 | 2010 |
| 6 |  | Tobias Mahlmann,
Anders Drachen,
Julian Togelius,
Alessandro Canossa,
Georgios N. Yannakakis:
Predicting player behavior in Tomb Raider: Underworld.
CIG 2010: 178-185 |
| 2009 |
| 5 |  | Anders Drachen,
Alessandro Canossa,
Georgios N. Yannakakis:
Player modeling using self-organization in Tomb Raider: Underworld.
CIG 2009: 1-8 |
| 4 |  | Alessandro Canossa,
Anders Drachen:
Play-Personas: Behaviours and Belief Systems in User-Centred Game Design.
INTERACT (2) 2009: 510-523 |
| 3 |  | Anders Drachen,
Alessandro Canossa:
Analyzing spatial user behavior in computer games using geographic information systems.
MindTrek 2009: 182-189 |
| 2 |  | Anders Drachen,
Alessandro Canossa:
Towards gameplay analysis via gameplay metrics.
MindTrek 2009: 202-209 |
| 2008 |
| 1 |  | Anders Tychsen,
Alessandro Canossa:
Defining personas in games using metrics.
Future Play 2008: 73-80 |