 | 2011 |
| 8 |  | Robert Louden,
Matthew Fontaine,
Glenn A. Martin,
Jason Daly,
Sae Lynne Schatz:
User Interface and Information Management of Scenarios.
HCI (11) 2011: 30-39 |
| 7 |  | Shehan Sirigampola,
Steven Zielinski,
Glenn A. Martin,
Jason Daly,
Jaime H. Flores:
Viability of Mobile Devices for Training Purposes.
HCI (21) 2011: 102-109 |
| 6 |  | Matthew Fontaine,
Glenn A. Martin,
Jason Daly,
Casey L. Thurston:
Technological and Usability-Based Aspects of Distributed After Action Review in a Game-Based Training Setting.
HCI (21) 2011: 522-529 |
| 5 |  | Glenn A. Martin,
Jason Daly,
Casey L. Thurston:
An After Action Review Engine for Training in Multiple Areas.
HCI (21) 2011: 598-607 |
| 2010 |
| 4 |  | Christopher Ellis,
Pavel Babenko,
Brian F. Goldiez,
Jason Daly,
Glenn A. Martin:
Dynamic Terrain for Multiuser Real-Time Environments.
IEEE Computer Graphics and Applications 30(1): 80-84 (2010) |
| 2004 |
| 3 |  | Brian F. Goldiez,
Glenn A. Martin,
Jason Daly,
Donald Washburn,
Todd Lazarus:
Software infrastructure for multi-modal virtual environments.
ICMI 2004: 303-308 |
| 2003 |
| 2 |  | Jason Daly,
Donald Washburn,
Todd Lazarus,
John Reeder,
Glenn A. Martin:
Haptic enhancements for collaborative scenarios in virtual environment.
SIGGRAPH 2003 |
| 2002 |
| 1 |  | Jason Daly,
Bryan Kline,
Glenn A. Martin:
VESS: Coordinating Graphics, Audio, and User Interaction in Virtual Reality Applications.
VR 2002: 289-290 |