 | 2011 |
| 31 |  | Michal Bída,
Cyril Brom,
Markéta Popelová,
Rudolf Kadlec:
StoryFactory - A Tool for Scripting Machinimas in Unreal Engine 2 and UDK.
ICIDS 2011: 334-337 |
| 30 |  | Michal Bída,
Cyril Brom,
Markéta Popelová:
To Date or Not to Date? A Minimalist Affect-Modulated Control Architecture for Dating Virtual Characters.
IVA 2011: 419-425 |
| 29 |  | Markéta Popelová,
Michal Bída,
Cyril Brom,
Jakub Gemrot,
Jakub Tomek:
When a Couple Goes Together: Walk along Steering.
MIG 2011: 278-289 |
| 28 |  | Cyril Brom,
Michal Preuss,
Daniel Klement:
Are educational computer micro-games engaging and effective for knowledge acquisition at high-schools? A quasi-experimental study.
Computers & Education 57(3): 1971-1988 (2011) |
| 2010 |
| 27 |  | Jakub Gemrot,
Cyril Brom,
Tomás Plch:
A Periphery of Pogamut: From Bots to Agents and Back Again.
AGS 2010: 19-37 |
| 26 |  | Cyril Brom,
Ondrej Burkert,
Rudolf Kadlec:
Timing in episodic memory for virtual characters.
CIG 2010: 305-312 |
| 25 |  | Michal Bída,
Cyril Brom:
Emohawk: Learning Virtual Characters by Doing.
ICIDS 2010: 271-274 |
| 24 |  | Cyril Brom,
Vít Sisler,
Radovan Slavik:
Implementing digital game-based learning in schools: augmented learning environment of 'Europe 2045'.
Multimedia Syst. 16(1): 23-41 (2010) |
| 2009 |
| 23 |  | Jakub Gemrot,
Rudolf Kadlec,
Michal Bída,
Ondrej Burkert,
Radek Píbil,
Jan Havlícek,
Lukás Zemcák,
Juraj Simlovic,
Radim Vansa,
Michal Stolba,
Tomás Plch,
Cyril Brom:
Pogamut 3 Can Assist Developers in Building AI (Not Only) for Their Videogame Agents.
AGS 2009: 1-15 |
| 22 |  | Cyril Brom,
Michal Bída:
Creating 3D Virtual Characters for Games and Storytelling Applications in a Few Easy Steps.
ICIDS 2009: 348-349 |
| 21 |  | Cyril Brom,
Michal Bída,
Jakub Gemrot,
Rudolf Kadlec,
Tomás Plch:
Emohawk: Searching for a "Good" Emergent Narrative.
ICIDS 2009: 86-91 |
| 20 |  | Cyril Brom,
Tomás Korenko,
Jirí Lukavský:
How Do Place and Objects Combine? "What-Where" Memory for Human-Like Agents.
IVA 2009: 42-48 |
| 19 |  | Cyril Brom,
Jirí Lukavský:
Towards More Human-Like Episodic Memory for More Human-Like Agents.
IVA 2009: 484-485 |
| 18 |  | Rudolf Kadlec,
Jakub Gemrot,
Michal Bída,
Ondrej Burkert,
Jan Havlícek,
Lukás Zemcák,
Radek Píbil,
Radim Vansa,
Cyril Brom:
Extensions and Applications of Pogamut 3 Platform.
IVA 2009: 506-507 |
| 17 |  | Rudolf Kadlec,
Ondrej Burkert,
Cyril Brom:
Creating game bots in a few easy steps.
MindTrek 2009: 222-223 |
| 2008 |
| 16 |  | Daniel Balas,
Cyril Brom,
Adam Abonyi,
Jakub Gemrot:
Hierarchical Petri Nets for Story Plots Featuring Virtual Humans.
AIIDE 2008 |
| 15 |  | Vít Sisler,
Cyril Brom,
Petr Jakubícek:
Educational game Europe 2045.
DIMEA 2008: 519 |
| 14 |  | Branislav Bosanský,
Cyril Brom:
Agent-Based Simulation of Business Processes in a Virtual World.
HAIS 2008: 86-94 |
| 13 |  | Cyril Brom,
Jakub Gemrot,
Ondrej Burkert,
Rudolf Kadlec,
Michal Bída:
3D Immersion in Virtual Agents Education.
ICIDS 2008: 59-70 |
| 12 |  | Vít Sisler,
Cyril Brom,
Radovan Slavik:
Towards a novel paradigm for educational games: the augmented learning environment of 'Europe 2045'.
MindTrek 2008: 34-38 |
| 11 |  | Vít Sisler,
Cyril Brom:
Designing an Educational Game: Case Study of 'Europe 2045'.
T. Edutainment 1: 1-16 (2008) |
| 2007 |
| 10 |  | Cyril Brom,
Klára Pesková,
Jirí Lukavský:
Where Did I Put My Glasses? Determining Trustfulness of Records in Episodic Memory by Means of an Associative Network.
ECAL 2007: 243-252 |
| 9 |  | Cyril Brom,
Ondrej Sery,
Tomás Poch:
Simulation Level of Detail for Virtual Humans.
IVA 2007: 1-14 |
| 8 |  | Cyril Brom,
Klára Pesková,
Jirí Lukavský:
Towards Characters with a Full Episodic Memory.
IVA 2007: 360-361 |
| 7 |  | Ondrej Burkert,
Rudolf Kadlec,
Jakub Gemrot,
Michal Bída,
Jan Havlícek,
Martin Dörfler,
Cyril Brom:
Towards Fast Prototyping of IVAs Behavior: Pogamut 2.
IVA 2007: 362-363 |
| 6 |  | Cyril Brom,
Vít Sisler,
Tomás Holan:
Story Manager in 'Europe 2045' Uses Petri Nets.
International Conference on Virtual Storytelling 2007: 38-50 |
| 5 |  | Cyril Brom,
Klára Pesková,
Jirí Lukavský:
What Does Your Actor Remember? Towards Characters with a Full Episodic Memory.
International Conference on Virtual Storytelling 2007: 89-101 |
| 4 |  | Ondrej Burkert,
Cyril Brom,
Jakub Gemrot,
Michal Bída,
Samuel J. Partington,
Joanna Bryson:
Toolkits for Agent Development by Undergraduates and Non-Programmers.
SOFSEM (2) 2007: 13-24 |
| 2006 |
| 3 |  | Ondrej Sery,
Tomás Poch,
Pavel Safrata,
Cyril Brom:
Level-of-Detail in Behaviour of Virtual Humans.
SOFSEM 2006: 565-574 |
| 2005 |
| 2 |  | Cyril Brom,
Ondrej Sery,
Tomás Poch,
Pavel Safrata:
GAL: Towards Large Simulations with Tens of Agents.
IVA 2005: 493 |
| 1 |  | Cyril Brom,
Petr Kocáb:
Virtual Agents in a Simulation of an ISO-Company.
IVA 2005: 494 |