 | 2011 |
| 12 |  | Nathan Sorenson,
Philippe Pasquier,
Steve DiPaola:
A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels.
IEEE Trans. Comput. Intellig. and AI in Games 3(3): 229-244 (2011) |
| 11 |  | Steve DiPaola,
Jeremy Turner,
Penny Leong Browne:
Binding the pair: making a historical case for avicentric self-expression within 3D virtual communities.
IJWBC 7(2): 157-173 (2011) |
| 10 |  | Hasti Seifi,
Steve DiPaola,
Ali Arya:
Expressive Animated Character Sequences Using Knowledge-Based Painterly Rendering.
Int. J. Computer Games Technology 2011: (2011) |
| 2010 |
| 9 |  | Tera Marie Green,
Ross Maciejewski,
Steve DiPaola:
ALIDA: Using machine learning for intent discernment in visual analytics interfaces.
IEEE VAST 2010: 223-224 |
| 2009 |
| 8 |  | Mona Haraty,
Syavash Nobarany,
Steve DiPaola,
Brian D. Fisher:
AdWiL: adaptive windows layout manager.
CHI Extended Abstracts 2009: 4177-4182 |
| 7 |  | Steve DiPaola:
Intelligent Expression-Based Character Agent Systems.
IVA 2009: 3-4 |
| 6 |  | Ali Arya,
Steve DiPaola,
Avi Parush:
Perceptually Valid Facial Expressions for Character-Based Applications.
Int. J. Computer Games Technology 2009: (2009) |
| 2007 |
| 5 |  | Ali Arya,
Steve DiPaola:
Face Modeling and Animation Language for MPEG-4 XMT Framework.
IEEE Transactions on Multimedia 9(6): 1137-1146 (2007) |
| 2006 |
| 4 |  | Ali Arya,
Lisa N. Jefferies,
James T. Enns,
Steve DiPaola:
Facial actions as visual cues for personality.
Journal of Visualization and Computer Animation 17(3-4): 371-382 (2006) |
| 2005 |
| 3 |  | Julie Tolmie,
Steve DiPaola,
Anthony Charles:
Towards an interactive visualization of game design patterns.
DIGRA Conf. 2005 |
| 2003 |
| 2 |  | Steve DiPaola,
David Collins:
A social metaphor-based 3D virtual environment.
SIGGRAPH Educators Program 2003 |
| 2002 |
| 1 |  | Steve DiPaola:
FaceSpace: A Facial Spatial-Domain Toolkit.
IV 2002: 105-109 |