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| 2012 | ||
|---|---|---|
| 40 | Sven Bachthaler, Filip Sadlo, Carsten Dachsbacher, Daniel Weiskopf: Space-time Visualization of Dynamics in Lagrangian Coherent Structures of Time-dependent 2D Vector Fields. GRAPP/IVAPP 2012: 573-583 | |
| 39 | Gabor Liktor, Carsten Dachsbacher: Decoupled deferred shading for hardware rasterization. I3D 2012: 143-150 | |
| 38 | Tobias Ritschel, Carsten Dachsbacher, Thorsten Grosch, Jan Kautz: The State of the Art in Interactive Global Illumination. Comput. Graph. Forum 31(1): 160-188 (2012) | |
| 2011 | ||
| 37 | Carsten Dachsbacher, William Mark, Jacopo Pantaleoni: Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Conference on High Performance Graphics 2011, Vancouver, Canada, August 5-7, 2011 Eurographics Association 2011 | |
| 36 | Steffen Frey, Thomas Schlömer, Sebastian Grottel, Carsten Dachsbacher, Oliver Deussen, Thomas Ertl: Loose capacity-constrained representatives for the qualitative visual analysis in molecular dynamics. PacificVis 2011: 51-58 | |
| 35 | Jan Novák, Thomas Engelhardt, Carsten Dachsbacher: Screen-space bias compensation for interactive high-quality global illumination with virtual point lights. SI3D 2011: 119-124 | |
| 34 | Gabor Liktor, Carsten Dachsbacher: Real-time volume caustics with adaptive beam tracing. SI3D 2011: 47-54 | |
| 33 | Filip Sadlo, Carsten Dachsbacher: Auto-Tilt Photography. VMV 2011: 239-246 | |
| 32 | Boris Neubert, Sören Pirk, Oliver Deussen, Carsten Dachsbacher: Improved Model- and View-Dependent Pruning of Large Botanical Scenes. Comput. Graph. Forum 30(6): 1708-1718 (2011) | |
| 31 | Tim Reiner, Gregor Mückl, Carsten Dachsbacher: Interactive modeling of implicit surfaces using a direct visualization approach with signed distance functions. Computers & Graphics 35(3): 596-603 (2011) | |
| 30 | Carsten Dachsbacher: Analyzing Visibility Configurations. IEEE Trans. Vis. Comput. Graph. 17(4): 475-486 (2011) | |
| 29 | Gregor Mückl, Carsten Dachsbacher: Deducing Explicit from Implicit Visibility for Global Illumination with Antiradiance. Journal of WSCG 19(2): 59-68 (2011) | |
| 2010 | ||
| 28 | Michael Krone, Carsten Dachsbacher, Thomas Ertl: Parallel computation and interactive visualization of time-varying solvent excluded surfaces. BCB 2010: 402-405 | |
| 27 | Thomas Engelhardt, Carsten Dachsbacher: Epipolar sampling for shadows and crepuscular rays in participating media with single scattering. SI3D 2010: 119-125 | |
| 26 | Anton Kaplanyan, Carsten Dachsbacher: Cascaded light propagation volumes for real-time indirect illumination. SI3D 2010: 99-107 | |
| 25 | Tobias Ritschel, Thorsten Thormählen, Carsten Dachsbacher, Jan Kautz, Hans-Peter Seidel: Interactive on-surface signal deformation. ACM Trans. Graph. 29(4): (2010) | |
| 24 | Sebastian Grottel, Guido Reina, Carsten Dachsbacher, Thomas Ertl: Coherent Culling and Shading for Large Molecular Dynamics Visualization. Comput. Graph. Forum 29(3): 953-962 (2010) | |
| 2009 | ||
| 23 | Quirin Meyer, Christian Eisenacher, Marc Stamminger, Carsten Dachsbacher: Data-Parallel Hierarchical Link Creation for Radiosity. EGPGV 2009: 65-70 | |
| 22 | Thomas Engelhardt, Carsten Dachsbacher: Granular visibility queries on the GPU. SI3D 2009: 161-167 | |
| 21 | Tobias Ritschel, Thomas Engelhardt, Thorsten Grosch, Hans-Peter Seidel, Jan Kautz, Carsten Dachsbacher: Micro-rendering for scalable, parallel final gathering. ACM Trans. Graph. 28(5): (2009) | |
| 20 | Marcio Cabral, Sylvain Lefebvre, Carsten Dachsbacher, George Drettakis: Structure-Preserving Reshape for Textured Architectural Scenes. Comput. Graph. Forum 28(2): 469-480 (2009) | |
| 19 | Frank Grave, Thomas Müller, Carsten Dachsbacher, Günter Wunner: The Gödel Engine - An interactive approach to visualization in general relativity. Comput. Graph. Forum 28(3): 807-814 (2009) | |
| 18 | Christoph Müller, Steffen Frey, Magnus Strengert, Carsten Dachsbacher, Thomas Ertl: A Compute Unified System Architecture for Graphics Clusters Incorporating Data Locality. IEEE Trans. Vis. Comput. Graph. 15(4): 605-617 (2009) | |
| 17 | Insu Yu, Andrew Cox, Min H. Kim, Tobias Ritschel, Thorsten Grosch, Carsten Dachsbacher, Jan Kautz: Perceptual influence of approximate visibility in indirect illumination. TAP 6(4): (2009) | |
| 2008 | ||
| 16 | Magnus Strengert, Christoph Müller, Carsten Dachsbacher, Thomas Ertl: CUDASA: Compute Unified Device and Systems Architecture. EGPGV 2008: 49-56 | |
| 15 | Thomas Engelhardt, Carsten Dachsbacher: Octahedron Environment Maps. VMV 2008: 383-388 | |
| 14 | Tobias Ritschel, Thorsten Grosch, Min H. Kim, Hans-Peter Seidel, Carsten Dachsbacher, Jan Kautz: Imperfect shadow maps for efficient computation of indirect illumination. ACM Trans. Graph. 27(5): 129 (2008) | |
| 13 | Chris Wyman, Carsten Dachsbacher: Reducing Noise in Image-Space Caustics with Variable-Sized Splatting. J. Graphics Tools 13(1): 1-17 (2008) | |
| 2007 | ||
| 12 | Nicolas Tsingos, Carsten Dachsbacher, Sylvain Lefebvre, Matteo Dellepiane: Instant Sound Scattering. Rendering Techniques 2007: 111-120 | |
| 11 | George Drettakis, Nicolas Bonneel, Carsten Dachsbacher, Sylvain Lefebvre, Michael Schwarz, Isabelle Viaud-Delmon: An Interactive Perceptual Rendering Pipeline using Contrast and Spatial Masking. Rendering Techniques 2007: 297-308 | |
| 10 | Sylvain Lefebvre, Carsten Dachsbacher: TileTrees. SI3D 2007: 25-31 | |
| 9 | Carsten Dachsbacher, Marc Stamminger, George Drettakis, Frédo Durand: Implicit visibility and antiradiance for interactive global illumination. ACM Trans. Graph. 26(3): 61 (2007) | |
| 2006 | ||
| 8 | Carsten Dachsbacher, Marc Stamminger: Splatting indirect illumination. SI3D 2006: 93-100 | |
| 7 | Carsten Dachsbacher: Interactive terrain rendering: towards realism with procedural models and graphics hardware. University of Erlangen-Nuremberg 2006: 1-162 | |
| 6 | Carsten Dachsbacher: Interactive terrain rendering: towards realism with procedural models and graphics hardware. University of Erlangen-Nuremberg 2006: 1-162 | |
| 2005 | ||
| 5 | Carsten Dachsbacher, Marc Stamminger: Reflective shadow maps. SI3D 2005: 203-231 | |
| 2004 | ||
| 4 | Matthias Zwicker, Jussi Räsänen, Mario Botsch, Carsten Dachsbacher, Mark Pauly: Perspective Accurate Splatting. Graphics Interface 2004: 247-254 | |
| 3 | Carsten Dachsbacher, Marc Stamminger: Rendering Procedural Terrain by Geometry Image Warping. Rendering Techniques 2004: 103-110 | |
| 2003 | ||
| 2 | Carsten Dachsbacher, Marc Stamminger: Translucent Shadow Maps. Rendering Techniques 2003: 197-201 | |
| 1 | Carsten Dachsbacher, Christian Vogelgsang, Marc Stamminger: Sequential point trees. ACM Trans. Graph. 22(3): 657-662 (2003) | |
Colors in the list of coauthors
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