 | 2011 |
| 14 |  | James Andrews,
Pushkar Joshi,
Nathan A. Carr:
A Linear Variational System for Modelling From Curves.
Comput. Graph. Forum 30(6): 1850-1861 (2011) |
| 2010 |
| 13 |  | Nathan A. Carr,
Faramarz Savamati,
Joseph J. LaViola Jr.,
Cindy Grimm:
Sketch-Based Interfaces and Modeling 2009 Co-Sponsored by Eurographics and ACM SIGGRAPH New Orleans, Louisiana, August 1-2, 2009.
Comput. Graph. Forum 29(1): 249 (2010) |
| 2009 |
| 12 |  | Wojciech Jarosz,
Nathan A. Carr,
Henrik Wann Jensen:
Importance Sampling Spherical Harmonics.
Comput. Graph. Forum 28(2): 577-586 (2009) |
| 11 |  | Qi-xing Huang,
Radomír Mech,
Nathan A. Carr:
Optimizing Structure Preserving Embedded Deformation for Resizing Images and Vector Art.
Comput. Graph. Forum 28(7): 1887-1896 (2009) |
| 2008 |
| 10 |  | Nathan A. Carr,
Radomír Mech,
Gavin S. P. Miller:
Coherent Layer Peeling for Transparent High-Depth-Complexity Scenes.
Graphics Hardware 2008: 33-40 |
| 9 |  | Pushkar Joshi,
Nathan A. Carr:
Repoussé: Automatic Inflation of 2D Artwork.
SBM 2008: 49-55 |
| 2006 |
| 8 |  | Nathan A. Carr,
Jared Hoberock,
Keenan Crane,
John C. Hart:
Fast GPU ray tracing of dynamic meshes using geometry images.
Graphics Interface 2006: 203-209 |
| 7 |  | Kyle Hegeman,
Nathan A. Carr,
Gavin S. P. Miller:
Particle-Based Fluid Simulation on the GPU.
International Conference on Computational Science (4) 2006: 228-235 |
| 6 |  | Nathan A. Carr,
Jared Hoberock,
Keenan Crane,
John C. Hart:
Rectangular multi-chart geometry images.
Symposium on Geometry Processing 2006: 181-190 |
| 2005 |
| 5 |  | Jerry O. Talton,
Nathan A. Carr,
John C. Hart:
Voronoi Rasterization of Sparse Point Sets.
SPBG 2005: 33-37 |
| 2004 |
| 4 |  | Nathan A. Carr,
John C. Hart:
Two Algorithms for Fast Reclustering of Dynamic Meshed Surfaces.
Symposium on Geometry Processing 2004: 229-240 |
| 3 |  | Nathan A. Carr,
John C. Hart:
Painting detail.
ACM Trans. Graph. 23(3): 845-852 (2004) |
| 2003 |
| 2 |  | Nathan A. Carr,
Jesse D. Hall,
John C. Hart:
GPU algorithms for radiosity and subsurface scattering.
Graphics Hardware 2003: 51-59 |
| 2002 |
| 1 |  | Nathan A. Carr,
John C. Hart:
Meshed atlases for real-time procedural solid texturing.
ACM Trans. Graph. 21(2): 106-131 (2002) |