: (2010) |
| 8 |  | Lennart Nacke,
Anders Drachen,
Stefan Göbel:
Methods for Evaluating Gameplay Experience in a Serious Gaming Context.
Int. J. Comp. Sci. Sport 9(2): (2010) |
| 2009 |
| 7 |  | Anders Drachen,
Michael Hitchens,
Ruth Aylett,
Sandy Louchart:
Modeling the Story Facilitation of Game Masters in Multi-Player Role-Playing Games.
AAAI Spring Symposium: Intelligent Narrative Technologies II 2009: 24-31 |
| 6 |  | Michael Hitchens,
Anders Drachen:
The Personal Experience of Narratives in Role-Playing Games.
AAAI Spring Symposium: Intelligent Narrative Technologies II 2009: 53-60 |
| 5 |  | Anders Drachen,
Alessandro Canossa,
Georgios N. Yannakakis:
Player modeling using self-organization in Tomb Raider: Underworld.
CIG 2009: 1-8 |
| 4 |  | Alessandro Canossa,
Anders Drachen:
Play-Personas: Behaviours and Belief Systems in User-Centred Game Design.
INTERACT (2) 2009: 510-523 |
| 3 |  | Anders Drachen,
Alessandro Canossa:
Analyzing spatial user behavior in computer games using geographic information systems.
MindTrek 2009: 182-189 |
| 2 |  | Anders Drachen,
Alessandro Canossa:
Towards gameplay analysis via gameplay metrics.
MindTrek 2009: 202-209 |
| 2008 |
| 1 |  | Anders Drachen,
Jonas Heide Smith:
Player talk - the functions of communication in multplayer role-playing games.
Computers in Entertainment 6(4): (2008) |