 | 2012 |
| 8 |  | Peng Song,
Shuhong Xu,
Wee Teck Fong,
Ching-Ling Chin,
Gim Guan Chua,
Zhiyong Huang:
An Immersive VR System for Sports Education.
IEICE Transactions 95-D(5): 1324-1331 (2012) |
| 2010 |
| 7 |  | M. L. Yuan,
Gim Guan Chua,
Farzam Farbiz,
Susanto Rahardja:
Eye contact with a virtual character using a vision-based head tracker.
ISCIS 2010: 217-225 |
| 6 |  | Corey Manders,
Farzam Farbiz,
Ka Yin Tang,
Miaolong Yuan,
Gim Guan Chua:
A gesture control system for intuitive 3D interaction with virtual objects.
Journal of Visualization and Computer Animation 21(2): 117-129 (2010) |
| 2009 |
| 5 |  | Shuhong Xu,
Peng Song,
Ching-Ling Chin,
Gim Guan Chua,
Zhiyong Huang,
Susanto Rahardja:
Tennis Space: An Interactive and Immersive Environment for Tennis Simulation.
ICIG 2009: 652-657 |
| 4 |  | Ka Yin Tang,
Corey Mason Manders,
Farzam Farbiz,
Mei Hwan Loke,
Gim Guan Chua,
Chee Yue Ho:
Intergrating a gesture interface to a commercial online dance game.
ICME 2009: 1688-1691 |
| 3 |  | Mei Hwan Loke,
Ka Yin Tang,
Gim Guan Chua,
Odelia Yiling Tan,
Farzam Farbiz:
The effect of facial animation on a dancing character.
VRCAI 2009: 107-112 |
| 2008 |
| 2 |  | Corey Manders,
Farzam Farbiz,
Jyh Herng Chong,
Ka Yin Tang,
Gim Guan Chua,
Mei Hwan Loke,
Miaolong Yuan:
Robust hand tracking using a skin tone and depth joint probability model.
FG 2008: 1-6 |
| 1 |  | Corey Manders,
Farzam Farbiz,
Ka Yin Tang,
Miaolong Yuan,
Bryan Chong,
Gim Guan Chua:
Interacting with 3D objects in a virtual environment using an intuitive gesture system.
VRCAI 2008 |