 | 2011 |
| 7 |  | Alexandre Denault,
César Cañas,
Jörg Kienzle,
Bettina Kemme:
Triangle-based obstacle-aware load balancing for massively multiplayer games.
NETGAMES 2011: 1-6 |
| 6 |  | Alexandre Denault,
Jörg Kienzle:
Journey: A Massively Multiplayer Online Game Middleware.
IEEE Software 28(5): 38-44 (2011) |
| 2010 |
| 5 |  | Alexandre Denault,
Jörg Kienzle:
The perils of using simulations to evaluate Massively Multiplayer Online Game performance.
SimuTools 2010: 4 |
| 2009 |
| 4 |  | Jörg Kienzle,
Clark Verbrugge,
Bettina Kemme,
Alexandre Denault,
Michael Hawker:
Mammoth: a massively multiplayer game research framework.
FDG 2009: 308-315 |
| 2008 |
| 3 |  | Kaiwen Zhang,
Bettina Kemme,
Alexandre Denault:
Persistence in massively multiplayer online games.
NETGAMES 2008: 53-58 |
| 2007 |
| 2 |  | Jörg Kienzle,
Alexandre Denault,
Hans Vangheluwe:
Model-Based Design of Computer-Controlled Game Character Behavior.
MoDELS 2007: 650-665 |
| 1 |  | Alexandre Denault,
Jörg Kienzle:
Avoid common pitfalls when programming 2D graphics in java: lessons learnt from implementing the minueto toolkit.
ACM Crossroads 13(3): 7 (2007) |