 | 2012 |
| 15 |  | Yubo Zhang,
Zhao Dong,
Kwan-Liu Ma:
Realtime volume rendering using precomputed photon mapping.
I3D 2012: 217 |
| 14 |  | Bin Liao,
Chunxia Xiao,
Meng Liu,
Zhao Dong,
Qunsheng Peng:
Fast hierarchical animated object decomposition using approximately invariant signature.
The Visual Computer 28(4): 387-399 (2012) |
| 2011 |
| 13 |  | Chunxia Xiao,
Meng Liu,
Yongwei Nie,
Zhao Dong:
Fast Exact Nearest Patch Matching for Patch-Based Image Editing and Processing.
IEEE Trans. Vis. Comput. Graph. 17(8): 1122-1134 (2011) |
| 2010 |
| 12 |  | Wei Hu,
Zhao Dong,
Ivo Ihrke,
Thorsten Grosch,
Guodong Yuan,
Hans-Peter Seidel:
Interactive volume caustics in single-scattering media.
SI3D 2010: 109-117 |
| 11 |  | Zhao Dong,
Baoguang Yang:
Variance soft shadow mapping.
SI3D 2010 |
| 10 |  | Baoguang Yang,
Zhao Dong,
Jieqing Feng,
Hans-Peter Seidel,
Jan Kautz:
Variance Soft Shadow Mapping.
Comput. Graph. Forum 29(7): 2127-2134 (2010) |
| 9 |  | Kai-Yuan Cai,
Ping Cao,
Zhao Dong,
Ke Liu:
Mathematical modeling of software reliability testing with imperfect debugging.
Computers & Mathematics with Applications 59(10): 3245-3285 (2010) |
| 2009 |
| 8 |  | Zhao Dong,
Thorsten Grosch,
Tobias Ritschel,
Jan Kautz,
Hans-Peter Seidel:
Real-time Indirect Illumination with Clustered Visibility.
VMV 2009: 187-196 |
| 2008 |
| 7 |  | Thomas Annen,
Zhao Dong,
Tom Mertens,
Philippe Bekaert,
Hans-Peter Seidel,
Jan Kautz:
Real-time, all-frequency shadows in dynamic scenes.
ACM Trans. Graph. 27(3): (2008) |
| 6 |  | Kai-Yuan Cai,
Zhao Dong,
Ke Liu:
Software testing processes as a linear dynamic system.
Inf. Sci. 178(6): 1558-1597 (2008) |
| 5 |  | Xinguo Liu,
Zhao Dong,
Hujun Bao,
Qunsheng Peng:
Caustic spot light for rendering caustics.
The Visual Computer 24(7-9): 485-494 (2008) |
| 2007 |
| 4 |  | Zhao Dong,
Jan Kautz,
Christian Theobalt,
Hans-Peter Seidel:
Interactive Global Illumination Using Implicit Visibility.
Pacific Conference on Computer Graphics and Applications 2007: 77-86 |
| 3 |  | Mingli Song,
Zhao Dong,
Christian Theobalt,
Huiqiong Wang,
Zicheng Liu,
Hans-Peter Seidel:
A Generic Framework for Efficient 2-D and 3-D Facial Expression Analogy.
IEEE Transactions on Multimedia 9(7): 1384-1395 (2007) |
| 2004 |
| 2 |  | Zhao Dong,
Wei Chen,
Long Zhang,
Qunsheng Peng:
Balancing CPU and GPU: Real-Time Visualization of Large Scale 3D Scanning Models.
GCC Workshops 2004: 712-719 |
| 1 |  | Zhao Dong,
Wei Chen,
Hujun Bao,
Hongxin Zhang,
Qunsheng Peng:
Real-time Voxelization for Complex Polygonal Models.
Pacific Conference on Computer Graphics and Applications 2004: 43-50 |