 | 2010 |
| 17 |  | Amine Bourki,
Guillaume Chaslot,
Matthieu Coulm,
Vincent Danjean,
Hassen Doghmen,
Jean-Baptiste Hoock,
Thomas Hérault,
Arpad Rimmel,
Fabien Teytaud,
Olivier Teytaud,
Paul Vayssière,
Ziqin Yut:
Scalability and Parallelization of Monte-Carlo Tree Search.
Computers and Games 2010: 48-58 |
| 16 |  | Marc J. V. Ponsen,
Geert Gerritsen,
Guillaume Chaslot:
Integrating Opponent Models with Monte-Carlo Tree Search in Poker.
Interactive Decision Theory and Game Theory 2010 |
| 2009 |
| 15 |  | Guillaume Chaslot,
Christophe Fiter,
Jean-Baptiste Hoock,
Arpad Rimmel,
Olivier Teytaud:
Adding Expert Knowledge and Exploration in Monte-Carlo Tree Search.
ACG 2009: 1-13 |
| 14 |  | Istvan Szita,
Guillaume Chaslot,
Pieter Spronck:
Monte-Carlo Tree Search in Settlers of Catan.
ACG 2009: 21-32 |
| 13 |  | Guillaume Chaslot,
Jean-Baptiste Hoock,
Fabien Teytaud,
Olivier Teytaud:
On the huge benefit of quasi-random mutations for multimodal optimization with application to grid-based tuning of neurocontrollers.
ESANN 2009 |
| 12 |  | Pierre Audouard,
Guillaume Chaslot,
Jean-Baptiste Hoock,
Julien Perez,
Arpad Rimmel,
Olivier Teytaud:
Grid Coevolution for Adaptive Simulations: Application to the Building of Opening Books in the Game of Go.
EvoWorkshops 2009: 323-332 |
| 11 |  | Chang-Shing Lee,
Mei-Hui Wang,
Tzung-Pei Hong,
Guillaume Chaslot,
Jean-Baptiste Hoock,
Arpad Rimmel,
Olivier Teytaud,
Yau-Hwang Kuo:
A novel ontology for computer go knowledge management.
FUZZ-IEEE 2009: 1056-1061 |
| 10 |  | Chang-Shing Lee,
Mei-Hui Wang,
Guillaume Chaslot,
Jean-Baptiste Hoock,
Arpad Rimmel,
Olivier Teytaud,
Shang-Rong Tsai,
Shun-Chin Hsu,
Tzung-Pei Hong:
The Computational Intelligence of MoGo Revealed in Taiwan's Computer Go Tournaments.
IEEE Trans. Comput. Intellig. and AI in Games 1(1): 73-89 (2009) |
| 9 |  | Guillaume Chaslot,
L. Chatriot,
Christophe Fiter,
Sylvain Gelly,
Jean-Baptiste Hoock,
Julien Perez,
Arpad Rimmel,
Olivier Teytaud:
Combiner connaissances expertes, hors-ligne, transientes et en ligne pour l'exploration Monte-Carlo. Apprentissage et MC.
Revue d'Intelligence Artificielle 23(2-3): 203-220 (2009) |
| 2008 |
| 8 |  | Guillaume Chaslot,
Sander Bakkes,
Istvan Szita,
Pieter Spronck:
Monte-Carlo Tree Search: A New Framework for Game AI.
AIIDE 2008 |
| 7 |  | Maarten P. D. Schadd,
Mark H. M. Winands,
H. Jaap van den Herik,
Guillaume Chaslot,
Jos W. H. M. Uiterwijk:
Single-Player Monte-Carlo Tree Search.
Computers and Games 2008: 1-12 |
| 6 |  | Guillaume Chaslot,
Mark H. M. Winands,
H. Jaap van den Herik:
Parallel Monte-Carlo Tree Search.
Computers and Games 2008: 60-71 |
| 5 |  | Guillaume Chaslot,
Mark H. M. Winands,
Istvan Szita,
H. Jaap van den Herik:
Cross-Entropy for Monte-Carlo Tree Search.
ICGA Journal 31(3): 145-156 (2008) |
| 2006 |
| 4 |  | Bruno Bouzy,
Guillaume Chaslot:
Monte-Carlo Go Reinforcement Learning Experiments.
CIG 2006: 187-194 |
| 3 |  | Jahn-Takeshi Saito,
Guillaume Chaslot,
Jos W. H. M. Uiterwijk,
H. Jaap van den Herik:
Monte-Carlo Proof-Number Search for Computer Go.
Computers and Games 2006: 50-61 |
| 2005 |
| 2 |  | Bruno Bouzy,
Guillaume Chaslot:
Bayesian Generation and Integration of K-nearest-neighbor Patterns for 19x19 Go.
CIG 2005 |
| 1 |  | Bruno Bouzy,
Guillaume Chaslot:
Extraction bayésienne et intégration de patterns représentés suivant les K plus proches voisins pour le go 19x19.
EGC 2005: 55-66 |