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| 2004 | ||
|---|---|---|
| 4 | Helmut Prendinger, Sylvain Descamps, Mitsuru Ishizuka: MPML: a markup language for controlling the behavior of life-like characters. J. Vis. Lang. Comput. 15(2): 183-203 (2004) | |
| 2002 | ||
| 3 | Helmut Prendinger, Sylvain Descamps, Mitsuru Ishizuka: Scripting the Bodies and Minds of Life-Like Characters. PRICAI 2002: 571-580 | |
| 2 | Helmut Prendinger, Sylvain Descamps, Mitsuru Ishizuka: Scripting Affective Communication with Life-Like Characters in Web-Based Interaction Systems. Applied Artificial Intelligence 16(7-8): 519-553 (2002) | |
| 2001 | ||
| 1 | Sylvain Descamps, Mitsuru Ishizuka: Bringing Affective Behaviour to Presentation Agents. ICDCS Workshops 2001: 332-336 | |
| 1 | Mitsuru Ishizuka | [1] [2] [3] [4] |
| 2 | Helmut Prendinger | [2] [3] [4] |
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