 | 2012 |
| 18 |  | Ying-Chieh Chen,
Su Ian Eugene Lei,
Chun-Fa Chang:
Spatio-Temporal Filtering of Indirect Lighting for Interactive Global Illumination.
Comput. Graph. Forum 31(1): 189-201 (2012) |
| 2011 |
| 17 |  | Hsiang-Ting Chen,
Li-Yi Wei,
Chun-Fa Chang:
Nonlinear revision control for images.
ACM Trans. Graph. 30(4): 105 (2011) |
| 16 |  | Ko-Yun Liu,
Wan-Chun Ma,
Chun-Fa Chang,
Chuan-Chang Wang,
Paul E. Debevec:
A framework for locally retargeting and rendering facial performance.
Journal of Visualization and Computer Animation 22(2-3): 159-167 (2011) |
| 2010 |
| 15 |  | Ying-Chieh Chen,
Chun-Fa Chang,
Wan-Chun Ma:
Asynchronous rendering.
SI3D 2010 |
| 14 |  | William Faure,
Chun-Fa Chang:
Metalights: Improved Interleaved Shading.
Comput. Graph. Forum 29(7): 2109-2117 (2010) |
| 2009 |
| 13 |  | Min Shih,
Yung-Feng Chiu,
Ying-Chieh Chen,
Chun-Fa Chang:
Real-Time Ray Tracing with CUDA.
ICA3PP 2009: 327-337 |
| 12 |  | Chun-Fa Chang,
Bo-Quan Lin,
Ying-Chieh Chen,
Yung-Feng Chiu:
Real-time soft shadow for displacement mapped surfaces.
ICME 2009: 1254-1257 |
| 2008 |
| 11 |  | Ying-Chieh Chen,
Chun-Fa Chang:
A Prism-Free Method for Silhouette Rendering in Inverse Displacement Mapping.
Comput. Graph. Forum 27(7): 1929-1936 (2008) |
| 10 |  | Ying-Chieh Chen,
Sin-Jhen Chiu,
Hsiang-Ting Chen,
Chun-Fa Chang:
Physically-Based Analysis and Rendering of Bidirectional Texture Functions Data.
J. Inf. Sci. Eng. 24(1): 83-98 (2008) |
| 2007 |
| 9 |  | Jun-Wei Chang,
Su Ian Eugene Lei,
Chun-Fa Chang,
Yu-Jung Cheng:
Real-Time Rendering of Splashing Stream Water.
IIH-MSP 2007: 337-340 |
| 2006 |
| 8 |  | Yung-Feng Chiu,
Chun-Fa Chang:
GPU-based Ocean Rendering.
ICME 2006: 2125-2128 |
| 2005 |
| 7 |  | Wan-Chun Ma,
Sung-Hsiang Chao,
Yu-Ting Tseng,
Yung-Yu Chuang,
Chun-Fa Chang,
Bing-Yu Chen,
Ming Ouhyoung:
Level-of-detail representation of bidirectional texture functions for real-time rendering.
SI3D 2005: 187-194 |
| 6 |  | Ke-Sen Huang,
Chun-Fa Chang,
Yu-Yao Hsu,
Shi-Nine Yang:
Key Probe: a technique for animation keyframe extraction.
The Visual Computer 21(8-10): 532-541 (2005) |
| 2004 |
| 5 |  | Su Ian Eugene Lei,
Chun-Fa Chang:
Real-Time Rendering of Watercolor Effects for Virtual Environments.
PCM (3) 2004: 474-481 |
| 4 |  | Hsiang-Ting Chen,
Chun-Fa Chang:
AR for the masses: building a low-cost portable AR system from off-the-shelf components.
VRCAI 2004: 455-458 |
| 3 |  | Wan-Chun Ma,
Sung-Hsiang Chao,
Bing-Yu Chen,
Chun-Fa Chang,
Ming Ouhyoung,
Tomoyuki Nishita:
An efficient representation of complex materials for real-time rendering.
VRST 2004: 150-153 |
| 2002 |
| 2 |  | Chun-Fa Chang,
Shyh-Haur Ger:
Enhancing 3D Graphics on Mobile Devices by Image-Based Rendering.
IEEE Pacific Rim Conference on Multimedia 2002: 1105-1111 |
| 1999 |
| 1 |  | Chun-Fa Chang,
Gary Bishop,
Anselmo Lastra:
LDI Tree: A Hierarchical Representation for Image-Based Rendering.
SIGGRAPH 1999: 291-298 |