 | 2011 |
| 11 |  | Eugene Ch'ng,
Henry Chapman,
Vincent Gaffney,
Phil Murgatroyd,
Chris Gaffney,
Wolfgang Neubauer:
From Sites to Landscapes: How Computing Technology Is Shaping Archaeological Practice.
IEEE Computer 44(7): 40-46 (2011) |
| 10 |  | Eugene Ch'ng:
Realistic Placement of Plants for Virtual Environments.
IEEE Computer Graphics and Applications 31(4): 66-77 (2011) |
| 2010 |
| 9 |  | Eugene Ch'ng:
An Artificial Life-Based Vegetation Modelling Approach for Biodiversity Research.
Nature-Inspired Informatics for Intelligent Applications and Knowledge Discovery 2010: 68-118 |
| 2009 |
| 8 |  | Eugene Ch'ng:
A Behavioral Agent Model for Synthesizing Vegetation Distribution Patterns on 3D Terrains.
Applied Artificial Intelligence 23(1): 78-102 (2009) |
| 2006 |
| 7 |  | Eugene Ch'ng,
Robert J. Stone:
3D Archaeological Reconstruction and Visualisation: An Artificial Life Model for Determining Vegetation Dispersal Patterns in Ancient Landscapes.
CGIV 2006: 112-118 |
| 6 |  | Eugene Ch'ng,
Robert J. Stone:
Enhancing Virtual Reality with Artificial Life: Reconstructing a Flooded European Mesolithic Landscape.
Presence 15(3): 341-352 (2006) |
| 2005 |
| 5 |  | Eugene Ch'ng,
Robert J. Stone,
Theodoros N. Arvanitis:
A Virtual Reality Archaeological Framework for the Investigation and Interpretation of Ancient Landscapes.
EuroIMSA 2005: 527-532 |
| 4 |  | David Chek Ling Ngo,
Eugene Ch'ng:
Screen design with dynamic symmetry: A discovery.
Computers in Human Behavior 21(2): 307-322 (2005) |
| 2004 |
| 3 |  | Eugene Ch'ng,
Robert J. Stone,
Theodoros N. Arvanitis:
The Shotton River and Mesolithic Dwellings: Recreating the Past from Geo-Seismic Data Sources.
VAST 2004: 125-133 |
| 2001 |
| 2 |  | Eugene Ch'ng,
David Chek Ling Ngo:
Evaluating Multimedia and Web based Screen Design with Dynamic Symmetry.
IMSA 2001: 133-137 |
| 1 |  | Eugene Ch'ng,
David Chek Ling Ngo:
A Dynamic Gridding System for Web Page Design Tools.
IMSA 2001: 138-142 |