 | 2012 |
| 22 |  | Thomas M. Connolly,
Elizabeth A. Boyle,
Ewan MacArthur,
Thomas Hainey,
James M. Boyle:
A systematic literature review of empirical evidence on computer games and serious games.
Computers & Education 59(2): 661-686 (2012) |
| 21 |  | Elizabeth A. Boyle,
Thomas M. Connolly,
Thomas Hainey,
James M. Boyle:
Engagement in digital entertainment games: A systematic review.
Computers in Human Behavior 28(3): 771-780 (2012) |
| 20 |  | Aishah Abdul Razak,
Thomas M. Connolly,
Thomas Hainey:
Teachers' Views on the Approach of Digital Games-Based Learning within the Curriculum for Excellence.
IJGBL 2(1): 33-51 (2012) |
| 2011 |
| 19 |  | Graeme Baillie,
Brian Armour,
Dave Allan,
Robert Milne,
Thomas M. Connolly,
Richard Beeby:
A Model-View-DynamicViewModel and its Performance in a Web-based Component Architecture.
SEKE 2011: 786-791 |
| 18 |  | Thomas Hainey,
Thomas M. Connolly,
Mark Stansfield,
Elizabeth A. Boyle:
Evaluation of a game to teach requirements collection and analysis in software engineering at tertiary education level.
Computers & Education 56(1): 21-35 (2011) |
| 17 |  | Thomas M. Connolly,
Mark Stansfield,
Thomas Hainey:
An alternate reality game for language learning: ARGuing for multilingual motivation.
Computers & Education 57(1): 1389-1415 (2011) |
| 16 |  | Thomas Hainey,
Thomas M. Connolly,
Mark Stansfield,
Elizabeth A. Boyle:
The differences in motivations of online game players and offline game players: A combined analysis of three studies at higher education level.
Computers & Education 57(4): 2197-2211 (2011) |
| 15 |  | Gavin J. Baxter,
Thomas M. Connolly,
Mark Stansfield:
Organisational Blogging: The Problem of Engagement.
IJVPLE 2(3): 1-17 (2011) |
| 2010 |
| 14 |  | Carole Gould,
Thomas M. Connolly,
Stuart Waugh,
Brian Boyle:
A Move Towards e-Learning in the Commercial Environment.
CSEDU (1) 2010: 62-71 |
| 13 |  | Thomas Hainey,
Thomas M. Connolly:
Evaluating Games-Based Learning.
IJVPLE 1(1): 57-71 (2010) |
| 2009 |
| 12 |  | Gavin J. Baxter,
Thomas M. Connolly,
Mark Stansfield:
The socialisation of organisational learning through learning technology.
International Journal of Internet and Enterprise Management 6(2): 164-176 (2009) |
| 2008 |
| 11 |  | Thomas M. Connolly:
Using Alternate Reality Games to Support the Teaching of Modern Foreign Languages.
WEBIST (1) 2008: 428-434 |
| 10 |  | Wallace Gray,
Thomas M. Connolly:
The impact of offshoring on the evolution of the IT workforce within the UK.
IJITM 7(4): 356-373 (2008) |
| 9 |  | Antonio Cartelli,
Mark Stansfield,
Thomas M. Connolly,
Athanassios Jimoyiannis,
Hugo Magalhães,
Katherine Maillet:
Towards the Development of a New Model for Best Practice and Knowledge Construction in Virtual Campuses.
JITE 7: 121-134 (2008) |
| 2007 |
| 8 |  | Thomas M. Connolly,
Mark Stansfield,
Thomas Hainey:
Using Games-Based Learning to Teach Software Engineering.
WEBIST (Selected Papers) 2007: 304-313 |
| 7 |  | Thomas M. Connolly,
Ewan MacArthur,
Mark Stansfield,
Evelyn McLellan:
A quasi-experimental study of three online learning courses in computing.
Computers & Education 49(2): 345-359 (2007) |
| 6 |  | Thomas M. Connolly,
Mark Stansfield:
From e-learning to games-based e-learning: using interactive technologies in teaching an IS course.
IJITM 6(2/3/4): 188-208 (2007) |
| 2006 |
| 5 |  | Thomas M. Connolly,
Mark Stansfield:
Enhancing eLearning: Using Computer Games to Teach Requirements Collection and Analysis.
USAB 2006: 49-60 |
| 4 |  | Thomas M. Connolly,
Carolyn E. Begg:
Teaching Database Analysis and Design in a Web-Based Constructivist Learning Environment.
WEBIST (2) 2006: 164-171 |
| 3 |  | Thomas M. Connolly,
Carolyn E. Begg:
Teaching Database Analysis and Design in a Web-Based Constructivist Learning Environment.
WEBIST (Selected Papers) 2006: 343-354 |
| 2 |  | Thomas M. Connolly,
Mark Stansfield:
Using Games-Based eLearning Technologies in Overcoming Difficulties in Teaching Information Systems.
JITE 5: 459-476 (2006) |
| 2004 |
| 1 |  | Mark Stansfield,
Evelyn McLellan,
Thomas M. Connolly:
Enhancing Student Performance in Online Learning and Traditional Face-to-Face Class Delivery.
JITE 3: 173-188 (2004) |