 | 2011 |
| 41 |  | Janick Martinez Esturo,
Christian Rössl,
Stefan Fröhlich,
Mario Botsch,
Holger Theisel:
Pose Correction by Space-Time Integration.
VMV 2011: 33-40 |
| 40 |  | Stefan Fröhlich,
Mario Botsch:
Example-Driven Deformations Based on Discrete Shells.
Comput. Graph. Forum 30(8): 2246-2257 (2011) |
| 2010 |
| 39 |  | Sebastian Martin,
Peter Kaufmann,
Mario Botsch,
Eitan Grinspun,
Markus H. Gross:
Unified simulation of elastic rods, shells, and solids.
ACM Trans. Graph. 29(4): (2010) |
| 2009 |
| 38 |  | Peter Kaufmann,
Sebastian Martin,
Mario Botsch,
Eitan Grinspun,
Markus H. Gross:
Enrichment textures for detailed cutting of shells.
ACM Trans. Graph. 28(3): (2009) |
| 37 |  | Peter Kaufmann,
Sebastian Martin,
Mario Botsch,
Markus H. Gross:
Flexible simulation of deformable models using discontinuous Galerkin FEM.
Graphical Models 71(4): 153-167 (2009) |
| 2008 |
| 36 |  | Simon Heinzle,
Gaël Guennebaud,
Mario Botsch,
Markus H. Gross:
A Hardware Processing Unit for Point Sets.
Graphics Hardware 2008: 21-31 |
| 35 |  | Peter Kaufmann,
Sebastian Martin,
Mario Botsch,
Markus H. Gross:
Flexible Simulation of Deformable Models Using Discontinuous Galerkin FEM.
Symposium on Computer Animation 2008: 105-115 |
| 34 |  | Bernd Bickel,
Manuel Lang,
Mario Botsch,
Miguel A. Otaduy,
Markus H. Gross:
Pose-Space Animation and Transfer of Facial Details.
Symposium on Computer Animation 2008: 57-66 |
| 33 |  | Sebastian Martin,
Peter Kaufmann,
Mario Botsch,
Martin Wicke,
Markus H. Gross:
Polyhedral Finite Elements Using Harmonic Basis Functions.
Comput. Graph. Forum 27(5): 1521-1529 (2008) |
| 32 |  | Roland Angst,
Nils Thürey,
Mario Botsch,
Markus H. Gross:
Robust and Efficient Wave Simulations on Deforming Meshes.
Comput. Graph. Forum 27(7): 1895-1900 (2008) |
| 31 |  | Mario Botsch,
Renato Pajarola:
Guest editorial: Special section on the Symposium on Point-Based Graphics 2007.
Computers & Graphics 32(2): 187-188 (2008) |
| 30 |  | Mario Botsch,
Olga Sorkine:
On Linear Variational Surface Deformation Methods.
IEEE Trans. Vis. Comput. Graph. 14(1): 213-230 (2008) |
| 2007 |
| 29 |  | Mario Botsch,
Renato Pajarola,
Baoquan Chen,
Matthias Zwicker:
Symposium on Point Based Graphics, Prague, Czech Republic, 2007. Proceedings
Eurographics Association 2007 |
| 28 |  | Bernd Bickel,
Mario Botsch,
Roland Angst,
Wojciech Matusik,
Miguel A. Otaduy,
Hanspeter Pfister,
Markus H. Gross:
Multi-scale capture of facial geometry and motion.
ACM Trans. Graph. 26(3): 33 (2007) |
| 27 |  | Tim Weyrich,
Simon Heinzle,
Timo Aila,
Daniel Bernhard Fasnacht,
Stephan Oetiker,
Mario Botsch,
Cyril Flaig,
Simon Mall,
Kaspar Rohrer,
Norbert Felber,
Hubert Kaeslin,
Markus H. Gross:
A hardware architecture for surface splatting.
ACM Trans. Graph. 26(3): 90 (2007) |
| 26 |  | Mario Botsch,
Mark Pauly,
Martin Wicke,
Markus H. Gross:
Adaptive Space Deformations Based on Rigid Cells.
Comput. Graph. Forum 26(3): 339-347 (2007) |
| 25 |  | Martin Wicke,
Mario Botsch,
Markus H. Gross:
A Finite Element Method on Convex Polyhedra.
Comput. Graph. Forum 26(3): 355-364 (2007) |
| 24 |  | Mario Botsch,
Baoquan Chen,
Raghu Machiraju,
Torsten Möller:
Special section on the joint Symposium on Point-based Graphics and Volume Graphics 2006.
Computers & Graphics 31(2): 155-156 (2007) |
| 23 |  | Martin Marinov,
Mario Botsch,
Leif Kobbelt:
GPU-Based Multiresolution Deformation using Approximate Normal Field Reconstruction.
J. Graphics Tools 12(1): 27-46 (2007) |
| 2006 |
| 22 |  | Mario Botsch,
Baoquan Chen,
Mark Pauly,
Matthias Zwicker:
Symposium on Point Based Graphics, Boston, Massachusetts, USA, 2006. Proceedings
Eurographics Association 2006 |
| 21 |  | Christian Sigg,
Tim Weyrich,
Mario Botsch,
Markus H. Gross:
GPU-Based Ray-Casting of Quadratic Surfaces.
SPBG 2006: 59-65 |
| 20 |  | Mario Botsch,
Mark Pauly,
Markus H. Gross,
Leif Kobbelt:
PriMo: coupled prisms for intuitive surface modeling.
Symposium on Geometry Processing 2006: 11-20 |
| 19 |  | Leif Kobbelt,
Vadim Shapiro,
Mario Botsch,
Frédéric Cazals,
Daniel Cohen-Or,
Hugues Hoppe,
Shi-Min Hu,
Bert Jüttler,
Myung-Soo Kim,
James F. O'Brien:
Special issue on SPM 05.
Graphical Models 68(3): 235-236 (2006) |
| 2005 |
| 18 |  | Mario Botsch,
David Bommes,
Leif Kobbelt:
Efficient Linear System Solvers for Mesh Processing.
IMA Conference on the Mathematics of Surfaces 2005: 62-83 |
| 17 |  | Mario Botsch,
Alexander Hornung,
Matthias Zwicker,
Leif Kobbelt:
High-Quality Surface Splatting on Today?s GPUs.
SPBG 2005: 17-24 |
| 16 |  | Mario Botsch,
Leif Kobbelt:
Real-Time Shape Editing using Radial Basis Functions.
Comput. Graph. Forum 24(3): 611-621 (2005) |
| 15 |  | Mario Botsch:
High quality surface generation and efficient multiresolution editing based on triangle meshes.
RWTH Aachen University 2005: 1-174 |
| 2004 |
| 14 |  | Matthias Zwicker,
Jussi Räsänen,
Mario Botsch,
Carsten Dachsbacher,
Mark Pauly:
Perspective Accurate Splatting.
Graphics Interface 2004: 247-254 |
| 13 |  | Mario Botsch,
David Bommes,
Christoph Vogel,
Leif Kobbelt:
GPU-Based Tolerance Volumes for Mesh Processing.
Pacific Conference on Computer Graphics and Applications 2004: 237-243 |
| 12 |  | Mario Botsch,
Leif Kobbelt:
A Remeshing Approach to Multiresolution Modeling.
Symposium on Geometry Processing 2004: 189-196 |
| 11 |  | Mario Botsch,
Leif Kobbelt:
An intuitive framework for real-time freeform modeling.
ACM Trans. Graph. 23(3): 630-634 (2004) |
| 10 |  | Leif Kobbelt,
Mario Botsch:
A survey of point-based techniques in computer graphics.
Computers & Graphics 28(6): 801-814 (2004) |
| 2003 |
| 9 |  | Mario Botsch,
Leif Kobbelt:
High-Quality Point-Based Rendering on Modern GPUs.
Pacific Conference on Computer Graphics and Applications 2003: 335- |
| 8 |  | Leif Kobbelt,
Mario Botsch:
Freeform Shape Representations for Efficient Geometry Processing.
Shape Modeling International 2003: 111-118 |
| 7 |  | Mario Botsch,
Leif Kobbelt:
Multiresolution Surface Representation Based on Displacement Volumes.
Comput. Graph. Forum 22(3): 483-492 (2003) |
| 2002 |
| 6 |  | Mario Botsch,
Andreas Wiratanaya,
Leif Kobbelt:
Efficient High Quality Rendering of Point Sampled Geometry.
Rendering Techniques 2002: 53-64 |
| 2001 |
| 5 |  | Leif Kobbelt,
Mario Botsch,
Ulrich Schwanecke,
Hans-Peter Seidel:
Feature sensitive surface extraction from volume data.
SIGGRAPH 2001: 57-66 |
| 4 |  | Mario Botsch,
Leif Kobbelt:
A Robust Procedure to Eliminate Degenerate Faces from Triangle Meshes.
VMV 2001: 283-290 |
| 3 |  | Mario Botsch,
Leif Kobbelt:
Resampling Feature Regions in Polygonal Meshes for Surface Anti-Aliasing.
Comput. Graph. Forum 20(3): 402-410 (2001) |
| 2000 |
| 2 |  | Mario Botsch,
Christian Rössl,
Leif Kobbelt:
Feature Sensitive Sampling for Interactive Remeshing.
VMV 2000: 129-136 |
| 1 |  | Leif Kobbelt,
Mario Botsch:
An interactive approach to point cloud triangulation.
Comput. Graph. Forum 19(3): 479-487 (2000) |