 | 2012 |
| 8 |  | Sébastien Hillaire,
Anatole Lécuyer,
Tony Regia-Corte,
Rémi Cozot,
Jérôme Royan,
Gaspard Breton:
Design and Application of Real-Time Visual Attention Model for the Exploration of 3D Virtual Environments.
IEEE Trans. Vis. Comput. Graph. 18(3): 356-368 (2012) |
| 2010 |
| 7 |  | Sébastien Hillaire,
Anatole Lécuyer,
Tony Regia-Corte,
Rémi Cozot,
Jérôme Royan,
Gaspard Breton:
A real-time visual attention model for predicting gaze point during first-person exploration of virtual environments.
VRST 2010: 191-198 |
| 6 |  | Noémie Esnault,
Jérôme Royan,
Rémi Cozot,
Christian Bouville:
A flexible framework to personalize 3D web users experience.
Web3D 2010: 35-44 |
| 5 |  | Sébastien Hillaire,
Gaspard Breton,
N. Ouarti,
Rémi Cozot,
Anatole Lécuyer:
Using a Visual Attention Model to Improve Gaze Tracking Systems in Interactive 3D Applications.
Comput. Graph. Forum 29(6): 1830-1841 (2010) |
| 2008 |
| 4 |  | Sébastien Hillaire,
Anatole Lécuyer,
Rémi Cozot,
Géry Casiez:
Using an Eye-Tracking System to Improve Camera Motions and Depth-of-Field Blur Effects in Virtual Environments.
VR 2008: 47-50 |
| 3 |  | Sébastien Hillaire,
Anatole Lécuyer,
Rémi Cozot,
Géry Casiez:
Depth-of-Field Blur Effects for First-Person Navigation in Virtual Environments.
IEEE Computer Graphics and Applications 28(6): 47-55 (2008) |
| 2007 |
| 2 |  | Sébastien Hillaire,
Anatole Lécuyer,
Rémi Cozot,
Géry Casiez:
Depth-of-field blur effects for first-person navigation in virtual environments.
VRST 2007: 203-206 |
| 1996 |
| 1 |  | Rémi Cozot:
From Multibody Systems Modeling to Distributed Real-Time Simulation.
Annual Simulation Symposium 1996: 234-241 |