 | 2012 |
| 5 |  | Meng Qi,
Thanh-Tung Cao,
Tiow Seng Tan:
Computing 2D constrained Delaunay triangulation using the GPU.
I3D 2012: 39-46 |
| 4 |  | Sadegh Nobari,
Thanh-Tung Cao,
Panagiotis Karras,
Stéphane Bressan:
Scalable parallel minimum spanning forest computation.
PPOPP 2012: 205-214 |
| 2011 |
| 3 |  | Mingcen Gao,
Thanh-Tung Cao,
Tiow Seng Tan,
Zhiyong Huang:
gHull: a three-dimensional convex hull algorithm for graphics hardware.
SI3D 2011: 204 |
| 2010 |
| 2 |  | Thanh-Tung Cao,
Ke Tang,
Anis Mohamed,
Tiow Seng Tan:
Parallel Banding Algorithm to compute exact distance transform with the GPU.
SI3D 2010: 83-90 |
| 2008 |
| 1 |  | Guodong Rong,
Tiow Seng Tan,
Thanh-Tung Cao,
Stephanus:
Computing two-dimensional Delaunay triangulation using graphics hardware.
SI3D 2008: 89-97 |