![]() | ![]() |
| 2011 | ||
|---|---|---|
| 64 | Junghyun Ahn, Stéphane Gobron, Quentin Silvestre, Horesh Ben Shitrit, Mirko Raca, Julien Pettré, Daniel Thalmann, Pascal Fua, Ronan Boulic: Long Term Real Trajectory Reuse through Region Goal Satisfaction. MIG 2011: 412-423 | |
| 63 | Daniel Raunhardt, Ronan Boulic: Immersive singularity-free full-body interactions with reduced marker set. Journal of Visualization and Computer Animation 22(5): 407-419 (2011) | |
| 2010 | ||
| 62 | Ronan Boulic, Yiorgos Chrysanthou, Taku Komura: Motion in Games - Third International Conference, MIG 2010, Utrecht, The Netherlands, November 14-16, 2010. Proceedings Springer 2010 | |
| 61 | Asako Soga, Ronan Boulic, Daniel Thalmann: Motion Planning and Animation Variety Using Dance Motion Clips. CW 2010: 421-424 | |
| 60 | Ronan Boulic, Damien Maupu, Manuel Peinado, Daniel Raunhardt: Spatial Awareness in Full-Body Immersive Interactions: Where Do We Stand? MIG 2010: 59-69 | |
| 2009 | ||
| 59 | Schubert R. Carvalho, Ronan Boulic, Daniel Thalmann: Motion Pattern Encapsulation for Data-Driven Constraint-Based Motion Editing. MIG 2009: 116-127 | |
| 58 | Ronan Boulic, Daniel Raunhardt: Integrated Analytic and Linearized Inverse Kinematics for Precise Full Body Interactions. MIG 2009: 231-242 | |
| 57 | Manuel Peinado, Damien Maupu, Daniel Raunhardt, Daniel Meziat, Daniel Thalmann, Ronan Boulic: Full-Body Avatar Control with Environment Awareness. IEEE Computer Graphics and Applications 29(3): 62-75 (2009) | |
| 56 | Ronan Boulic, Damien Maupu, Daniel Thalmann: On scaling strategies for the full-body postural control of virtual mannequins. Interacting with Computers 21(1-2): 11-25 (2009) | |
| 55 | Daniel Raunhardt, Ronan Boulic: Motion constraint. The Visual Computer 25(5-7): 509-518 (2009) | |
| 54 | Xavier Maurice, Anders Sandholm, Nicolas Pronost, Ronan Boulic, Daniel Thalmann: A subject-specific software solution for the modeling and the visualization of muscles deformations. The Visual Computer 25(9): 835-842 (2009) | |
| 2008 | ||
| 53 | Ronan Boulic: Relaxed Steering towards Oriented Region Goals. MIG 2008: 176-187 | |
| 52 | Inmaculada Rodríguez, Ronan Boulic: Evaluating the influence of induced passive torques in the simulation of time-varying human poses. Computers & Graphics 32(3): 474-484 (2008) | |
| 51 | Luis Unzueta, Manuel Peinado, Ronan Boulic, Angel Suescun: Full-body performance animation with Sequential Inverse Kinematics. Graphical Models 70(5): 87-104 (2008) | |
| 50 | Ming C. Lin, Miguel A. Otaduy, Ronan Boulic: Virtual Reality Software and Technology. IEEE Computer Graphics and Applications 28(6): 18-19 (2008) | |
| 2007 | ||
| 49 | Daniel Raunhardt, Ronan Boulic: Exploiting coupled joints - anatomic control of the spine with ik through linearly coupled joints. GRAPP (AS/IE) 2007: 13-20 | |
| 48 | Inmaculada Rodríguez, Ronan Boulic: Simulating reactive/passive postures by means of a human active torque hybrid minimization. GRAPP (AS/IE) 2007: 5-12 | |
| 47 | Barbara Mazzarino, Manuel Peinado, Ronan Boulic, Gualtiero Volpe, Marcelo M. Wanderley: Improving the Believability of Virtual Characters Using Qualitative Gesture Analysis. Gesture Workshop 2007: 48-56 | |
| 46 | Daniel Raunhardt, Ronan Boulic: Progressive Clamping. ICRA 2007: 4414-4419 | |
| 45 | Manuel Peinado, Daniel Meziat, Damien Maupu, Daniel Raunhardt, Daniel Thalmann, Ronan Boulic: Accurate on-line avatar control with collision anticipation. VRST 2007: 89-97 | |
| 44 | Anderson Maciel, Ronan Boulic, Daniel Thalmann: Efficient Collision Detection within Deforming Spherical Sliding Contact. IEEE Trans. Vis. Comput. Graph. 13(3): 518-529 (2007) | |
| 43 | Schubert R. Carvalho, Ronan Boulic, Daniel Thalmann: Interactive low-dimensional human motion synthesis by combining motion models and PIK. Journal of Visualization and Computer Animation 18(4-5): 493-503 (2007) | |
| 2006 | ||
| 42 | Benoît Le Callennec, Ronan Boulic: Robust kinematic constraint detection for motion data. Symposium on Computer Animation 2006: 281-290 | |
| 41 | Benoît Le Callennec, Ronan Boulic: Interactive motion deformation with prioritized constraints. Graphical Models 68(2): 175-193 (2006) | |
| 40 | Pascal Glardon, Ronan Boulic, Daniel Thalmann: Robust on-line adaptive footplant detection and enforcement for locomotion. The Visual Computer 22(3): 194-209 (2006) | |
| 39 | Pascal Glardon, Ronan Boulic, Daniel Thalmann: Dynamic obstacle avoidance for real-time character animation. The Visual Computer 22(6): 399-414 (2006) | |
| 38 | Ronan Boulic, Xavier Varona, Luis Unzueta, Manuel Peinado, Angel Suescun, Francisco J. Perales López: Evaluation of on-line analytic and numeric inverse kinematics approaches driven by partial vision input. Virtual Reality 10(1): 48-61 (2006) | |
| 2005 | ||
| 37 | Sofiane Sarni, Anderson Maciel, Ronan Boulic, Daniel Thalmann: A Spreadsheet Framework for Visual Exploration of Biomedical Datasets. CBMS 2005: 159-164 | |
| 36 | Ronan Boulic, Manuel Peinado, Benoît Le Callennec: Challenges in Exploiting Prioritized Inverse Kinematics for Motion Capture and Postural Control. Gesture Workshop 2005: 176-187 | |
| 2004 | ||
| 35 | Pascal Glardon, Ronan Boulic, Daniel Thalmann: PCA-Based Walking Engine Using Motion Capture Data. Computer Graphics International 2004: 292-298 | |
| 34 | Sofiane Sarni, Anderson Maciel, Ronan Boulic, Daniel Thalmann: Evaluation and Visualization of Stress and Strain on Soft Biological Tissues in Contact. SMI 2004: 255-262 | |
| 33 | Sofiane Sarni, Anderson Maciel, Ronan Boulic, Daniel Thalmann: Evaluation and Visualization of Stress and Strain on Soft Biological Tissues in Contact (Figure 7). SMI 2004: 394 | |
| 32 | Raquel Urtasun, Pascal Glardon, Ronan Boulic, Daniel Thalmann, Pascal Fua: Style-Based Motion Synthesis. Comput. Graph. Forum 23(4): 799-812 (2004) | |
| 31 | Paolo Baerlocher, Ronan Boulic: An inverse kinematics architecture enforcing an arbitrary number of strict priority levels. The Visual Computer 20(6): 402-417 (2004) | |
| 2003 | ||
| 30 | Inmaculada Rodríguez, Manuel Peinado, Ronan Boulic, Daniel Meziat: Reaching Volumes Generated by Means of Octal Trees and Cartesian Constraints. Computer Graphics International 2003: 324-330 | |
| 29 | Anderson Maciel, Ronan Boulic, Daniel Thalmann: Deformable Tissue Parameterized by Properties of Real Biological Tissue. IS4TH 2003: 74-87 | |
| 2000 | ||
| 28 | Ronan Boulic, Marius-Calin Silaghi, Daniel Thalmann: Visualization of Local Movements for Optimal Marker Positioning. AMDO 2000: 133-144 | |
| 27 | Lorna Herda, Pascal Fua, Ralf Plänkers, Ronan Boulic, Daniel Thalmann: Skeleton-based Motion Capture for Robust Reconstruction of Human Motion. CA 2000: 77- | |
| 26 | Paolo Baerlocher, Ronan Boulic: Parametrization and Range of Motion of the Ball-and-Socket Joint. DEFORM/AVATARS 2000: 180-190 | |
| 25 | Paolo Baerlocher, Ronan Boulic: Kinematic Control of the Mass Properties of Redundant Articulated Bodies. ICRA 2000: 2557-2562 | |
| 24 | Nathalie Farenc, Soraia Raupp Musse, Elsa Schweiss, Marcelo Kallmann, Olivier Aune, Ronan Boulic, Daniel Thalmann: A Paradigm for Controlling Virtual Humans in Urban Environment Simulations. Applied Artificial Intelligence 14(1): 69-91 (2000) | |
| 23 | Jean-Sébastien Monzani, Paolo Baerlocher, Ronan Boulic, Daniel Thalmann: Using an Intermediate Skeleton and Inverse Kinematics for Motion Retargeting. Comput. Graph. Forum 19(3): 11-19 (2000) | |
| 22 | Luc Emering, Ronan Boulic, Tom Molet, Daniel Thalmann: Versatile Tuning of Humanoid Agent Activity. Comput. Graph. Forum 19(4): 231-242 (2000) | |
| 21 | Amaury Aubel, Ronan Boulic, Daniel Thalmann: Real-time display of virtual humans: levels of details and impostors. IEEE Trans. Circuits Syst. Video Techn. 10(2): 207-217 (2000) | |
| 1999 | ||
| 20 | Daniel Thalmann, Nathalie Farenc, Ronan Boulic: Virtual Human Life Simulation and Database: Why and How. DANTE 1999: 471- | |
| 19 | Luc Emering, Ronan Boulic, Daniel Thalmann: Conferring Human Action Recognition Skills to Life-Like Agents. Applied Artificial Intelligence 13(4-5): 539-565 (1999) | |
| 18 | Christophe Bordeux, Ronan Boulic, Daniel Thalmann: An Efficient and Flexible Perception Pipeline for Autonomous Agents. Comput. Graph. Forum 18(3): 23-30 (1999) | |
| 17 | Nathalie Farenc, Ronan Boulic, Daniel Thalmann: An Informed Environment Dedicated to the Simulation of Virtual Humans in Urban Context. Comput. Graph. Forum 18(3): 309-318 (1999) | |
| 16 | Tom Molet, Ronan Boulic, Daniel Thalmann: Human Motion Capture Driven by Orientation Measurements. Presence 8(2): 187-203 (1999) | |
| 1998 | ||
| 15 | Marius-Calin Silaghi, Ralf Plänkers, Ronan Boulic, Pascal Fua, Daniel Thalmann: Local and Global Skeleton Fitting Techniques for Optical Motion Capture. CAPTECH 1998: 26-40 | |
| 14 | Amaury Aubel, Ronan Boulic, Daniel Thalmann: Animated Impostors for Real-Time Display of Numerous Virtual Humans. Virtual Worlds 1998: 14-28 | |
| 13 | Luc Emering, Ronan Boulic, Daniel Thalmann: Interacting with Virtual Humans through Body Actions. IEEE Computer Graphics and Applications 18(1): 8-11 (1998) | |
| 1997 | ||
| 12 | Luc Emering, Ronan Boulic, Selim Balcisoy, Daniel Thalmann: Real-Time Interactions with Virtual Agents Driven by Human Action Identification. Agents 1997: 476-477 | |
| 11 | Ramon Mas, Ronan Boulic, Daniel Thalmann: Extended Grasping Behavior for Autonomous Human Agents. Agents 1997: 494-495 | |
| 10 | Luc Emering, Ronan Boulic, Selim Balcisoy, Daniel Thalmann: Multi-Level Modeling and Recognition of Human Actions Involving Full Body Motion. Agents 1997: 504-505 | |
| 9 | Tom Molet, Zhiyong Huang, Ronan Boulic, Daniel Thalmann: An Animation Interface Designed for Motion Capture. CA 1997: 77- | |
| 8 | Luc Emering, Ronan Boulic, Daniel Thalmann: Live Participant's Action Recognition for Virtual Reality Interactions. Pacific Conference on Computer Graphics and Applications 1997: 15- | |
| 7 | Ronan Boulic, Pascal Bécheiraz, Luc Emering, Daniel Thalmann: Integration of motion control techniques for virtual human and avatar real-time animation. VRST 1997: 111-118 | |
| 6 | Ronan Boulic, Ramon Mas-Sanso, Daniel Thalmann: Complex Character Positioning Based on a Compatible Flow Model of Multiple Supports. IEEE Trans. Vis. Comput. Graph. 3(3): 245-261 (1997) | |
| 1996 | ||
| 5 | Ronan Boulic, Ramon Mas, Daniel Thalmann: A robust approach for the control of the center of mass with inverse kinetics. Computers & Graphics 20(5): 693-701 (1996) | |
| 1995 | ||
| 4 | Ronan Boulic, Tolga K. Capin, Zhiyong Huang, Prem Kalra, B. Linterrnann, Nadia Magnenat-Thalmann, Laurent Moccozet, Tom Molet, Igor S. Pandzic, Kurt Saar, Alfred A. Schmitt, Jianhua Shen, Daniel Thalmann: The HUMANOID Environment for Interactive Animation of Multiple Deformable Human Characters. Comput. Graph. Forum 14(3): 337-348 (1995) | |
| 1994 | ||
| 3 | Ronan Boulic, Zhiyong Huang, Nadia Magnenat-Thalmann, Daniel Thalmann: Goal-oriented design and correction of articulated figure motion with the TRACK system. Computers & Graphics 18(4): 443-452 (1994) | |
| 1992 | ||
| 2 | Ronan Boulic, Daniel Thalmann: Combined Direct and Inverse Kinematic Control for Articulated Figure Motion Editing. Comput. Graph. Forum 11(4): 189-202 (1992) | |
| 1990 | ||
| 1 | Ronan Boulic, Nadia Magnenat-Thalmann, Daniel Thalmann: A global human walking model with real-time kinematic personification. The Visual Computer 6(6): 344-358 (1990) | |
Colors in the list of coauthors
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