 | 2012 |
| 9 |  | Liliya Korallo,
Nigel Foreman,
Stephen Boyd Davis,
Magnus Moar,
Mark Coulson:
Can multiple "spatial" virtual timelines convey the relatedness of chronological knowledge across parallel domains?
Computers & Education 58(2): 856-862 (2012) |
| 8 |  | Liliya Korallo,
Nigel Foreman,
Stephen Boyd Davis,
Magnus Moar,
Mark Coulson:
Do challenge, task experience or computer familiarity influence the learning of historical chronology from virtual environments in 8-9 year old children?
Computers & Education 58(4): 1106-1116 (2012) |
| 2011 |
| 7 |  | Aleksandar Zivanovic,
Stephen Boyd Davis:
Elegant motion: The Senster and other cybernetic sculptures by Edward Ihnatowicz.
Kybernetes 40(1/2): 47-62 (2011) |
| 2008 |
| 6 |  | Nye Parry,
Helen Bendon,
Stephen Boyd Davis,
Magnus Moar:
Locating Drama: A Demonstration of Location-Aware Audio Drama.
ICIDS 2008: 41-43 |
| 2005 |
| 5 |  | Stephen Boyd Davis,
Magnus Moar,
John Cox,
Chris Riddoch,
Karl Cooke,
Rachel Jacobs,
Matt Watkins,
Richard Hull,
Tom Melamed:
'Ere be dragons: an interactive artwork.
ACM Multimedia 2005: 1059-1060 |
| 4 |  | Stephen Boyd Davis,
Magnus Moar:
The amateur creator.
Creativity & Cognition 2005: 158-165 |
| 2004 |
| 3 |  | Stephen Boyd Davis,
Christina Carini:
Constructing a Player- Centred Definition of Fun for Video Games Design.
BCS HCI 2004: 117-132 |
| 2 |  | Laurent Cozic,
Stephen Boyd Davis,
Huw Jones:
Interaction and Expressivity in Video Games: Harnessing the Rhetoric of Film.
TIDSE 2004: 232-239 |
| 1 |  | Laurent Cozic,
Stephen Boyd Davis,
Huw Jones:
Intuitive Interaction and Expressive Cinematography in Video Games.
TPCG 2004: 135-142 |