![]() | ![]() |
| 2012 | ||
|---|---|---|
| 125 | Stephen W. Gilroy, Julie Porteous, Fred Charles, Marc Cavazza: Exploring passive user interaction for adaptive narratives. IUI 2012: 119-128 | |
| 124 | Stephen W. Gilroy, Julie Porteous, Fred Charles, Marc Cavazza: PINTER: interactive storytelling with physiological input. IUI 2012: 333-334 | |
| 2011 | ||
| 123 | Julie Porteous, Jonathan Teutenberg, Fred Charles, Marc Cavazza: Interactive storytelling with temporal planning. AAMAS 2011: 1323-1324 | |
| 122 | Julie Porteous, Jonathan Teutenberg, Fred Charles, Marc Cavazza: Controlling narrative time in interactive storytelling. AAMAS 2011: 449-456 | |
| 121 | Alberto Piacenza, Fabrizio Guerrini, Nicola Adami, Riccardo Leonardi, Julie Porteous, Jonathan Teutenberg, Marc Cavazza: Generating story variants with constrained video recombination. ACM Multimedia 2011: 223-232 | |
| 120 | Alberto Piacenza, Fabrizio Guerrini, Nicola Adami, Riccardo Leonardi, Jonathan Teutenberg, Julie Porteous, Marc Cavazza: Changing video arrangement for constructing alternative stories. ACM Multimedia 2011: 811-812 | |
| 119 | Fred Charles, Julie Porteous, Marc Cavazza, Jonathan Teutenberg: Timeline-based navigation for interactive narratives. Advances in Computer Entertainment Technology 2011: 37 | |
| 118 | Céline Coutrix, Giulio Jacucci, Ivan Advouevski, Valentin Vervondel, Marc Cavazza, Stephen W. Gilroy, Lorenza Parisi: Supporting Multi-user Participation with Affective Multimodal Fusion. C5 2011: 24-31 | |
| 117 | Julie Porteous, Jonathan Teutenberg, David Pizzi, Marc Cavazza: Visual Programming of Plan Dynamics Using Constraints and Landmarks. ICAPS 2011 | |
| 116 | Anne-Gwenn Bosser, Pierre Courtieu, Julien Forest, Marc Cavazza: Structural Analysis of Narratives with the Coq Proof Assistant. ITP 2011: 55-70 | |
| 115 | Stephen W. Gilroy, Marc Cavazza, Valentin Vervondel: Evaluating multimodal affective fusion using physiological signals. IUI 2011: 53-62 | |
| 114 | Markku Turunen, Jaakko Hakulinen, Olov Ståhl, Björn Gambäck, Preben Hansen, María del Carmen Rodríguez Gancedo, Raul Santos de la Camara, Cameron Smith, Daniel Charlton, Marc Cavazza: Multimodal and mobile conversational Health and Fitness Companions. Computer Speech & Language 25(2): 192-209 (2011) | |
| 113 | Cameron Smith, Nigel Crook, Simon Dobnik, Daniel Charlton, Johan Boye, Stephen G. Pulman, Raul Santos de la Camara, Markku Turunen, David Benyon, Jay Bradley, Björn Gambäck, Preben Hansen, Oli Mival, Nick Webb, Marc Cavazza: Interaction Strategies for an Affective Conversational Agent. Presence 20(5): 395-411 (2011) | |
| 2010 | ||
| 112 | Charles Rich, Qiang Yang, Marc Cavazza, Michelle X. Zhou: Proceedings of the 2010 International Conference on Intelligent User Interfaces, February 7-10, 2010, Hong Kong, China ACM 2010 | |
| 111 | Julie Porteous, Marc Cavazza, Fred Charles: Narrative generation through characters' point of view. AAMAS 2010: 1297-1304 | |
| 110 | Nikolaus Bee, Johannes Wagner, Elisabeth André, Fred Charles, David Pizzi, Marc Cavazza: Multimodal interaction with a virtual character in interactive storytelling. AAMAS 2010: 1535-1536 | |
| 109 | Marc Cavazza, Raul Santos de la Camara, Markku Turunen: How was your day?: a companion ECA. AAMAS 2010: 1629-1630 | |
| 108 | Fred Charles, Julie Porteous, Marc Cavazza: Changing characters' point of view in interactive storytelling. ACM Multimedia 2010: 1681-1684 | |
| 107 | Julie Porteous, Sergio Benini, Luca Canini, Fred Charles, Marc Cavazza, Riccardo Leonardi: Interactive storytelling via video content recombination. ACM Multimedia 2010: 1715-1718 | |
| 106 | Mark Truran, Gersende Georg, Marc Cavazza, Dong Zhou: Assessing the readability of clinical documents in a document engineering environment. ACM Symposium on Document Engineering 2010: 125-134 | |
| 105 | Anne-Gwenn Bosser, Marc Cavazza, Ronan Champagnat: Linear Logic for Non-Linear Storytelling. ECAI 2010: 713-718 | |
| 104 | Nikolaus Bee, Johannes Wagner, Elisabeth André, Thurid Vogt, Fred Charles, David Pizzi, Marc Cavazza: Discovering eye gaze behavior during human-agent conversation in an interactive storytelling application. ICMI-MLMI 2010: 9 | |
| 103 | Cameron Smith, Nigel Crook, Johan Boye, Daniel Charlton, Simon Dobnik, David Pizzi, Marc Cavazza, Stephen G. Pulman, Raul Santos de la Camara, Markku Turunen: Interaction Strategies for an Affective Conversational Agent. IVA 2010: 301-314 | |
| 102 | Marc Cavazza, Cameron Smith, Daniel Charlton, Nigel Crook, Johan Boye, Stephen G. Pulman, Karo Moilanen, David Pizzi, Raul Santos de la Camara, Markku Turunen: Persuasive Dialogue Based on a Narrative Theory: An ECA Implementation. PERSUASIVE 2010: 250-261 | |
| 101 | Marc Cavazza, Raul Santos de la Camara, Markku Turunen, José Relaño-Gil, Jaakko Hakulinen, Nigel Crook, Debora Field: How was your day? An Affective Companion ECA Prototype. SIGDIAL Conference 2010: 277-280 | |
| 100 | Jean-Luc Lugrin, Marc Cavazza, David Pizzi, Thurid Vogt, Elisabeth André: Exploring the usability of immersive interactive storytelling. VRST 2010: 103-110 | |
| 99 | Julie Porteous, Marc Cavazza, Fred Charles: Applying planning to interactive storytelling: Narrative control using state constraints. ACM TIST 1(2): 10 (2010) | |
| 98 | David Pizzi, Jean-Luc Lugrin, Alex Whittaker, Marc Cavazza: Automatic Generation of Game Level Solutions as Storyboards. IEEE Trans. Comput. Intellig. and AI in Games 2(3): 149-161 (2010) | |
| 2009 | ||
| 97 | Marc Cavazza, David Pizzi, Fred Charles, Thurid Vogt, Elisabeth André: Emotional input for character-based interactive storytelling. AAMAS (1) 2009: 313-320 | |
| 96 | Fred Charles, David Pizzi, Marc Cavazza, Thurid Vogt, Elisabeth André: EmoEmma: emotional speech input for interactive storytelling. AAMAS (2) 2009: 1381-1382 | |
| 95 | Gersende Georg, Hugo Hernault, Marc Cavazza, Helmut Prendinger, Mitsuru Ishizuka: From rhetorical structures to document structure: shallow pragmatic analysis for document engineering. ACM Symposium on Document Engineering 2009: 185-192 | |
| 94 | Gersende Georg, Hugo Hernault, Marc Cavazza, Helmut Prendinger, Mitsuru Ishizuka: Analysing Clinical Guidelines' Contents with Deontic and Rhetorical Structures. AIME 2009: 86-90 | |
| 93 | Stephen W. Gilroy, Marc Cavazza, Maurice Benayoun: Using affective trajectories to describe states of flow in interactive art. Advances in Computer Entertainment Technology 2009: 165-172 | |
| 92 | Julie Porteous, Marc Cavazza: Controlling Narrative Generation with Planning Trajectories: The Role of Constraints. ICIDS 2009: 234-245 | |
| 91 | Marc Cavazza, Ronan Champagnat, Riccardo Leonardi: The IRIS Network of Excellence: Future Directions in Interactive Storytelling. ICIDS 2009: 8-13 | |
| 2008 | ||
| 90 | Marc Cavazza, Cameron Smith, Daniel Charlton, Li Zhang, Markku Turunen, Jaakko Hakulinen: A 'companion' ECA with planning and activity modelling. AAMAS (3) 2008: 1281-1284 | |
| 89 | Gersende Georg, Catherine Pelachaud, Marc Cavazza: Emotional reading of medical texts using conversational agents. AAMAS (3) 2008: 1285-1288 | |
| 88 | Cameron Smith, Daniel Charlton, Li Zhang, Marc Cavazza, Jaakko Hakulinen, Markku Turunen: An embodied conversational agent as a lifestyle advisor. AAMAS (Demos) 2008: 1713-1714 | |
| 87 | Stephen W. Gilroy, Marc Cavazza, Rémi Chaignon, Satu-Marja Mäkelä, Markus Niranen, Elisabeth André, Thurid Vogt, Jérôme Urbain, Mark Billinghurst, Hartmut Seichter, Maurice Benayoun: E-tree: emotionally driven augmented reality art. ACM Multimedia 2008: 945-948 | |
| 86 | David Pizzi, Marc Cavazza, Alex Whittaker, Jean-Luc Lugrin: Automatic Generation of Game Level Solutions as Storyboards. AIIDE 2008 | |
| 85 | Stephen W. Gilroy, Marc Cavazza, Rémi Chaignon, Satu-Marja Mäkelä, Markus Niranen, Elisabeth André, Thurid Vogt, Jérôme Urbain, Hartmut Seichter, Mark Billinghurst, Maurice Benayoun: An affective model of user experience for interactive art. Advances in Computer Entertainment Technology 2008: 107-110 | |
| 84 | Stephen W. Gilroy, Marc Cavazza, Rémi Chaignon: E-Tree: affective interactive art. Advances in Computer Entertainment Technology 2008: 394 | |
| 83 | Marc Cavazza, Stéphane Donikian, Marc Christie, Ulrike Spierling, Nicolas Szilas, Peter Vorderer, Tilo Hartmann, Christoph Klimmt, Elisabeth André, Ronan Champagnat, Paolo Petta, Patrick Olivier: The IRIS Network of Excellence: Integrating Research in Interactive Storytelling. ICIDS 2008: 14-19 | |
| 82 | David Pizzi, Marc Cavazza: From Debugging to Authoring: Adapting Productivity Tools to Narrative Content Description. ICIDS 2008: 285-296 | |
| 81 | Federico Peinado, Marc Cavazza, David Pizzi: Revisiting Character-Based Affective Storytelling under a Narrative BDI Framework. ICIDS 2008: 83-88 | |
| 80 | Markku Turunen, Jaakko Hakulinen, Cameron Smith, Daniel Charlton, Li Zhang, Marc Cavazza: Physically embodied conversational agents as health and fitness companions. INTERSPEECH 2008: 2466-2469 | |
| 79 | Cameron Smith, Marc Cavazza, Daniel Charlton, Li Zhang, Markku Turunen, Jaakko Hakulinen: Integrating Planning and Dialogue in a Lifestyle Agent. IVA 2008: 146-153 | |
| 78 | Gersende Georg, Marc Cavazza, Catherine Pelachaud: Visualizing the Importance of Medical Recommendations with Conversational Agents. IVA 2008: 380-393 | |
| 2007 | ||
| 77 | Marc Cavazza, Stéphane Donikian: Virtual Storytelling. Using Virtual Reality Technologies for Storytelling, 4th International Conference, ICVS 2007, Saint-Malo, France, December 5-7, 2007, Proceedings Springer 2007 | |
| 76 | David Pizzi, Marc Cavazza, Jean-Luc Lugrin: Extending character-based storytelling with awareness and feelings. AAMAS 2007: 12 | |
| 75 | David Pizzi, Fred Charles, Jean-Luc Lugrin, Marc Cavazza: Interactive Storytelling with Literary Feelings. ACII 2007: 630-641 | |
| 74 | Marc Cavazza, Jean-Luc Lugrin, David Pizzi, Fred Charles: Madame bovary on the holodeck: immersive interactive storytelling. ACM Multimedia 2007: 651-660 | |
| 73 | Gersende Georg, Marc Cavazza: Integrating Document-Based and Knowledge-Based Models for Clinical Guidelines Analysis. AIME 2007: 421-430 | |
| 72 | Jean-Luc Lugrin, Rémi Chaignon, Marc Cavazza: A High-level Event System for Augmented Reality. ISMAR 2007: 269-270 | |
| 71 | Jean-Luc Lugrin, Marc Cavazza: Making sense of virtual environments: action representation, grounding and common sense. IUI 2007: 225-234 | |
| 70 | Fred Charles, Samuel Lemercier, Thurid Vogt, Nikolaus Bee, Maurizio Mancini, Jérôme Urbain, Marc Price, Elisabeth André, Catherine Pelachaud, Marc Cavazza: Affective Interactive Narrative in the CALLAS Project. International Conference on Virtual Storytelling 2007: 210-213 | |
| 69 | Altion Simo, Marc Cavazza: Medical Education Interfaces Through Virtual Patients Based on Qualitative Simulation. Advanced Computational Intelligence Paradigms in Healthcare (1) 2007: 255-290 | |
| 68 | Marc Cavazza, Jean-Luc Lugrin, Marc Buehner: Causal Perception in Virtual Reality and its Implications for Presence Factors. Presence 16(6): 623-642 (2007) | |
| 2006 | ||
| 67 | Jean-Luc Lugrin, Marc Cavazza: AI-based world behaviour for emergent narratives. Advances in Computer Entertainment Technology 2006: 25 | |
| 66 | Jean-Luc Lugrin, Marc Cavazza, Marc Buehner: Causal Perception in Virtual Environments. Smart Graphics 2006: 50-61 | |
| 65 | Marc Cavazza, David Pizzi: Narratology for Interactive Storytelling: A Critical Introduction. TIDSE 2006: 72-83 | |
| 64 | Jean-Luc Lugrin, Marc Cavazza, Mark Palmer, Sean Crooks: Artificial Intelligence-Mediated Interaction in Virtual Reality Art. IEEE Intelligent Systems 21(5): 54-62 (2006) | |
| 63 | C. J. Price, Louise Travé-Massuyès, Robert Milne, Liliana Ironi, Kenneth D. Forbus, Bert Bredeweg, M. H. Lee, Peter Struss, N. A. Snooke, P. Lucas, Marc Cavazza, George Macleod Coghill: Qualitative futures. Knowledge Eng. Review 21(4): 317-334 (2006) | |
| 2005 | ||
| 62 | Marc Cavazza, Fred Charles: Dialogue Generation in Character-based Interactive Storytelling. AIIDE 2005: 21-26 | |
| 61 | Jeffrey Jacobson, Marc Le Renard, Jean-Luc Lugrin, Marc Cavazza: The CaveUT system: immersive entertainment based on a game engine. Advances in Computer Entertainment Technology 2005: 184-187 | |
| 60 | Marc Cavazza, Jean-Luc Lugrin, Sean Crooks, Alok Nandi, Mark Palmer, Marc Le Renard: Causality and virtual reality art. Creativity & Cognition 2005: 4-12 | |
| 59 | Simon Hartley, Marc Cavazza, Louis Bec, Jean-Luc Lugrin, Sean Crooks: Simulating Artificial Organisms with Qualitative Physiology. ECAL 2005: 540-550 | |
| 58 | Jean-Luc Lugrin, Marc Cavazza, Mark Palmer, Sean Crooks: AI-Mediated Interaction in Virtual Reality Art. INTETAIN 2005: 74-83 | |
| 57 | Marc Cavazza, Jean-Luc Lugrin, Simon Hartley, Marc Le Renard, Alok Nandi, Jeffrey Jacobson, Sean Crooks: Intelligent virtual environments for virtual reality art. Computers & Graphics 29(6): 852-861 (2005) | |
| 2004 | ||
| 56 | Fred Charles, Marc Cavazza: Exploring the Scalability of Character-Based Storytelling. AAMAS 2004: 872-879 | |
| 55 | Marc Cavazza, Jean-Luc Lugrin, Simon Hartley, Paolo Libardi, Matthew J. Barnes, Mikael Le Bras, Marc Le Renard, Louis Bec, Alok Nandi: New ways of worldmaking: the Alterne platform for VR art. ACM Multimedia 2004: 80-87 | |
| 54 | Fred Charles, Marc Cavazza, Steven J. Mead, Olivier Martin, Alok Nandi, Xavier Marichal: Compelling experiences in mixed reality interactive storytelling. Advances in Computer Entertainment Technology 2004: 32-40 | |
| 53 | Marc Cavazza, Simon Hartley, Jean-Luc Lugrin, Paolo Libardi, Mikael Le Bras: New Behavioural Approaches for Virtual Environments. ICEC 2004: 23-31 | |
| 52 | Marc Cavazza, Fred Charles, Steven J. Mead: Developing re-usable interactive storytelling technologies. IFIP Congress Topical Sessions 2004: 39-44 | |
| 51 | Marc Cavazza, Simon Hartley, Jean-Luc Lugrin, Mikael Le Bras: Qualitative physics in virtual environments. IUI 2004: 54-61 | |
| 50 | Jean-Luc Lugrin, Paolo Libardi, Matthew J. Barnes, Mikael Le Bras, Marc Cavazza: Event-based causality in virtual reality. SMC (1) 2004: 156-163 | |
| 49 | Marc Cavazza, Jean-Luc Lugrin, Simon Hartley, Paolo Libardi, Matthew J. Barnes, Mikael Le Bras, Marc Le Renard, Louis Bec, Alok Nandi: ALTERNE: Intelligent Virtual Environments for Virtual Reality Art. Smart Graphics 2004: 21-30 | |
| 48 | Marc Cavazza, Fred Charles, Steven J. Mead, Olivier Martin, Xavier Marichal, Alok Nandi: Multimodal Acting in Mixed Reality Interactive Storytelling. IEEE MultiMedia 11(3): 30-39 (2004) | |
| 2003 | ||
| 47 | Altion Simo, Marc Cavazza: Qualitative Simulation of Shock States in a Virtual Patient. AIME 2003: 101-111 | |
| 46 | Marc Cavazza, Fred Charles, Steven J. Mead: Interactive storytelling: from AI experiment to new media. ICEC 2003 | |
| 45 | Marc Cavazza, Olivier Martin, Fred Charles, Xavier Marichal, Steven J. Mead: User Interaction in Mixed Reality Interactive Storytelling. ISMAR 2003: 304-305 | |
| 44 | Marc Cavazza, Altion Simo: A virtual patient based on qualitative simulation. IUI 2003: 19-25 | |
| 43 | Carlos Calderon, Marc Cavazza, Daniel Diaz: Interactive problem solving in an intelligent virtual environment. IUI 2003: 319 | |
| 42 | Carlos Calderon, Marc Cavazza, Daniel Diaz: A new approach to virtual design for spatial configuration problems. IV 2003: 518-523 | |
| 41 | Altion Simo, Marc Cavazza: Visualising Pathophysiological Simulation with a Virtual Patient. IV 2003: 549-554 | |
| 40 | Marc Cavazza, Olivier Martin, Fred Charles, Steven J. Mead, Xavier Marichal: Interacting with Virtual Agents in Mixed Reality Interactive Storytelling. IVA 2003: 231-235 | |
| 39 | Marc Cavazza, Olivier Martin, Fred Charles, Steven J. Mead, Xavier Marichal: Users Acting in Mixed Reality Interactive Storytelling. International Conference on Virtual Storytelling 2003: 189-197 | |
| 38 | Carlos Calderon, Marc Cavazza, Daniel Diaz: A New Approach to the Interactive Resolution of Configuration Problems in Virtual Environments. Smart Graphics 2003: 112-122 | |
| 37 | Marc Cavazza, Fred Charles, Steven J. Mead: Intelligent Virtual Actors That Plan ... to Fail. Smart Graphics 2003: 151-161 | |
| 36 | Marc Cavazza, Simon Hartley, Jean-Luc Lugrin, Mikael Le Bras: Alternative reality: a new platform for virtual reality art. VRST 2003: 100-107 | |
| 35 | Marc Cavazza: Virtual unreality: storytelling in virtual environments. VRST 2003: 4-6 | |
| 2002 | ||
| 34 | Marc Cavazza, Fred Charles, Steven J. Mead: Interacting with virtual characters in interactive storytelling. AAMAS 2002: 318-325 | |
| 33 | Fred Charles, Jean-Luc Lugrin, Marc Cavazza, Steven J. Mead: Real-Time Camera Control for Interactive Storytelling. GAME-ON 2002 | |
| 32 | Miguel Lozano, Steven J. Mead, Marc Cavazza, Fred Charles: Search Based Planning: A Model for Character Behaviour. GAME-ON 2002 | |
| 31 | Marc Cavazza, Fred Charles, Steven J. Mead: Under the influence: using natural language in interactives storytelling. IWEC 2002: 3-11 | |
| 30 | Daniel Ballin, Ruth Aylett, Marc Cavazza: Editorial message: special track on virtual reality, digital media, and computer games. SAC 2002: 1058-1059 | |
| 29 | Marc Cavazza, Fred Charles, Steven J. Mead: Emergent situations in interactive storytelling. SAC 2002: 1080-1085 | |
| 28 | Marc Cavazza: Natural Language Communication with Virtual Actors. SCIE 2002: 148-162 | |
| 27 | Marc Cavazza, Fred Charles, Steven J. Mead: Character-Based Interactive Storytelling. IEEE Intelligent Systems 17(4): 17-24 (2002) | |
| 26 | Fred Charles, Steven J. Mead, Marc Cavazza: Generating Dynamic Storylines Through Characters' Interactions. Int. J. Intell. Games & Simulation 1(1): 5-11 (2002) | |
| 25 | Marc Cavazza, Fred Charles, Steven J. Mead: Planning characters' behaviour in interactive storytelling. Journal of Visualization and Computer Animation 13(2): 121-131 (2002) | |
| 24 | Fred Charles, Steven J. Mead, Marc Cavazza: From computer games to interactive stories: interactive storytelling. The Electronic Library 20(2): 103-112 (2002) | |
| 2001 | ||
| 23 | Fred Charles, Steven J. Mead, Marc Cavazza: Behavioural Interaction of Characters for Virtual Storytelling. GAME-ON 2001: 43- | |
| 22 | Carlos Calderon, Marc Cavazza: Using Games Engines to implement Intelligent Virtual Environments. GAME-ON 2001: 71- | |
| 21 | M. Shafie Abd Latiff, Marc Cavazza, Ian Palmer: Co-ordination of Multi-agents Path Planning using Synchronous Near-Admissibility A* (SNA*) Algorithm. GAME-ON 2001: 76- | |
| 20 | Marc Cavazza, Steven J. Mead: Virtual art galleries: a new kind of cultural objects? ICIP (1) 2001: 590-593 | |
| 19 | Marc Cavazza, Fred Charles, Steven J. Mead: Agents' Interaction in Virtual Storytelling. IVA 2001: 156-170 | |
| 18 | Marc Cavazza, Fred Charles, Steven J. Mead: Characters in Search of an Author: AI-Based Virtual Storytelling. International Conference on Virtual Storytelling 2001: 145-154 | |
| 2000 | ||
| 17 | Marc Cavazza: Natural Language Processing Strategies for Computer Games. GAME-ON 2000: 17- | |
| 16 | Marc Cavazza, Steven J. Mead, Alexander I. Strachan, Alex Whittaker: A Real-Time Blackboard System for Interpreting Agent Messages. GAME-ON 2000: 49- | |
| 15 | Marc Cavazza, Ian Palmer: High-Level Interpretation in Virtual Environments. Applied Artificial Intelligence 14(1): 125-144 (2000) | |
| 14 | Marc Cavazza, T. Robinson, S. Francis, Walter Perotto, Neil Cashman: The virtual interactive presenter: a conversational character for interactive television. Virtual Reality 5(2): 82-94 (2000) | |
| 13 | Marc Cavazza: Al in computer games: Survey and perspectives. Virtual Reality 5(4): 223-235 (2000) | |
| 1999 | ||
| 12 | Marc Cavazza, Walter Perotto, Neil Cashman: The "Virtual Interactive Presenter": A Conversational Interface for Interactive Television. IDMS 1999: 235-243 | |
| 11 | Wen Tang, Marc Cavazza, Dale Mountain, Rae A. Earnshaw: A constrained inverse kinematics technique for real-time motion capture animation. The Visual Computer 15(7/8): 413-425 (1999) | |
| 10 | Marc Cavazza, Ian Palmer: Natural language control of interactive 3D animation and computer games. Virtual Reality 4(2): 85-102 (1999) | |
| 1998 | ||
| 9 | Wen Tang, Marc Cavazza, Dale Mountain, Rae A. Earnshaw: Real-Time Inverse Kinematics through Constrained Dynamics. CAPTECH 1998: 159-170 | |
| 8 | Marc Cavazza, Ian Palmer, Steve Parnell: Real-Time Requirements for the Implementation of Speech-Controlled Artificial Actors. CAPTECH 1998: 187-198 | |
| 7 | Marc Cavazza, Roger J. Green, Ian J. Palmer: Multimedia Semantic Features and Image Content Description. MMM 1998: 39-46 | |
| 6 | Marc Cavazza, Rae A. Earnshaw, Nadia Magnenat-Thalmann, Daniel Thalmann: Motion Control of Virtual Humans. IEEE Computer Graphics and Applications 18(5): 24-31 (1998) | |
| 1995 | ||
| 5 | Alan Wexelblat, Marc Cavazza: Gesture at the user interface (abstract). CHI 95 Conference Companion 1995: 438 | |
| 1994 | ||
| 4 | Marc Cavazza, Pierre Zweigenbaum: Semantic analysis and in-depth understanding of technical texts. Applied Artificial Intelligence 8(3): 425-453 (1994) | |
| 1992 | ||
| 3 | Marc Cavazza, Pierre Zweigenbaum: Extracting Implicit Information from Free Text Technical Reports. Inf. Process. Manage. 28(5): 609-618 (1992) | |
| 1991 | ||
| 2 | Pierre Zweigenbaum, Marc Cavazza: Extracting implicit information from free text technical reports. RIAO 1991: 695-707 | |
| 1990 | ||
| 1 | Pierre Zweigenbaum, Marc Cavazza: Deep Sentence Understanding in a Restricted Domain. COLING 1990: 82-84 | |
Colors in the list of coauthors
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