 | 2011 |
| 10 |  | Byung-Chull Bae,
Yun-Gyung Cheong,
R. Michael Young:
Automated story generation with multiple internal focalization.
CIG 2011: 211-218 |
| 9 |  | Spyridon Giannatos,
Mark J. Nelson,
Yun-Gyung Cheong,
Georgios N. Yannakakis:
Suggesting New Plot Elements for an Interactive Story.
Intelligent Narrative Technologies 2011 |
| 8 |  | Corrado Grappiolo,
Yun-Gyung Cheong,
Julian Togelius,
Rilla Khaled,
Georgios N. Yannakakis:
Towards Player Adaptivity in a Serious Game for Conflict Resolution.
VS-GAMES 2011: 192-198 |
| 2009 |
| 7 |  | Wook-Hee Min,
Yun-Gyung Cheong:
An Interactive-Content Technique Based Approach to Generating Personalized Advertisement for Privacy Protection.
HCI (9) 2009: 185-191 |
| 2008 |
| 6 |  | Yun-Gyung Cheong,
Arnav Jhala,
Byung-Chull Bae,
R. Michael Young:
Automatically Generating Summary Visualizations from Game Logs.
AIIDE 2008 |
| 5 |  | Yun-Gyung Cheong,
R. Michael Young:
Narrative Generation for Suspense: Modeling and Evaluation.
ICIDS 2008: 144-155 |
| 4 |  | Yun-Gyung Cheong,
Yeo-Jin Kim,
Wook-Hee Min,
Eok-Soo Shim,
Jin-Young Kim:
PRISM: A Framework for Authoring Interactive Narratives.
ICIDS 2008: 297-308 |
| 3 |  | Wook-Hee Min,
Eok-Soo Shim,
Yeo-Jin Kim,
Yun-Gyung Cheong:
Planning-integrated story graph for interactive narratives.
SRMC 2008: 27-32 |
| 2006 |
| 2 |  | Yun-Gyung Cheong:
A Computational Model of Narrative Generation for Suspense.
AAAI 2006: 1906-1907 |
| 1 |  | Yun-Gyung Cheong,
R. Michael Young:
A Framework for Summarizing Game Experiences as Narratives.
AIIDE 2006: 106-108 |