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| 2007 | ||
|---|---|---|
| 3 | Brian Carrig, David Denieffe, John Murphy: A Congestion-Only Charging Mechanism for Multiplayer Gaming in Differentiated Services Networks. GLOBECOM 2007: 1917-1921 | |
| 2 | Brian Carrig, David Denieffe, John Murphy: A Non-Elevated Scheduling Solution for First Person Shooter Games in IEEE 802.11 Networks. GLOBECOM 2007: 5277-5282 | |
| 2006 | ||
| 1 | Brian Carrig, David Denieffe, John Murphy: A relative delay minimization scheme for multiplayer gaming in differentiated services networks. NETGAMES 2006: 36 | |
| 1 | David Denieffe | [1] [2] [3] |
| 2 | John Murphy | [1] [2] [3] |
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