 | 2009 |
| 5 |  | Antonio L. Cricenti,
Philip Branch:
A generalised prediction model of first person shooter game traffic.
LCN 2009: 213-216 |
| 2008 |
| 4 |  | Philip Branch,
Antonio L. Cricenti,
Grenville J. Armitage:
A Markov Model of Server to Client IP Traffic in First Person Shooter Games.
ICC 2008: 5715-5720 |
| 3 |  | Philip Branch,
Antonio L. Cricenti,
Grenville J. Armitage:
An ARMA(1, 1) prediction model of first person shooter game traffic.
MMSP 2008: 736-741 |
| 2007 |
| 2 |  | Antonio L. Cricenti,
Philip Branch,
Grenville J. Armitage:
Time-series Modelling of Server to Client IP Packet Length in First Person Shooter Games.
ICON 2007: 507-512 |
| 1 |  | Antonio L. Cricenti,
Philip Branch:
ARMA(1, 1) modeling of Quake4 Server to client game traffic.
NETGAMES 2007: 70-74 |