 | 2012 |
| 23 |  | Sébastien Hillaire,
Anatole Lécuyer,
Tony Regia-Corte,
Rémi Cozot,
Jérôme Royan,
Gaspard Breton:
Design and Application of Real-Time Visual Attention Model for the Exploration of 3D Virtual Environments.
IEEE Trans. Vis. Comput. Graph. 18(3): 356-368 (2012) |
| 2010 |
| 22 |  | Nicolas Stoiber,
Olivier Aubault,
Renaud Séguier,
Gaspard Breton:
The mimic game: real-time recognition and imitation of emotional facial expressions.
SIGGRAPH Talks 2010 |
| 21 |  | Sébastien Hillaire,
Anatole Lécuyer,
Tony Regia-Corte,
Rémi Cozot,
Jérôme Royan,
Gaspard Breton:
A real-time visual attention model for predicting gaze point during first-person exploration of virtual environments.
VRST 2010: 191-198 |
| 20 |  | Sébastien Hillaire,
Gaspard Breton,
N. Ouarti,
Rémi Cozot,
Anatole Lécuyer:
Using a Visual Attention Model to Improve Gaze Tracking Systems in Interactive 3D Applications.
Comput. Graph. Forum 29(6): 1830-1841 (2010) |
| 19 |  | Nicolas Stoiber,
Gaspard Breton,
Renaud Séguier:
Modeling Short-Term Dynamics and Variability for Realistic Interactive Facial Animation.
IEEE Computer Graphics and Applications 30(4): 51-61 (2010) |
| 18 |  | Nicolas Stoiber,
Renaud Séguier,
Gaspard Breton:
Facial animation retargeting and control based on a human appearance space.
Journal of Visualization and Computer Animation 21(1): 39-54 (2010) |
| 2009 |
| 17 |  | Nicolas Stoiber,
Renaud Séguier,
Gaspard Breton:
Automatic design of a control interface for a synthetic face.
IUI 2009: 207-216 |
| 16 |  | Sébastien Hillaire,
Anatole Lécuyer,
Gaspard Breton,
Tony Regia-Corte:
Gaze behavior and visual attention model when turning in virtual environments.
VRST 2009: 43-50 |
| 15 |  | Gérard Bailly,
Oxana Govokhina,
Frédéric Elisei,
Gaspard Breton:
Lip-Synching Using Speaker-Specific Articulation, Shape and Appearance Models.
EURASIP J. Audio, Speech and Music Processing 2009: (2009) |
| 14 |  | Renaud Séguier,
Sylvain Le Gallou,
Gaspard Breton,
Christophe Garcia:
Adapted Active Appearance Models.
EURASIP J. Image and Video Processing 2009: (2009) |
| 13 |  | Guillaume François,
Pascal Gautron,
Gaspard Breton,
Kadi Bouatouch:
Image-Based Modeling of the Human Eye.
IEEE Trans. Vis. Comput. Graph. 15(5): 815-827 (2009) |
| 12 |  | Abdul Sattar,
Nicolas Stoiber,
Renaud Séguier,
Gaspard Breton:
Gamer's Facial Cloning for Online Interactive Games.
Int. J. Computer Games Technology 2009: (2009) |
| 2008 |
| 11 |  | Gérard Bailly,
Oxana Govokhina,
Gaspard Breton,
Frédéric Elisei,
Christophe Savariaux:
A trainable trajectory formation model TD-HMM parameterized for the LIPS 2008 challenge.
INTERSPEECH 2008: 2318-2321 |
| 10 |  | Federico Tajariol,
Valérie Maffiolo,
Gaspard Breton:
"I Would Like to Trust It but" Perceived Credibility of Embodied Social Agents: A Proposal for a Research Framework.
IVA 2008: 545-546 |
| 9 |  | Guillaume François,
Sumanta N. Pattanaik,
Kadi Bouatouch,
Gaspard Breton:
Subsurface Texture Mapping.
IEEE Computer Graphics and Applications 28(1): 34-42 (2008) |
| 2007 |
| 8 |  | Gaspard Breton,
Florence Février,
Eric Jamet,
Géraldine Rouxel:
Induction and Evaluation of Affects for Facial Motion Capture.
ACII 2007: 721-722 |
| 7 |  | Sylvain Le Gallou,
Gaspard Breton,
Renaud Séguier,
Christophe Garcia:
Avatar Puppetry Using Real-Time Audio and Video Analysis.
IVA 2007: 391-392 |
| 2006 |
| 6 |  | Oxana Govokhina,
Gérard Bailly,
Gaspard Breton,
Paul C. Bagshaw:
TDA: a new trainable trajectory formation system for facial animation.
INTERSPEECH 2006 |
| 5 |  | Gaspard Breton,
Danielle Pelé,
Christophe Garcia:
Modeling gaze behavior for a 3D ECA in a dialogue situation.
IUI 2006: 333-335 |
| 4 |  | Nicolas Ech Chafai,
Catherine Pelachaud,
Danielle Pelé,
Gaspard Breton:
Gesture Expressivity Modulations in an ECA Application.
IVA 2006: 181-192 |
| 2005 |
| 3 |  | Gaspard Breton,
Danielle Pelé,
Christophe Garcia,
Franck Panaget,
Philippe Bretier:
Modeling Gaze Behavior for a 3D ECA in a Dialogue Situation.
Gesture Workshop 2005: 252-255 |
| 2003 |
| 2 |  | Nicolas Courty,
Gaspard Breton,
Danielle Pelé:
Embodied in a Look: Bridging the Gap between Humans and Avatars.
IVA 2003: 111-118 |
| 2001 |
| 1 |  | Gaspard Breton,
Christian Bouville,
Danielle Pelé:
FaceEngine a 3D facial animation engine for real time applications: a 3D facial animation engine for real time applications.
Web3D 2001: 15-22 |