 | 2011 |
| 8 |  | Cameron Smith,
Nigel Crook,
Simon Dobnik,
Daniel Charlton,
Johan Boye,
Stephen G. Pulman,
Raul Santos de la Camara,
Markku Turunen,
David Benyon,
Jay Bradley,
Björn Gambäck,
Preben Hansen,
Oli Mival,
Nick Webb,
Marc Cavazza:
Interaction Strategies for an Affective Conversational Agent.
Presence 20(5): 395-411 (2011) |
| 7 |  | Ingi Helgason,
Jay Bradley,
Callum Egan,
Ben Paechter,
Emma Hart:
This Pervasive Day: Creative, Interactive Methods for Encouraging Public Engagement with FET Research.
Procedia CS 7: 207-208 (2011) |
| 2010 |
| 6 |  | Jay Bradley,
David Benyon,
Oli Mival,
Nick Webb:
Wizard of Oz experiments and companion dialogues.
BCS HCI 2010: 117-123 |
| 5 |  | Nick Webb,
David Benyon,
Jay Bradley,
Preben Hansen,
Oli Mival:
Wizard of Oz Experiments for a Companion Dialogue System: Eliciting Companionable Conversation.
LREC 2010 |
| 2009 |
| 4 |  | Jay Bradley,
Oli Mival,
David Benyon:
Wizard of Oz experiments for companions.
BCS HCI 2009: 313-317 |
| 2005 |
| 3 |  | Jay Bradley,
Gillian Hayes:
Adapting Reinforcement Learning for Computer Games: Using Group Utility Functions.
CIG 2005 |
| 2 |  | Jay Bradley,
Gillian Hayes:
Group utility functions: learning equilibria between groups of agents in computer games by modifying the reinforcement signal.
Congress on Evolutionary Computation 2005: 1914-1921 |
| 2003 |
| 1 |  | Jay Bradley,
Gillian Hayes:
Introducing an agent of a certain persuasion.
AAMAS 2003: 944-945 |