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| 2005 | ||
|---|---|---|
| 2 | Greg Costikyan: Game Styles, Innovation, and New Audiences: An Historical View. DIGRA Conf. 2005 | |
| 2002 | ||
| 1 | Greg Costikyan: I Have No Words & I Must Design: Toward a Critical Vocabulary for Games. CGDC Conf. 2002 | |
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