 | 2012 |
| 43 |  | Guillaume Gilet,
Jean-Michel Dischler,
Djamchid Ghazanfarpour:
Multiple kernels noise for improved procedural texturing.
The Visual Computer 28(6-8): 679-689 (2012) |
| 2010 |
| 42 |  | Lucas Ammann,
Olivier Génevaux,
Jean-Michel Dischler:
Hybrid rendering of dynamic heightfields using ray-casting and mesh rasterization.
Graphics Interface 2010: 161-168 |
| 41 |  | Guillaume Gilet,
Jean-Michel Dischler:
Procedural texture particles.
SI3D 2010 |
| 40 |  | Alexandre Ancel,
Jean-Michel Dischler,
Catherine Mongenet:
Feature-Driven Ambient Occlusion for Direct Volume Rendering.
Volume Graphics 2010: 85-92 |
| 39 |  | Guillaume Gilet,
Jean-Michel Dischler:
An Image-Based Approach for Stochastic Volumetric and Procedural Details.
Comput. Graph. Forum 29(4): 1411-1419 (2010) |
| 38 |  | Stéphane Marchesin,
Jean-Michel Dischler,
Catherine Mongenet:
Per-Pixel Opacity Modulation for Feature Enhancement in Volume Rendering.
IEEE Trans. Vis. Comput. Graph. 16(4): 560-570 (2010) |
| 37 |  | Amel Guetat,
Alexandre Ancel,
Stéphane Marchesin,
Jean-Michel Dischler:
Pre-Integrated Volume Rendering with Non-Linear Gradient Interpolation.
IEEE Trans. Vis. Comput. Graph. 16(6): 1487-1494 (2010) |
| 2009 |
| 36 |  | Marc Fournier,
Jean-Michel Dischler,
Dominique Bechmann:
Marching Triangle Polygonization for Efficient Surface Reconstruction from Its Distance Transform.
DGCI 2009: 168-179 |
| 35 |  | Guillaume Gilet,
Jean-Michel Dischler:
A Framework for Interactive Hypertexture Modelling.
Comput. Graph. Forum 28(8): 2229-2243 (2009) |
| 2008 |
| 34 |  | Stéphane Marchesin,
Catherine Mongenet,
Jean-Michel Dischler:
Multi-GPU Sort-Last Volume Visualization.
EGPGV 2008: 1-8 |
| 33 |  | Guillaume Gilet,
Jean-Michel Dischler,
Luc Soler:
From Volume Splatting to Raycasting - A Smooth Transition.
GRAPP 2008: 217-222 |
| 32 |  | Jean-François El Hajjar,
Stéphane Marchesin,
Jean-Michel Dischler,
Catherine Mongenet:
Second Order Pre-Integrated Volume Rendering.
PacificVis 2008: 9-16 |
| 2007 |
| 31 |  | Marc Fournier,
Jean-Michel Dischler,
Dominique Bechmann:
A New Volumetric Implicit Surface Data Structure and Its Triangulation Algorithm Applied to Mesh Integration.
Pacific Conference on Computer Graphics and Applications 2007: 445-448 |
| 30 |  | Frédéric Larue,
Lucas Ammann,
Jean-Michel Dischler:
A Pipeline for the Digitization and the Realistic Rendering of Paintings.
VAST 2007: 71-78 |
| 29 |  | Marc Fournier,
Jean-Michel Dischler,
Dominique Bechmann:
A new vector field distance transform and its application to mesh processing from 3D scanned data.
The Visual Computer 23(9-11): 915-924 (2007) |
| 2006 |
| 28 |  | Stéphane Marchesin,
Catherine Mongenet,
Jean-Michel Dischler:
Dynamic Load Balancing for Parallel Volume Rendering .
EGPGV 2006: 43-50 |
| 27 |  | Marc Fournier,
Jean-Michel Dischler,
Dominique Bechmann:
3D distance transform adaptive filtering for smoothing and denoising triangle meshes.
GRAPHITE 2006: 407-416 |
| 26 |  | Olivier Génevaux,
Frédéric Larue,
Jean-Michel Dischler:
Interactive refraction on complex static geometry using spherical harmonics.
SI3D 2006: 145-152 |
| 25 |  | Frédéric Larue,
Jean-Michel Dischler:
Automatic Registration and Calibration for Efficient Surface Light Field Acquisition.
VAST 2006: 171-178 |
| 24 |  | Jean-Michel Dischler,
Florence Zara:
Real-time structured texture synthesis and editing using image-mesh analogies.
The Visual Computer 22(9-11): 926-935 (2006) |
| 2005 |
| 23 |  | Damien Porquet,
Jean-Michel Dischler,
Djamchid Ghazanfarpour:
Real-time high-quality View-Dependent Texture Mapping using per-pixel visibility.
GRAPHITE 2005: 213-220 |
| 2004 |
| 22 |  | Damien Porquet,
Djamchid Ghazanfarpour,
Jean-Michel Dischler:
Real-Time Per-Pixel Viewpoint Interpolation.
TPCG 2004: 219-225 |
| 21 |  | Stéphane Marchesin,
Jean-Michel Dischler,
Catherine Mongenet:
3D ROAM for Scalable Volume Visualization.
VolVis 2004: 79-86 |
| 2003 |
| 20 |  | Olivier Génevaux,
Arash Habibi,
Jean-Michel Dischler:
Simulating Fluid-Solid Interaction.
Graphics Interface 2003: 31-38 |
| 19 |  | Katja Daubert,
Jan Kautz,
Hans-Peter Seidel,
Wolfgang Heidrich,
Jean-Michel Dischler:
Efficient Light Transport Using Precomputed Visibility.
IEEE Computer Graphics and Applications 23(3): 28-37 (2003) |
| 2002 |
| 18 |  | Jean-Michel Dischler,
Karl Maritaud,
Djamchid Ghazanfarpour:
Coherent Bump Map Recovery from a Single Texture Image.
Graphics Interface 2002: 201-208 |
| 17 |  | Jean-Michel Dischler,
Karl Maritaud,
Bruno Lévy,
Djamchid Ghazanfarpour:
Texture Particles.
Comput. Graph. Forum 21(3): 401-410 (2002) |
| 2001 |
| 16 |  | Stéphane Mérillou,
Jean-Michel Dischler,
Djamchid Ghazanfarpour:
Corrosion: Simulating and Rendering.
Graphics Interface 2001: 167-174 |
| 15 |  | Jean-Michel Dischler,
Djamchid Ghazanfarpour:
A survey of 3D texturing.
Computers & Graphics 25(1): 135-151 (2001) |
| 14 |  | Stéphane Mérillou,
Jean-Michel Dischler,
Djamchid Ghazanfarpour:
Surface scratches: measuring, modeling and rendering.
The Visual Computer 17(1): 30-45 (2001) |
| 2000 |
| 13 |  | Sébastien Thon,
Jean-Michel Dischler,
Djamchid Ghazanfarpour:
Ocean Waves Synthesis using a Spectrum-Based Turbulence Function.
Computer Graphics International 2000: 65- |
| 12 |  | Stéphane Mérillou,
Jean-Michel Dischler,
Djamchid Ghazanfarpour:
A BRDF Postprocess to Integrate Porosity on Rendered Surfaces.
IEEE Trans. Vis. Comput. Graph. 6(4): 306-318 (2000) |
| 1999 |
| 11 |  | Jean-Michel Dischler:
A General Model of Animated Shape Perturbation.
Graphics Interface 1999: 140-147 |
| 10 |  | Lotfi Mostefaoui,
Jean-Michel Dischler,
Djamchid Ghazanfarpour:
Erndering Inhomogeneous Surfaces with Radiosity.
Rendering Techniques 1999: 283-292 |
| 9 |  | Jean-Michel Dischler,
Lotfi Mostefaoui,
Djamchid Ghazanfarpour:
Radiosity including complex surfaces and geometric textures using solid irradiance and virtual surfaces.
Computers & Graphics 23(4): 507-524 (1999) |
| 8 |  | Jean-Michel Dischler,
Djamchid Ghazanfarpour:
Interactive Image-based Modeling of Macrostructured Textures.
IEEE Computer Graphics and Applications 19(1): 66-74 (1999) |
| 1998 |
| 7 |  | Jean-Michel Dischler:
Efficiently Rendering Macro Geometric Surface Structures with Bi-Directional Texture Functions.
Rendering Techniques 1998: 169-180 |
| 6 |  | Jean-Michel Dischler,
Djamchid Ghazanfarpour,
R. Freydier:
Anisotropic Solid Texture Synthesis Using Orthogonal 2D Views.
Comput. Graph. Forum 17(3): 87-96 (1998) |
| 5 |  | Djamchid Ghazanfarpour,
Jean-Michel Dischler:
A beam tracing method with precise antialiasing for polyhedral scenes.
Computers & Graphics 22(1): 103-115 (1998) |
| 1997 |
| 4 |  | Jean-Michel Dischler,
Djamchid Ghazanfarpour:
A Procedural Description of Geometric Textures by Spectral and Spatial Analysis of Profiles.
Comput. Graph. Forum 16(3): 129-140 (1997) |
| 1996 |
| 3 |  | Djamchid Ghazanfarpour,
Jean-Michel Dischler:
Generation of 3D Texture Using Multiple 2D Models Analysis.
Comput. Graph. Forum 15(3): 311-323 (1996) |
| 1995 |
| 2 |  | Jean-Michel Dischler,
Djamchid Ghazanfarpour:
A Geometrical Based Method for Highly Complex Structured Textures Generation.
Comput. Graph. Forum 14(4): 203-216 (1995) |
| 1 |  | Djamchid Ghazanfarpour,
Jean-Michel Dischler:
Spectral analysis for automatic 3-D texture generation.
Computers & Graphics 19(3): 413-422 (1995) |