 | 2011 |
| 22 |  | Gary R. Marrs,
Ray J. Hickey,
Michaela M. Black:
Time Stamping in the Presence of Latency and Drift.
ICAIS 2011: 64-75 |
| 21 |  | Therese Charles,
David W. Bustard,
Michaela M. Black:
Experiences of Promoting Student Engagement Through Game-Enhanced Learning.
Serious Games and Edutainment Applications 2011: 425-445 |
| 2010 |
| 20 |  | Christopher J. Hanna,
Ray J. Hickey,
Darryl Charles,
Michaela M. Black:
Modular Reinforcement Learning architectures for artificially intelligent agents in complex game environments.
CIG 2010: 380-387 |
| 19 |  | Gary R. Marrs,
Ray J. Hickey,
Michaela M. Black:
The Impact of Latency on Online Classification Learning with Concept Drift.
KSEM 2010: 459-469 |
| 2009 |
| 18 |  | Ben Cowley,
Darryl Charles,
Michaela M. Black,
Ray J. Hickey:
Analyzing player behavior in Pacman using feature-driven decision theoretic predictive modeling.
CIG 2009: 170-177 |
| 17 |  | Leo Galway,
Darryl Charles,
Michaela M. Black:
Improving Temporal Difference game agent control using a dynamic exploration during control learning.
CIG 2009: 38-45 |
| 2008 |
| 16 |  | Therese McGinnis,
David W. Bustard,
Michaela M. Black,
Darryl Charles:
Enhancing E-Learning Engagement Using Design Patterns from Computer Games.
ACHI 2008: 124-130 |
| 15 |  | Leo Galway,
Darryl Charles,
Michaela M. Black:
Improvement in Game Agent Control Using State-Action Value Scaling.
ESANN 2008: 155-160 |
| 14 |  | Leo Galway,
Darryl Charles,
Michaela M. Black:
Machine learning in digital games: a survey.
Artif. Intell. Rev. 29(2): 123-161 (2008) |
| 13 |  | Ben Cowley,
Darryl Charles,
Michaela M. Black,
Ray J. Hickey:
Toward an understanding of flow in video games.
Computers in Entertainment 6(2): (2008) |
| 2007 |
| 12 |  | Leo Galway,
Darryl Charles,
Michaela M. Black,
Colin Fyfe:
Temporal Difference Control within a Dynamic Environment.
GAMEON 2007: 42-47 |
| 11 |  | Parag G. Kulkarni,
Petre Dini,
Sally I. McClean,
Gerard Parr,
Michaela M. Black:
A Lightweight, Scalable and Distributed Admission Control Algorithm for Voice Traffic.
ICC 2007: 556-561 |
| 2006 |
| 10 |  | Ben Cowley,
Darryl Charles,
Michaela M. Black,
Ray J. Hickey:
User-System-Experience Model for User Centered Design in Computer Games.
AH 2006: 419-424 |
| 9 |  | Parag G. Kulkarni,
Sally I. McClean,
Gerard P. Parr,
Michaela M. Black:
Proactive Predictive Queue Management for improved QoS in IP Networks.
ICN/ICONS/MCL 2006: 7 |
| 8 |  | Petre Kulkarni,
Mohammad Nazeeruddin,
Sally I. McClean,
Gerard P. Parr,
Michaela M. Black,
Bryan W. Scotney,
Petre Dini:
Deploying Lightweight Queue Management for improving performance of Mobile Ad-hoc Networks (MANETs).
ICNS 2006: 102 |
| 7 |  | Parag G. Kulkarni,
Sally I. McClean,
Gerard P. Parr,
Michaela M. Black:
Lightweight proactive queue management.
IEEE Transactions on Network and Service Management 3(2): 1-11 (2006) |
| 2005 |
| 6 |  | Darryl Charles,
Aphra Kerr,
Moira McAlister,
Michael McNeill,
Julian Kücklich,
Michaela M. Black,
Adrian Moore,
Karl Stringer:
Player-Centred Game Design: Adaptive Digital Games.
DIGRA Conf. 2005 |
| 2004 |
| 5 |  | Michaela M. Black,
Ray J. Hickey:
Detecting and Adapting to Concept Drift in Bioinformatics.
KELSI 2004: 161-168 |
| 2003 |
| 4 |  | Michaela M. Black,
Ray J. Hickey:
Learning classification rules for telecom customer call data under concept drift.
Soft Comput. 8(2): 102-108 (2003) |
| 2002 |
| 3 |  | Michaela M. Black,
Ray J. Hickey:
Classification of Customer Call Data in the Presence of Concept Drift and Noise.
Soft-Ware 2002: 74-87 |
| 2000 |
| 2 |  | Ray J. Hickey,
Michaela M. Black:
Refined Time Stamps for Concept Drift Detection During Mining for Classification Rules.
TSDM 2000: 20-30 |
| 1999 |
| 1 |  | Michaela M. Black,
Ray J. Hickey:
Maintaining the performance of a learned classifier under concept drift.
Intell. Data Anal. 3(6): 453-474 (1999) |