 | 2003 |
| 7 |  | Tadao Mihashi,
Christina Tempelaar-Lietz,
George Borshukov:
Generating realistic human hair for "The Matrix Reloaded".
SIGGRAPH 2003 |
| 6 |  | George Borshukov:
Measured BRDF in film production: realistic cloth appearance for "The Matrix Reloaded".
SIGGRAPH 2003 |
| 5 |  | George Borshukov,
John P. Lewis:
Realistic human face rendering for "The Matrix Reloaded".
SIGGRAPH 2003 |
| 4 |  | George Borshukov,
Dan Piponi,
Oystein Larsen,
John P. Lewis,
Christina Tempelaar-Lietz:
Universal capture: image-based facial animation for "The Matrix Reloaded".
SIGGRAPH 2003 |
| 2000 |
| 3 |  | Dan Piponi,
George Borshukov:
Seamless texture mapping of subdivision surfaces by model pelting and texture blending.
SIGGRAPH 2000: 471-478 |
| 1998 |
| 2 |  | Paul E. Debevec,
Yizhou Yu,
George Borshukov:
Efficient View-Dependent Image-Based Rendering with Projective Texture-Mapping.
Rendering Techniques 1998: 105-116 |
| 1997 |
| 1 |  | George Borshukov,
Gozde Bozdagi,
Yucel Altunbasak,
A. Murat Tekalp:
Motion segmentation by multistage affine classification.
IEEE Transactions on Image Processing 6(11): 1591-1594 (1997) |