 | 2011 |
| 12 |  | Florian Berger,
Wolfgang Müller:
Towards an Open Source Game Engine for Teaching and Research.
Edutainment 2011: 236 |
| 2010 |
| 11 |  | Florian Berger,
Rolf Klein:
A traveller's problem.
Symposium on Computational Geometry 2010: 176-182 |
| 10 |  | Florian Berger:
Path planning with spatial and temporal constraints.
University of Bonn 2010: 1-96 |
| 2009 |
| 9 |  | Sebastian A. Weiß,
Florian Berger,
Alexander Marbach,
Wolfgang Müller:
CharanisML: A Flexible Virtual Actor Control Interface.
Edutainment 2009: 120-132 |
| 8 |  | Florian Berger,
Wolfgang Müller:
Adaptivity in Game-Based Learning: A New Perspective on Story.
ICIDS 2009: 316-319 |
| 7 |  | Florian Berger,
Alexander Marbach,
Jana Jevická:
Hands-on Interactive Storytelling Techniques.
ICIDS 2009: 352-353 |
| 6 |  | Florian Berger,
Alexander Gilbers,
Ansgar Grüne,
Rolf Klein:
How Many Lions Are Needed to Clear a Grid?
Algorithms 2(3): 1069-1086 (2009) |
| 5 |  | Florian Berger,
Rolf Klein,
Doron Nussbaum,
Jörg-Rüdiger Sack,
Jiehua Yi:
A meeting scheduling problem respecting time and space.
GeoInformatica 13(4): 453-481 (2009) |
| 2008 |
| 4 |  | Florian Berger,
Rolf Klein,
Doron Nussbaum,
Jörg-Rüdiger Sack,
Jiehua Yi:
A Meeting Scheduling Problem Respecting Time and Space.
AAIM 2008: 50-59 |
| 3 |  | Florian Berger,
Alexander Marbach:
Workshop: Pen-and-Paper Role-Playing.
ICIDS 2008: 330 |
| 2 |  | Sebastian A. Weiß,
Florian Berger,
Alexander Marbach,
Wolfgang Müller:
Steps towards a Generic Interface between Interactive Storytelling Applications and Character Animation Engines.
ICIDS 2008: 92-95 |
| 2004 |
| 1 |  | Pasi Fränti,
Eugene I. Ageenko,
Pavel Kopylov,
Sami Gröhn,
Florian Berger:
Compression of map images for real-time applications.
Image Vision Comput. 22(13): 1105-1115 (2004) |