 | 2009 |
| 7 |  | Philippe Decaudin,
Fabrice Neyret:
Volumetric Billboards.
Comput. Graph. Forum 28(8): 2079-2089 (2009) |
| 2008 |
| 6 |  | Xing Mei,
Philippe Decaudin,
Bao-Gang Hu,
Xiaopeng Zhang:
Real-Time Marker Level Set on GPU.
CW 2008: 209-216 |
| 5 |  | Vincent Vidal,
Xing Mei,
Philippe Decaudin:
Simple Empty-Space Removal for Interactive Volume Rendering.
J. Graphics Tools 13(2): 21-36 (2008) |
| 2007 |
| 4 |  | Xing Mei,
Philippe Decaudin,
Bao-Gang Hu:
Fast Hydraulic Erosion Simulation and Visualization on GPU.
Pacific Conference on Computer Graphics and Applications 2007: 47-56 |
| 2006 |
| 3 |  | Philippe Decaudin,
Dan Julius,
Jamie Wither,
Laurence Boissieux,
Alla Sheffer,
Marie-Paule Cani:
Virtual Garments: A Fully Geometric Approach for Clothing Design.
Comput. Graph. Forum 25(3): 625-634 (2006) |
| 2004 |
| 2 |  | Philippe Decaudin,
Fabrice Neyret:
Rendering Forest Scenes in Real-Time.
Rendering Techniques 2004: 93-102 |
| 1996 |
| 1 |  | Philippe Decaudin:
Geometric Deformation by Merging a 3D-Object with a Simple Shape.
Graphics Interface 1996: 55-60 |