 | 2011 |
| 5 |  | Wilson W. L. Fung,
Inderpreet Singh,
Andrew Brownsword,
Tor M. Aamodt:
Hardware transactional memory for GPU architectures.
MICRO 2011: 296-307 |
| 4 |  | Micah J. Best,
Shane Mottishaw,
Craig Mustard,
Mark Roth,
Alexandra Fedorova,
Andrew Brownsword:
Synchronization via scheduling: techniques for efficiently managing shared state.
PLDI 2011: 640-652 |
| 2009 |
| 3 |  | Micah J. Best,
Alexandra Fedorova,
Ryan Dickie,
Andrea Tagliasacchi,
Alex Couture-Beil,
Craig Mustard,
Shane Mottishaw,
Aron Brown,
Zhi Feng Huang,
Xiaoyuan Xu,
Nasser Ghazali,
Andrew Brownsword:
Searching for Concurrent Design Patterns in Video Games.
Euro-Par 2009: 912-923 |
| 2 |  | Andrew Brownsword:
Reflecting on development processes in the video game industry.
ICSE Companion 2009: 182 |
| 2008 |
| 1 |  | Andrew Brownsword:
Software Architecture in Game Development.
WICSA 2008: 3 |