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| 2011 | ||
|---|---|---|
| 28 | Kenneth Radke, Margot Brereton, Seyed Mirisaee, Sunil Ghelawat, Colin Boyd, Juan Manuel González Nieto: Tensions in Developing a Secure Collective Information Practice - The Case of Agile Ridesharing. INTERACT (2) 2011: 524-532 | |
| 2010 | ||
| 27 | Margot Brereton, Stephen Viller, Ben Kraal: Proceedings of the 22nd Australasian Computer-Human Interaction Conference, OZCHI 2010, Brisbane, Australia, November 22-26, 2010 ACM 2010 | |
| 26 | Clint Heyer, Margot Brereton: Design from the everyday: continuously evolving, embedded exploratory prototypes. Conference on Designing Interactive Systems 2010: 282-291 | |
| 25 | Kenneth Radke, Colin Boyd, Margot Brereton, Juan Manuel González Nieto: How HCI design influences web security decisions. OZCHI 2010: 252-255 | |
| 24 | Sunil Ghelawat, Kenneth Radke, Margot Brereton: Interaction, privacy and profiling considerations in local mobile social software: a prototype agile ride share system. OZCHI 2010: 376-379 | |
| 23 | Fiona Redhead, Margot Brereton: Iterative design within a local community communication fabric. OZCHI 2010: 388-391 | |
| 22 | Fiona Redhead, Andrew Dekker, Margot Brereton: NNUB: the neighbourhood nub digital noticeboard system. OZCHI 2010: 418-419 | |
| 21 | Margot Brereton, Sunil Ghelawat: Designing for participation in local social ridesharing networks: grass roots prototyping of IT systems. PDC 2010: 199-202 | |
| 2009 | ||
| 20 | Fiona Redhead, Margot Brereton: Designing Interaction for Local Communications: An Urban Screen Study. INTERACT (2) 2009: 457-460 | |
| 19 | Margot Brereton, Paul Roe, Marcus Foth, Jonathan M. Bunker, Laurie Buys: Designing participation in agile ridesharing with mobile social software. OZCHI 2009: 257-260 | |
| 18 | Miri Segalowitz, Margot Brereton: An examination of the knowledge barriers in participatory design and the prospects for embedded research. OZCHI 2009: 337-340 | |
| 2008 | ||
| 17 | Clint Heyer, Margot Brereton, Stephen Viller: Cross-channel mobile social software: an empirical study. CHI 2008: 1525-1534 | |
| 16 | Fiona Redhead, Margot Brereton: Getting to the nub of neighbourhood interaction. PDC 2008: 270-273 | |
| 2007 | ||
| 15 | Ann Judith Morrison, Peta Mitchell, Margot Brereton: The lens of ludic engagement: evaluating participation in interactive art installations. ACM Multimedia 2007: 509-512 | |
| 14 | Ann Judith Morrison, Margot Brereton, Peta Mitchell: Talk2Me: engaging interactive installation environments. Creativity & Cognition 2007: 292 | |
| 2006 | ||
| 13 | Fiona Redhead, Margot Brereton: A qualitative analysis of local community communications. OZCHI 2006: 361-364 | |
| 12 | Clint Heyer, Margot Brereton: Socialising across channels: group multichannel communication. OZCHI 2006: 421-424 | |
| 11 | Tim Cederman-Haysom, Margot Brereton: A participatory design agenda for ubiquitous computing and multimodal interaction: a case study of dental practice. PDC 2006: 11-20 | |
| 10 | Duan Varan, Andrew Turk, Sam Bucolo, Debra Polson, Margot Brereton, Jared Donovan, Kim Montgomery, Gael McIndoe: Interactive lounge: an interdisciplinary approach to the design of a gestural interaction device. Personal and Ubiquitous Computing 10(2-3): 166-169 (2006) | |
| 2005 | ||
| 9 | Jackie Moyes, Jacob Buur, Caroline Jarrett, Pelle Ehn, Steven Howard, Margot Brereton: Book smarts meet street smarts: the best of both worlds. OZCHI 2005 | |
| 2004 | ||
| 8 | Wendy Ju, Margot Brereton, Michael Haller, Amanda J. Parkes, Scott R. Klemmer, Brian Lee, Dan Rosenfeld: Trading design spaces: exchanging ideas on physical design environments. CHI Extended Abstracts 2004: 1582-1583 | |
| 2003 | ||
| 7 | Margot Brereton, Jared Donovan, Stephen Viller: Talking about watching: Using the Video Card Game and wiki-web technology to engage IT students in developing observational skills. ACE 2003: 197-205 | |
| 6 | Margot Brereton, Nicola J. Bidwell, Jared Donovan, Brett Campbell, Jacob Buur: Work at Hand: An Exploration of Gesture in the Context of Work and Everyday Life to Inform the Design of Gestural Input Devices. AUIC 2003: 1-10 | |
| 2001 | ||
| 5 | Margot Brereton: Drawing Lessons in the Design of Tangible Media from a Study of Interactions with Mechanical Products. AUIC 2001: 124-131 | |
| 4 | Michael Docherty, Peter Sutton, Margot Brereton, Simon M. Kaplan: An innovative design and studio-based CS degree. SIGCSE 2001: 233-237 | |
| 2000 | ||
| 3 | Michael Docherty, Peter Sutton, Margot Brereton, Simon M. Kaplan, Allison Brown: The information environments program - a new design based IT degree. ACSE 2000: 64-70 | |
| 2 | Margot Brereton, Ben McGarry: An observational study of how objects support engineering design thinking and communication: implications for the design of tangible media. CHI 2000: 217-224 | |
| 1 | Ben McGarry, Ben Matthews, Margot Brereton: Reflections on a candidate design of the user-interface for a wireless vital-signs monitor. Designing Augmented Reality Environments 2000: 33-40 | |
Colors in the list of coauthors
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