 | 2011 |
| 11 |  | Tom Cuypers,
Tom Mertens,
Philippe Bekaert,
Se Baek Oh,
Ramesh Raskar:
Interactive Point Spread Function Simulation with Diffraction and Interference Effects.
IMAGAPP/IVAPP 2011: 19-24 |
| 10 |  | Tom Cuypers,
Se Baek Oh,
Tom Haber,
Philippe Bekaert,
Ramesh Raskar:
Ray-Based Reflectance Model for Diffraction
CoRR abs/1101.5490: (2011) |
| 2010 |
| 9 |  | Tom Cuypers,
Se Baek Oh,
Tom Haber,
Philippe Bekaert,
Ramesh Raskar:
WBSDF for simulating wave effects of light and audio.
SIGGRAPH Posters 2010 |
| 2009 |
| 8 |  | Chris Hermans,
Yannick Francken,
Tom Cuypers,
Philippe Bekaert:
Depth from sliding projections.
CVPR 2009: 1865-1872 |
| 7 |  | Chris Hermans,
Yannick Francken,
Tom Cuypers,
Philippe Bekaert:
Depth from Encoded Sliding Projections.
ISVC (1) 2009: 843-854 |
| 6 |  | Yannick Francken,
Tom Cuypers,
Tom Mertens,
Philippe Bekaert:
Gloss and Normal Map Acquisition of Mesostructures Using Gray Codes.
ISVC (2) 2009: 788-798 |
| 5 |  | Sammy Rogmans,
Maarten Dumont,
Tom Cuypers,
Gauthier Lafruit,
Philippe Bekaert:
Complexity Reduction of Real-time Depth Scanning on Graphics Hardware.
VISAPP (1) 2009: 547-550 |
| 2008 |
| 4 |  | Tom Cuypers,
Jan Schneider,
Johannes Taelman,
Kris Luyten,
Philippe Bekaert:
Eunomia: toward a framework for multi-touch information displays in public spaces.
BCS HCI (2) 2008: 31-34 |
| 3 |  | Yannick Francken,
Chris Hermans,
Tom Cuypers,
Philippe Bekaert:
Fast Normal Map Acquisition Using an LCD Screen Emitting Gradient Patterns.
CRV 2008: 189-195 |
| 2 |  | Yannick Francken,
Tom Cuypers,
Tom Mertens,
Jo Gielis,
Philippe Bekaert:
High quality mesostructure acquisition using specularities.
CVPR 2008 |
| 1 |  | Tom Cuypers,
Cedric Vanaken,
Yannick Francken,
Frank Van Reeth,
Philippe Bekaert:
A Multi-Camera Framework for Interactive Video Games.
GRAPP 2008: 443-449 |