 | 2012 |
| 20 |  | Cameron Browne,
Edward J. Powley,
Daniel Whitehouse,
Simon M. Lucas,
Peter I. Cowling,
Philipp Rohlfshagen,
Stephen Tavener,
Diego Perez,
Spyridon Samothrakis,
Simon Colton:
A Survey of Monte Carlo Tree Search Methods.
IEEE Trans. Comput. Intellig. and AI in Games 4(1): 1-43 (2012) |
| 2011 |
| 19 |  | Julian Togelius,
Georgios N. Yannakakis,
Kenneth O. Stanley,
Cameron Browne:
Search-Based Procedural Content Generation: A Taxonomy and Survey.
IEEE Trans. Comput. Intellig. and AI in Games 3(3): 172-186 (2011) |
| 2010 |
| 18 |  | Andrew Martin,
Andrew Lim,
Simon Colton,
Cameron Browne:
Evolving 3D Buildings for the Prototype Video Game Subversion.
EvoApplications (1) 2010: 111-120 |
| 17 |  | Julian Togelius,
Georgios N. Yannakakis,
Kenneth O. Stanley,
Cameron Browne:
Search-Based Procedural Content Generation.
EvoApplications (1) 2010: 141-150 |
| 16 |  | Cameron Browne,
Frédéric Maire:
Evolutionary Game Design.
IEEE Trans. Comput. Intellig. and AI in Games 2(1): 1-16 (2010) |
| 2009 |
| 15 |  | Simon Colton,
Cameron Browne:
Evolving Simple Art-Based Games.
EvoWorkshops 2009: 283-292 |
| 2008 |
| 14 |  | Cameron Browne:
Gaudí's organic geometry.
Computers & Graphics 32(1): 105-115 (2008) |
| 13 |  | Cameron Browne:
Truchet curves and surfaces.
Computers & Graphics 32(2): 268-281 (2008) |
| 2007 |
| 12 |  | Cameron Browne:
Taiji variations: Yin and Yang in multiple dimensions.
Computers & Graphics 31(1): 142-146 (2007) |
| 11 |  | Cameron Browne:
Harmonograms.
Computers & Graphics 31(2): 292-300 (2007) |
| 10 |  | Cameron Browne:
Efficient Pythagorean trees: Greed is good.
Computers & Graphics 31(4): 610-616 (2007) |
| 9 |  | Cameron Browne:
Impossible fractals.
Computers & Graphics 31(4): 659-667 (2007) |
| 2006 |
| 8 |  | Cameron Browne:
Fractal board games.
Computers & Graphics 30(1): 126-133 (2006) |
| 7 |  | Cameron Browne,
Paul B. van Wamelen:
Spiral packing.
Computers & Graphics 30(5): 834-842 (2006) |
| 6 |  | Cameron Browne:
Wild knots.
Computers & Graphics 30(6): 1027-1032 (2006) |
| 2005 |
| 5 |  | Cameron Browne:
Rep-tiles with woven horns.
Computers & Graphics 29(4): 625-629 (2005) |
| 4 |  | Cameron Browne:
Cantor knots.
Computers & Graphics 29(6): 998-1003 (2005) |
| 2000 |
| 3 |  | Cameron Browne:
Hex strategy - making the right connections.
A K Peters 2000: I-XIII, 1-363 |
| 1998 |
| 2 |  | Cameron Browne:
Font Decoration by Automatic Mesh Fitting.
EP 1998: 23-43 |
| 1996 |
| 1 |  | Cameron Browne,
James Hogan,
John Hynd:
Prediction of student performance using neurocomputing techniques.
ACSE 1996: 273-279 |