 | 2012 |
| 7 |  | Magy Seif El-Nasr,
Heather Desurvire,
Lennart E. Nacke,
Anders Drachen,
Licia Calvi,
Katherine Isbister,
Regina Bernhaupt:
Game user research.
CHI Extended Abstracts 2012: 2679-2682 |
| 2010 |
| 6 |  | Heather Desurvire,
Charlotte Wiberg:
User Experience Design for Inexperienced Gamers: GAP - Game Approachability Principles.
Evaluating User Experience in Games 2010: 131-147 |
| 2009 |
| 5 |  | Charlotte Wiberg,
Kalle Jegers,
Heather Desurvire:
How Applicable is Your Evaluation Methods - Really? Analysis and Re-design of Evaluation Methods for Fun and Entertainment.
ACHI 2009: 324-328 |
| 4 |  | Heather Desurvire,
Charlotte Wiberg:
Game Usability Heuristics (PLAY) for Evaluating and Designing Better Games: The Next Iteration.
HCI (12) 2009: 557-566 |
| 2008 |
| 3 |  | Heather Desurvire,
Charlotte Wiberg:
Master of the game: assessing approachability in future game design.
CHI Extended Abstracts 2008: 3177-3182 |
| 2004 |
| 2 |  | Heather Desurvire,
Martin Caplan,
Jozsef A. Toth:
Using heuristics to evaluate the playability of games.
CHI Extended Abstracts 2004: 1509-1512 |
| 1993 |
| 1 |  | Jakob Nielsen,
Heather Desurvire:
Comparative design review: an exercise in parallel design.
INTERCHI 1993: 414-417 |