 | 2011 |
| 7 |  | Cyril Crassin,
Fabrice Neyret,
Miguel Sainz,
Simon Green,
Elmar Eisemann:
Interactive indirect illumination using voxel cone tracing: a preview.
SI3D 2011: 207 |
| 6 |  | Cyril Crassin,
Fabrice Neyret,
Miguel Sainz,
Simon Green,
Elmar Eisemann:
Interactive indirect illumination using voxel-based cone tracing: an insight.
SIGGRAPH Talks 2011: 20 |
| 5 |  | Cyril Crassin,
Fabrice Neyret,
Miguel Sainz,
Simon Green,
Elmar Eisemann:
Interactive Indirect Illumination Using Voxel Cone Tracing.
Comput. Graph. Forum 30(7): 1921-1930 (2011) |
| 2009 |
| 4 |  | Cyril Crassin,
Fabrice Neyret,
Sylvain Lefebvre,
Elmar Eisemann:
GigaVoxels: ray-guided streaming for efficient and detailed voxel rendering.
SI3D 2009: 15-22 |
| 3 |  | Cyril Crassin,
Fabrice Neyret,
Sylvain Lefebvre,
Miguel Sainz,
Elmar Eisemann:
Beyond triangles: gigavoxels effects in video games.
SIGGRAPH Posters 2009 |
| 2 |  | Cyril Crassin,
Fabrice Neyret,
Sylvain Lefebvre,
Miguel Sainz,
Elmar Eisemann:
Beyond triangles: gigavoxels effects in video games.
SIGGRAPH Talks 2009 |
| 2008 |
| 1 |  | Antoine Bouthors,
Fabrice Neyret,
Nelson Max,
Eric Bruneton,
Cyril Crassin:
Interactive multiple anisotropic scattering in clouds.
SI3D 2008: 173-182 |