 | 2011 |
| 18 |  | Jirí Bittner,
Oliver Mattausch,
Ari Silvennoinen,
Michael Wimmer:
Shadow caster culling for efficient shadow mapping.
SI3D 2011: 81-88 |
| 2010 |
| 17 |  | Ladislav Cmolík,
Jirí Bittner:
Layout-aware optimization for interactive labeling of 3D models.
Computers & Graphics 34(4): 378-387 (2010) |
| 2009 |
| 16 |  | Jirí Bittner,
Oliver Mattausch,
Peter Wonka,
Vlastimil Havran,
Michael Wimmer:
Adaptive global visibility sampling.
ACM Trans. Graph. 28(3): (2009) |
| 2008 |
| 15 |  | Oliver Mattausch,
Jirí Bittner,
Michael Wimmer:
CHC++: Coherent Hierarchical Culling Revisited.
Comput. Graph. Forum 27(2): 221-230 (2008) |
| 14 |  | Kaichi Zhou,
Eugene Zhang,
Jirí Bittner,
Peter Wonka:
Visibility-driven Mesh Analysis and Visualization through Graph Cuts.
IEEE Trans. Vis. Comput. Graph. 14(6): 1667-1674 (2008) |
| 2007 |
| 13 |  | Oliver Mattausch,
Jirí Bittner,
Peter Wonka,
Michael Wimmer:
Optimized subdivisions for preprocessed visibility.
Graphics Interface 2007: 335-342 |
| 12 |  | Jean Pierre Charalambos,
Jirí Bittner,
Michael Wimmer,
Eduardo Romero:
Optimized HLOD Refinement Driven by Hardware Occlusion Queries.
ISVC (1) 2007: 106-117 |
| 2006 |
| 11 |  | Oliver Mattausch,
Jirí Bittner,
Michael Wimmer:
Adaptive Visibility-Driven View Cell Construction.
Rendering Techniques 2006: 195-205 |
| 2005 |
| 10 |  | Jirí Bittner,
Peter Wonka,
Michael Wimmer:
Fast Exact From-Region Visibility in Urban Scenes.
Rendering Techniques 2005: 223-230 |
| 9 |  | Vlastimil Havran,
Jirí Bittner,
Robert Herzog,
Hans-Peter Seidel:
Ray Maps for Global Illumination.
Rendering Techniques 2005: 43-54 |
| 2004 |
| 8 |  | Jirí Bittner,
Michael Wimmer,
Harald Piringer,
Werner Purgathofer:
Coherent Hierarchical Culling: Hardware Occlusion Queries Made Useful.
Comput. Graph. Forum 23(3): 615-624 (2004) |
| 2003 |
| 7 |  | Alessandro Artusi,
Jirí Bittner,
Michael Wimmer,
Alexander Wilkie:
Delivering Interactivity to Complex Tone Mapping Operators.
Rendering Techniques 2003: 38-44 |
| 6 |  | Jirí Bittner,
Jan Prikryl,
Pavel Slavík:
Exact regional visibility using line space partitioning.
Computers & Graphics 27(4): 569-580 (2003) |
| 2002 |
| 5 |  | Vlastimil Havran,
Jirí Bittner:
On Improving Kd Tree for Ray Shooting.
WSCG 2002: 209-216 |
| 2001 |
| 4 |  | Jirí Bittner,
Peter Wonka,
Michael Wimmer:
Visibility Preprocessing for Urban Scenes using Line Space Subdivision.
Pacific Conference on Computer Graphics and Applications 2001: 276-284 |
| 3 |  | Jirí Bittner,
Vlastimil Havran:
Exploiting coherence in hierarchical visibility algorithms.
Journal of Visualization and Computer Animation 12(5): 277-286 (2001) |
| 2000 |
| 2 |  | Vlastimil Havran,
Jirí Bittner:
LCTS: Ray Shooting using Longest Common Traversal Sequences.
Comput. Graph. Forum 19(3): 59-70 (2000) |
| 1998 |
| 1 |  | Jirí Bittner,
Vlastimil Havran,
Pavel Slavík:
Hierarchical Visibility Culling with Occlusion Trees.
Computer Graphics International 1998: 207-219 |