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| 2012 | ||
|---|---|---|
| 52 | Anna Louise Cox, Paul A. Cairns, Pari Shah, Michael Carroll: Not doing but thinking: the role of challenge in the gaming experience. CHI 2012: 79-88 | |
| 2011 | ||
| 51 | Helen Petrie, Christopher Power, Paul A. Cairns, Cagla Ozen Seneler: Using Card Sorts for Understanding Website Information Architectures: Technological, Methodological and Cultural Issues. INTERACT (4) 2011: 309-322 | |
| 50 | Rania A. HodHod, Paul A. Cairns, Daniel Kudenko: Innovative Integrated Architecture for Educational Games: Challenges and Merits. T. Edutainment 5: 1-34 (2011) | |
| 2010 | ||
| 49 | Derek Foster, Mark Blythe, Paul A. Cairns, Shaun Lawson: Competitive carbon counting: can social networking sites make saving energy more enjoyable? CHI Extended Abstracts 2010: 4039-4044 | |
| 48 | Eduardo H. Calvillo Gámez, Paul A. Cairns, Jeremy Gow, Jonathan Back, Eddie Capstick: Video games as research instruments. CHI Extended Abstracts 2010: 4493-4496 | |
| 47 | Rania A. HodHod, Daniel Kudenko, Paul A. Cairns: Character Education Using Pedagogical Agents and Socratic Voice. FLAIRS Conference 2010 | |
| 46 | Derek Foster, Shaun Lawson, Mark Blythe, Paul A. Cairns: Wattsup?: motivating reductions in domestic energy consumption using social networks. NordiCHI 2010: 178-187 | |
| 45 | Mark Blythe, Paul A. Cairns: Tenori-on stage: YouTube as performance space. NordiCHI 2010: 72-81 | |
| 44 | Eduardo H. Calvillo Gámez, Paul A. Cairns, Anna Louise Cox: Assessing the Core Elements of the Gaming Experience. Evaluating User Experience in Games 2010: 47-71 | |
| 43 | Rania A. HodHod, Daniel Kudenko, Paul A. Cairns: Adaptive Interactive Narrative Model to Teach Ethics. IJGCMS 2(4): 1-15 (2010) | |
| 42 | William Newman, Graham Button, Paul A. Cairns: Pauses in doctor-patient conversation during computer use: The design significance of their durations and accompanying topic changes. Int. J. Hum.-Comput. Stud. 68(6): 398-409 (2010) | |
| 41 | Suziah Sulaiman, Ann Blandford, Paul A. Cairns: Haptic experience and the design of drawing interfaces. Interacting with Computers 22(3): 193-205 (2010) | |
| 2009 | ||
| 40 | Rania A. HodHod, Daniel Kudenko, Paul A. Cairns: Educational Narrative and Student Modeling for Ill-Defined Domains. AIED 2009: 638-640 | |
| 39 | Eduardo H. Calvillo Gámez, Paul A. Cairns, Anna Louise Cox: From the gaming experience to the wider user experience. BCS HCI 2009: 520-523 | |
| 38 | Brock Craft, Paul A. Cairns: Sketching sketching: outlines of a collaborative design method. BCS HCI 2009: 65-72 | |
| 37 | Mark Blythe, Paul A. Cairns: Critical methods and user generated content: the iPhone on YouTube. CHI 2009: 1467-1476 | |
| 36 | Charlene Jennett, Anna Louise Cox, Paul A. Cairns: Investigating computer game immersion and the component real world dissociation. CHI Extended Abstracts 2009: 3407-3412 | |
| 2008 | ||
| 35 | May-li Seah, Paul A. Cairns: From immersion to addiction in videogames. BCS HCI (1) 2008: 55-63 | |
| 34 | Lidia Oshlyansky, Paul A. Cairns, Angela Sasse, Chandra Harrison: The challenges faced by academia preparing students for industry: what we teach and what we do. BCS HCI (2) 2008: 203-204 | |
| 33 | Anna Louise Cox, Paul A. Cairns, Harold W. Thimbleby, Natalie Webb: Research methods for HCI. BCS HCI (2) 2008: 221-222 | |
| 32 | Sarah Faisal, Brock Craft, Paul A. Cairns, Ann Blandford: Internalization, qualitative methods, and evaluation. BELIV 2008: 5 | |
| 31 | Julie Schiller, Paul A. Cairns: There's always one!: modelling outlying user performance. CHI Extended Abstracts 2008: 3513-3518 | |
| 30 | Brock Craft, Paul A. Cairns: Directions for Methodological Research in Information Visualization. IV 2008: 44-50 | |
| 29 | Paul A. Cairns, Harold W. Thimbleby: Affordance and Symmetry in User Interfaces. Comput. J. 51(6): 650-661 (2008) | |
| 28 | Simon Attfield, Ann Blandford, John Dowell, Paul A. Cairns: Uncertainty-tolerant design: Evaluating task performance and drag-and-link information gathering for a news-writing task. Int. J. Hum.-Comput. Stud. 66(6): 410-424 (2008) | |
| 27 | Charlene Jennett, Anna Louise Cox, Paul A. Cairns, Samira Dhoparee, Andrew Epps, Tim Tijs, Alison Walton: Measuring and defining the experience of immersion in games. Int. J. Hum.-Comput. Stud. 66(9): 641-661 (2008) | |
| 26 | Anna Louise Cox, Paul A. Cairns, Alison Walton, Sasha Lee: Tlk or txt? Using voice input for SMS composition. Personal and Ubiquitous Computing 12(8): 567-588 (2008) | |
| 2007 | ||
| 25 | Paul A. Cairns: HCI... not as it should be: inferential statistics in HCI research. BCS HCI (1) 2007: 195-201 | |
| 24 | Sarah Faisal, Paul A. Cairns, Ann Blandford: Challenges of evaluating the information visualisation experience. BCS HCI (2) 2007: 167-170 | |
| 23 | Lidia Oshlyansky, Paul A. Cairns, Harold W. Thimbleby: Validating the unified theory of acceptance and use of technology (UTAUT) tool cross-culturally. BCS HCI (2) 2007: 83-86 | |
| 22 | Sarah Faisal, Paul A. Cairns, Ann Blandford: Building for Users not for Experts: Designing a Visualization of the Literature Domain. IV 2007: 707-712 | |
| 21 | Paul A. Cairns, Jeremy Gow: Integrating Searching and Authoring in Mizar. J. Autom. Reasoning 39(2): 141-160 (2007) | |
| 2006 | ||
| 20 | Sarah Faisal, Paul A. Cairns, Ann Blandford: Developing User Requirements for Visualizations of Literature Knowledge Domains. IV 2006: 264-269 | |
| 19 | Simon Colton, Pedro Torres, Paul A. Cairns, Volker Sorge: Managing Automatically Formed Mathematical Theories. MKM 2006: 237-250 | |
| 2005 | ||
| 18 | Kevin Cheng, Paul A. Cairns: Behaviour, realism and immersion in games. CHI Extended Abstracts 2005: 1272-1275 | |
| 17 | Jeremy Gow, Harold W. Thimbleby, Paul A. Cairns: Automatic Critiques of Interface Modes. DSV-IS 2005: 201-212 | |
| 16 | Brock Craft, Paul A. Cairns: Beyond Guidelines: What Can We Learn from the Visual Information Seeking Mantra? IV 2005: 110-118 | |
| 15 | Hyunjin Cha, Lidia Oshlyansky, Paul A. Cairns: Mobile Phone Preferences and Values: the U.K. vs. Korea. IWIPS 2005: 29-41 | |
| 14 | Paul A. Cairns, Jeremy Gow: Literate Proving: Presenting and Documenting Formal Proofs. MKM 2005: 159-173 | |
| 2004 | ||
| 13 | Emily Brown, Paul A. Cairns: A grounded investigation of game immersion. CHI Extended Abstracts 2004: 1297-1300 | |
| 12 | Lidia Oshlyansky, Paul A. Cairns, Kevin Foy: User Centred Design and the Japanese User. IWIPS 2004: 9-20 | |
| 11 | Paul A. Cairns: Informalising Formal Mathematics: Searching the Mizar Library with Latent Semantics. MKM 2004: 58-72 | |
| 10 | Lidia Oshlyansky, Harold W. Thimbleby, Paul A. Cairns: Breaking affordance: culture as context. NordiCHI 2004: 81-84 | |
| 9 | Paul A. Cairns, Jeremy Gow: Using and Parsing the Mizar Language. Electr. Notes Theor. Comput. Sci. 93: 60-69 (2004) | |
| 2003 | ||
| 8 | Paul A. Cairns, Jeremy Gow: A Theoretical Analysis of Hierarchical Proofs. MKM 2003: 175-187 | |
| 7 | Georgi Goguadze, Erica Melis, Carsten Ullrich, Paul A. Cairns: Problems and Solutions for Markup for Mathematical Examples and Exercises. MKM 2003: 80-92 | |
| 6 | Paul A. Cairns, Jeremy Gow, Peter Collins: On Dynamically Presenting a Topology Course. Ann. Math. Artif. Intell. 38(1-3): 91-104 (2003) | |
| 2001 | ||
| 5 | Paul A. Cairns, Christian R. Huyck, Ian Mitchell, Wendy Xihyu Wu: A Comparison of Categorisation Algorithms for Predicting the Cellular Localisation Sites of Proteins. DEXA Workshop 2001: 296-300 | |
| 4 | Harold W. Thimbleby, Paul A. Cairns, Matt Jones: Usability analysis with Markov models. ACM Trans. Comput.-Hum. Interact. 8(2): 99-132 (2001) | |
| 3 | Harold W. Thimbleby, Stuart Anderson, Paul A. Cairns: Reply to `Comment on "A Framework for Modelling Trojans and Computer Virus Infection"' by E. Mäkinen. Comput. J. 44(4): 324-325 (2001) | |
| 1999 | ||
| 2 | Paul A. Cairns: Enumerated Types in Java. Softw., Pract. Exper. 29(3): 291-297 (1999) | |
| 1998 | ||
| 1 | Harold W. Thimbleby, Stuart Anderson, Paul A. Cairns: A Framework for Modelling Trojans and Computer Virus Infection. Comput. J. 41(7): 444-458 (1998) | |
Colors in the list of coauthors
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