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Antonio L. Cricenti Coauthor index pubzone.org

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DBLP keys2009
5Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLAntonio L. Cricenti, Philip Branch: A generalised prediction model of first person shooter game traffic. LCN 2009: 213-216
2008
4Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLPhilip Branch, Antonio L. Cricenti, Grenville J. Armitage: A Markov Model of Server to Client IP Traffic in First Person Shooter Games. ICC 2008: 5715-5720
3Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLPhilip Branch, Antonio L. Cricenti, Grenville J. Armitage: An ARMA(1, 1) prediction model of first person shooter game traffic. MMSP 2008: 736-741
2007
2Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLAntonio L. Cricenti, Philip Branch, Grenville J. Armitage: Time-series Modelling of Server to Client IP Packet Length in First Person Shooter Games. ICON 2007: 507-512
1Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLAntonio L. Cricenti, Philip Branch: ARMA(1, 1) modeling of Quake4 Server to client game traffic. NETGAMES 2007: 70-74

Coauthor Index

1Grenville J. Armitage [2] [3] [4]
2Philip Branch [1] [2] [3] [4] [5]

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