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| 2012 | ||
|---|---|---|
| 20 | Jose Ricardo da Silva Junior, Toni Pacheco, Esteban Walter Gonzalez Clua, Leonardo Gresta Paulino Murta: A GPU-based Architecture for Parallel Image-aware Version Control. CSMR 2012: 191-200 | |
| 2011 | ||
| 19 | Vitor F. Pamplona, Erick Baptista Passos, Jan Zizka, Manuel M. Oliveira, Everett Lawson, Esteban Walter Gonzalez Clua, Ramesh Raskar: CATRA: interactive measuring and modeling of cataracts. ACM Trans. Graph. 30(4): 47 (2011) | |
| 2010 | ||
| 18 | Luis C. da Costa, Esteban Walter Gonzalez Clua, Gilson A. Giraldi, Flavia Cristina Bernardini, Reinaldo A. C. Bianchi, Bruno Schulze, Anselmo Antunes Montenegro: A framework of intentional characters for simulation of social behavior. SummerSim 2010: 244-249 | |
| 17 | Diogo T. Robaina, Mauricio Kischinhevsky, Sanderson L. Gonzaga de Oliveira, Diego N. Brandão, Esteban Walter Gonzalez Clua, Anselmo Antunes Montenegro: An adaptive graph for volumetric mesh visualization. Procedia CS 1(1): 1747-1755 (2010) | |
| 16 | Marcelo Panaro de Moraes Zamith, Regina Célia P. Leal-Toledo, Mauricio Kischinhevsky, Esteban Walter Gonzalez Clua, Diego N. Brandão, Anselmo Antunes Montenegro, Edgar B. Lima: A probabilistic cellular automata model for highway traffic simulation. Procedia CS 1(1): 337-345 (2010) | |
| 2009 | ||
| 15 | Rafael Moreira Savelli, Roberto de Beauclair Seixas, Anselmo Antunes Montenegro, Esteban Walter Gonzalez Clua: Objects Visualization in Digital Terrains using Adaptive View-dependent Techniques. GRAPP 2009: 379-386 | |
| 14 | Erick Baptista Passos, Mark Joselli, Marcelo Panaro de Moraes Zamith, Esteban Walter Gonzalez Clua, Anselmo Antunes Montenegro, Aura Conci, Bruno Feijó: A bidimensional data structure and spatial optimization for supermassive crowd simulation on GPU. Computers in Entertainment 7(4): (2009) | |
| 13 | Mark Joselli, Marcelo Panaro de Moraes Zamith, Esteban Walter Gonzalez Clua, Anselmo Antunes Montenegro, Regina Leal-Toledo, Aura Conci, Paulo A. Pagliosa, Luis Valente, Bruno Feijó: An adaptative game loop architecture with automatic distribution of tasks between CPU and GPU. Computers in Entertainment 7(4): (2009) | |
| 12 | Erick Baptista Passos, Anselmo Antunes Montenegro, Esteban Walter Gonzalez Clua, Cesar Tadeu Pozzer, Vinicius Azevedo: Neuronal editor agent for scene cutting in game cinematography. Computers in Entertainment 7(4): (2009) | |
| 11 | Erick Baptista Passos, Jonhnny Weslley S. Sousa, Esteban Walter Gonzalez Clua, Anselmo Antunes Montenegro, Leonardo Gresta Paulino Murta: Smart composition of game objects using dependency injection. Computers in Entertainment 7(4): (2009) | |
| 10 | C. Pearce, Esteban Walter Gonzalez Clua, Soraia Raupp Musse: Video interviews. Computers in Entertainment 7(4): (2009) | |
| 9 | José Augusto Sapienza Ramos, Claudio Esperança, Esteban Walter Gonzalez Clua: A progressive vector map browser for the web. J. Braz. Comp. Soc. 15(2): 35-48 (2009) | |
| 2008 | ||
| 8 | Mark Joselli, Marcelo Panaro de Moraes Zamith, Esteban Walter Gonzalez Clua, Anselmo Antunes Montenegro, Aura Conci, Regina Leal-Toledo, Luis Valente, Bruno Feijó, Marcos Cordeiro d'Ornellas, Cesar Tadeu Pozzer: Automatic Dynamic Task Distribution between CPU and GPU for Real-Time Systems. CSE 2008: 48-55 | |
| 7 | José Augusto Sapienza Ramos, Claudio Esperança, Esteban Walter Gonzalez Clua: A Progressive Vector Map Browser. GeoInfo 2008: 127-138 | |
| 6 | Marcelo Panaro de Moraes Zamith, Esteban Walter Gonzalez Clua, Aura Conci, Anselmo Antunes Montenegro, Regina Leal-Toledo, Paulo A. Pagliosa, Luis Valente, Bruno Feijó: A game loop architecture for the GPU used as a math coprocessor in real-time applications. Computers in Entertainment 6(3): (2008) | |
| 2007 | ||
| 5 | Marcelo Panaro de Moraes Zamith, Esteban Walter Gonzalez Clua, Aura Conci, Anselmo Antunes Montenegro, Paulo A. Pagliosa, Luis Valente: Parallel processing between GPU and CPU: Concepts in a game architecture. CGIV 2007: 115-120 | |
| 2004 | ||
| 4 | Esteban Walter Gonzalez Clua, Bruno Feijó, Marcelo Dreux, Francisco Fonseca: Software Shaders in Interactive Environments Using Relief Impostors. SIBGRAPI 2004: 284-291 | |
| 2001 | ||
| 3 | Marcelo Dreux, Bruno Feijó, Esteban Walter Gonzalez Clua: A Shading Model for Image-Based Rendering. SIBGRAPI 2001: 138-145 | |
| 2 | André Luiz Battaiola, Rodrigo G. Domingues, Bruno Feijó, Dilza Szwarcman, Esteban Walter Gonzalez Clua, Lauro E. Kosovitz, Marcelo Dreux, Carlos A. Pessoa, Geber Ramalho: Desenvolvimento de Jogos em Computadores e Celulares. RITA 8(2): 7-46 (2001) | |
| 1999 | ||
| 1 | Esteban Walter Gonzalez Clua, Marcelo Dreux, Marcelo Gattass: 2D Texture Refinement Using Procedural Functions. IV 1999: 452- | |
Colors in the list of coauthors
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