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| 2011 | ||
|---|---|---|
| 69 | Kuan-Ta Chen, Yu-Chun Chang, Po-Han Tseng, Chun-Ying Huang, Chin-Laung Lei: Measuring the latency of cloud gaming systems. ACM Multimedia 2011: 1269-1272 | |
| 68 | Ruei-Min Lin, Hwai-Chung Ho, Kuan-Ta Chen: Bot detection in rhythm games: a physiological approach. Advances in Computer Entertainment Technology 2011: 7 | |
| 67 | Shao-Yu Wu, Ruck Thawonmas, Kuan-Ta Chen: Video summarization via crowdsourcing. CHI Extended Abstracts 2011: 1531-1536 | |
| 66 | Shun-Yun Hu, Kuan-Ta Chen: Self-organizing spatial publish subscribe. ICAC 2011: 171-172 | |
| 65 | Yeng-Ting Lee, Kuan-Ta Chen, Yun-Maw Cheng, Chin-Laung Lei: World of warcraft avatar history dataset. MMSys 2011: 123-128 | |
| 64 | Kuan-Ta Chen, Chen-Chi Wu, Yu-Chun Chang, Chin-Laung Lei: Quantifying QoS requirements of network services: a cheat-proof framework. MMSys 2011: 81-92 | |
| 63 | Shun-Yun Hu, Kuan-Ta Chen: VSO: Self-Organizing Spatial Publish Subscribe. SASO 2011: 21-30 | |
| 62 | Man-Chun Li, Shun-Yun Hu, Kuan-Ta Chen: Deployment Issues of Voronoi Self-Organizing Overlays. SASO 2011: 216-217 | |
| 61 | Chien-Ju Ho, Chen-Chi Wu, Kuan-Ta Chen, Chin-Laung Lei: DevilTyper: a game for CAPTCHA usability evaluation. Computers in Entertainment 9(1): 3 (2011) | |
| 60 | Chun-Ying Huang, Shang-Pin Ma, Kuan-Ta Chen: Using one-time passwords to prevent password phishing attacks. J. Network and Computer Applications 34(4): 1292-1301 (2011) | |
| 2010 | ||
| 59 | Jing-Kai Lou, Shou-De Lin, Kuan-Ta Chen, Chin-Laung Lei: What Can the Temporal Social Behavior Tell Us? An Estimation of Vertex-Betweenness Using Dynamic Social Information. ASONAM 2010: 56-63 | |
| 58 | Kingkarn Sookhanaphibarn, Ruck Thawonmas, Frank J. Rinaldo, Kuan-Ta Chen: Spatiotemporal analysis in virtual environments using eigenbehaviors. Advances in Computer Entertainment Technology 2010: 62-65 | |
| 57 | Hsing-Kuo Pao, Hong-Yi Lin, Kuan-Ta Chen, Junaidillah Fadlil: Trajectory Based Behavior Analysis for User Verification. IDEAL 2010: 316-323 | |
| 56 | Yeng-Ting Lee, Kuan-Ta Chen: Is Server Consolidation Beneficial to MMORPG? A Case Study of World of Warcraft. IEEE CLOUD 2010: 435-442 | |
| 55 | Ching-Hsiang Hsu, Chun-Ying Huang, Kuan-Ta Chen: Fast-Flux Bot Detection in Real Time. RAID 2010: 464-483 | |
| 54 | Ling-Jyh Chen, Bo-Chun Wang, Kuan-Ta Chen: The design of puzzle selection strategies for GWAP systems. Concurrency and Computation: Practice and Experience 22(7): 890-908 (2010) | |
| 53 | Kuan-Ta Chen, Chi-Jui Chang, Chen-Chi Wu, Yu-Chun Chang, Chin-Laung Lei: Quadrant of euphoria: a crowdsourcing platform for QoE assessment. IEEE Network 24(2): 28-35 (2010) | |
| 52 | Te-Yuan Huang, Polly Huang, Kuan-Ta Chen, Po-Jung Wang: Could Skype be more satisfying? a QoE-centric study of the FEC mechanism in an internet-scale VoIP system. IEEE Network 24(2): 42-48 (2010) | |
| 51 | Hsing-Kuo Pao, Kuan-Ta Chen, Hong-Chung Chang: Game Bot Detection via Avatar Trajectory Analysis. IEEE Trans. Comput. Intellig. and AI in Games 2(3): 162-175 (2010) | |
| 50 | Chien-Ju Ho, Tao-Hsuan Chang, Jong-Chuan Lee, Jane Yung-jen Hsu, Kuan-Ta Chen: KissKissBan: a competitive human computation game for image annotation. SIGKDD Explorations 12(1): 21-24 (2010) | |
| 2009 | ||
| 49 | Kuan-Ta Chen, Chen-Chi Wu, Yu-Chun Chang, Chin-Laung Lei: A crowdsourceable QoE evaluation framework for multimedia content. ACM Multimedia 2009: 491-500 | |
| 48 | Chia-Jung Chan, Ruck Thawonmas, Kuan-Ta Chen: Automatic storytelling in comics: a case study on World of Warcraft. CHI Extended Abstracts 2009: 3589-3594 | |
| 47 | Ruck Thawonmas, Junichi Oda, Kuan-Ta Chen: Analysis of User Trajectories Based on Data Distribution and State Transition: a Case Study with a Massively Multiplayer Online Game Angel Love Online. GAMEON 2009: 56-62 | |
| 46 | Chung-Cheng Chiu, Kuan-Ta Chen: On the Construction of Initial Basis Function for Efficient Value Function Approximation. IC-AI 2009: 611-617 | |
| 45 | Chen-Chi Wu, Kuan-Ta Chen, Yu-Chun Chang, Chin-Laung Lei: Peer-to-Peer Application Recognition Based on Signaling Activity. ICC 2009: 1-5 | |
| 44 | Ruck Thawonmas, Keisuke Yoshida, Jing-Kai Lou, Kuan-Ta Chen: Analysis of Area Revisitation Patterns in World of Warcarft. ICEC 2009: 13-23 | |
| 43 | Junichi Oda, Ruck Thawonmas, Kuan-Ta Chen: Comparison of User Trajectories Based on Coordinate Data and State Transitions. IIH-MSP 2009: 1134-1137 | |
| 42 | Te-Yuan Huang, Kuan-Ta Chen, Polly Huang: Tuning Skype's Redundancy Control Algorithm for User Satisfaction. INFOCOM 2009: 1179-1187 | |
| 41 | Kuan-Ta Chen, Cheng-Chun Tu, Wei-Cheng Xiao: OneClick: A Framework for Measuring Network Quality of Experience. INFOCOM 2009: 702-710 | |
| 40 | Ieng-Fat Lam, Wei-Cheng Xiao, Szu-Chi Wang, Kuan-Ta Chen: Counteracting Phishing Page Polymorphism: An Image Layout Analysis Approach. ISA 2009: 270-279 | |
| 39 | Chien-Ju Ho, Tao-Hsuan Chang, Jong-Chuan Lee, Jane Yung-jen Hsu, Kuan-Ta Chen: KissKissBan: a competitive human computation game for image annotation. KDD Workshop on Human Computation 2009: 11-14 | |
| 38 | Chien-Ju Ho, Kuan-Ta Chen: On formal models for social verification. KDD Workshop on Human Computation 2009: 62-69 | |
| 37 | Pin-Yun Tarng, Kuan-Ta Chen, Polly Huang: On prophesying online gamer departure. NETGAMES 2009: 1-2 | |
| 36 | Chen-Chi Wu, Kuan-Ta Chen, Chun-Ying Huang, Chin-Laung Lei: An empirical evaluation of VoIP playout buffer dimensioning in Skype, Google talk, and MSN Messenger. NOSSDAV 2009: 97-102 | |
| 35 | Kuan-Ta Chen, Jhih-Wei Jiang, Polly Huang, Hao-Hua Chu, Chin-Laung Lei, Wen-Chin Chen: Identifying MMORPG Bots: A Traffic Analysis Approach. EURASIP J. Adv. Sig. Proc. 2009: (2009) | |
| 34 | Kuan-Ta Chen, Jau-Yuan Chen, Chun-Rong Huang, Chu-Song Chen: Fighting Phishing with Discriminative Keypoint Features. IEEE Internet Computing 13(3): 56-63 (2009) | |
| 33 | Kuan-Ta Chen, Polly Huang, Chin-Laung Lei: Effect of Network Quality on Player Departure Behavior in Online Games. IEEE Trans. Parallel Distrib. Syst. 20(5): 593-606 (2009) | |
| 32 | Chen-Chi Wu, Kuan-Ta Chen, Chih-Ming Chen, Polly Huang, Chin-Laung Lei: On the challenge and design of transport protocols for MMORPGs. Multimedia Tools Appl. 45(1-3): 7-32 (2009) | |
| 2008 | ||
| 31 | Kuan-Ta Chen, Jing-Kai Lou: Rapid Detection of Constant-Packet-Rate Flows. ARES 2008: 212-220 | |
| 30 | Ruck Thawonmas, Yoshitaka Kashifuji, Kuan-Ta Chen: Detection of MMORPG bots based on behavior analysis. Advances in Computer Entertainment Technology 2008: 91-94 | |
| 29 | Kuan-Ta Chen, Jing-Kai Lou: Toward an understanding of the processing delay of peer-to-peer relay nodes. DSN 2008: 410-419 | |
| 28 | Yu-Chun Chang, Kuan-Ta Chen, Chen-Chi Wu, Chin-Laung Lei: Inferring Speech Activity from Encrypted Skype Traffic. GLOBECOM 2008: 2143-2147 | |
| 27 | Kuan-Ta Chen, Andrew Liao, Hsing-Kuo Kenneth Pao, Hao-Hua Chu: Game Bot Detection Based on Avatar Trajectory. ICEC 2008: 94-105 | |
| 26 | Chen-Chi Wu, Kuan-Ta Chen, Yu-Chun Chang, Chin-Laung Lei: Detecting VoIP Traffic Based on Human Conversation Patterns. IPTComm 2008: 280-295 | |
| 25 | Ieng-Fat Lam, Kuan-Ta Chen, Ling-Jyh Chen: Involuntary Information Leakage in Social Network Services. IWSEC 2008: 167-183 | |
| 24 | Kuan-Ta Chen, Hsing-Kuo Kenneth Pao, Hong-Chung Chang: Game bot identification based on manifold learning. NETGAMES 2008: 21-26 | |
| 23 | Pin-Yun Tarng, Kuan-Ta Chen, Polly Huang: An analysis of WoW players' game hours. NETGAMES 2008: 47-52 | |
| 22 | Chih-Ming Chen, Te-Yuan Huang, Kuan-Ta Chen, Polly Huang: Quantifying the effect of content-based transport strategies for online role playing games. NETGAMES 2008: 98-99 | |
| 21 | Chao-Lung Lee, Yun-Maw Cheng, Ching-Long Yeh, Li-Chieh Chen, Wai Yu, Kuan-Ta Chen: Surfing in the crowd: feasibility study of experience sharing in a Taiwanese night market. OZCHI 2008: 239-242 | |
| 20 | Ling-Jyh Chen, Bo-Chun Wang, Kuan-Ta Chen, Irwin King, Jimmy Ho-Man Lee: An Analytical Study of Puzzle Selection Strategies for the ESP Game. Web Intelligence 2008: 180-183 | |
| 19 | Chien-Wei Lin, Kuan-Ta Chen, Ling-Jyh Chen, Irwin King, Jimmy Ho-Man Lee: An Analytical Approach to Optimizing the Utility of ESP Games. Web Intelligence 2008: 184-187 | |
| 18 | Te-Yuan Huang, Kuan-Ta Chen, Polly Huang, Chin-Laung Lei: A Generalizable Methodology for Quantifying User Satisfaction. IEICE Transactions 91-B(5): 1260-1268 (2008) | |
| 2007 | ||
| 17 | Ling-Jyh Chen, Yung-Chih Chen, Tony Sun, Paruvelli Sreedevi, Kuan-Ta Chen, Chen-Hung Yu, Hao-Hua Chu: Finding Self-Similarities in Opportunistic People Networks. INFOCOM 2007: 2286-2290 | |
| 16 | Kuan-Ta Chen, Li-Wen Hong: User identification based on game-play activity patterns. NETGAMES 2007: 7-12 | |
| 15 | Chun-Ying Huang, Yun-Peng Chiu, Kuan-Ta Chen, Chin-Laung Lei: Secure multicast in dynamic environments. Computer Networks 51(10): 2805-2817 (2007) | |
| 14 | Ruck Thawonmas, Masayoshi Kurashige, Kuan-Ta Chen: Detection of Landmarks for Clustering of Online-Game Players. IJVR 6(3): 11-16 (2007) | |
| 2006 | ||
| 13 | Chun-Ying Huang, Yun-Peng Chiu, Kuan-Ta Chen, Chin-Laung Lei: A distributed key assignment protocol for secure multicast based on proxy cryptography. ASIACCS 2006: 359 | |
| 12 | Kuan-Ta Chen, Jhih-Wei Jiang, Polly Huang, Hao-Hua Chu, Chin-Laung Lei, Wen-Chin Chen: Identifying MMORPG bots: a traffic analysis approach. Advances in Computer Entertainment Technology 2006: 4 | |
| 11 | Kuan-Ta Chen, Chun-Ying Huang, Polly Huang, Chin-Laung Lei: An empirical evaluation of TCP performance in online games. Advances in Computer Entertainment Technology 2006: 5 | |
| 10 | Chun-Ying Huang, Kuan-Ta Chen, Chin-Laung Lei: Mitigating Active Attacks Towards Client Networks Using the Bitmap Filter. DSN 2006: 403-412 | |
| 9 | Kuan-Ta Chen, Chin-Laung Lei: Design Implications of Social Interaction in Online Games. ICEC 2006: 318-321 | |
| 8 | Kuan-Ta Chen, Polly Huang, Guo-Shiuan Wang, Chun-Ying Huang, Chin-Laung Lei: On the Sensitivity of Online Game Playing Time to Network QoS. INFOCOM 2006 | |
| 7 | Kuan-Ta Chen, Chin-Laung Lei: Network game design: hints and implications of player interaction. NETGAMES 2006: 17 | |
| 6 | Kuan-Ta Chen, Chun-Ying Huang, Polly Huang, Chin-Laung Lei: Quantifying Skype user satisfaction. SIGCOMM 2006: 399-410 | |
| 5 | Kuan-Ta Chen, Polly Huang, Chin-Laung Lei: How sensitive are online gamers to network quality? Commun. ACM 49(11): 34-38 (2006) | |
| 4 | Kuan-Ta Chen, Polly Huang, Chin-Laung Lei: Game traffic analysis: An MMORPG perspective. Computer Networks 50(16): 3002-3023 (2006) | |
| 2005 | ||
| 3 | Kuan-Ta Chen, Polly Huang, Chun-Ying Huang, Chin-Laung Lei: The impact of network variabilities on TCP clocking schemes. INFOCOM 2005: 2770-2775 | |
| 2 | Chun-Ying Huang, Yun-Peng Chiu, Kuan-Ta Chen, Hann-Huei Chiou, Chin-Laung Lei: Secure Content Delivery using Key Composition. LCN 2005: 484-485 | |
| 1 | Kuan-Ta Chen, Polly Huang, Chun-Ying Huang, Chin-Laung Lei: Game traffic analysis: an MMORPG perspective. NOSSDAV 2005: 19-24 | |
Colors in the list of coauthors
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