 | 2009 |
| 12 |  | Carsten Benthin,
Ingo Wald:
Efficient ray traced soft shadows using multi-frusta tracing.
High Performance Graphics 2009: 135-144 |
| 2006 |
| 11 |  | Carsten Benthin,
Ingo Wald,
Philipp Slusallek:
Techniques for Interactive Ray Tracing of Bézier Surfaces.
J. Graphics Tools 11(2): 1-16 (2006) |
| 10 |  | Carsten Benthin:
Realtime ray tracing on current CPU architectures.
Saarland University 2006: 1-194 |
| 2004 |
| 9 |  | Carsten Benthin,
Ingo Wald,
Philipp Slusallek:
Interactive ray tracing of free-form surfaces.
Afrigraph 2004: 99-106 |
| 2003 |
| 8 |  | Ingo Wald,
Carsten Benthin,
Andreas Dietrich,
Philipp Slusallek:
Interactive Ray Tracing on Commodity PC Clusters.
Euro-Par 2003: 499-508 |
| 7 |  | Ingo Wald,
Carsten Benthin,
Philipp Slusallek:
Distributed Interactive Ray Tracing of Dynamic Scenes.
IEEE Symposium on Parallel and Large-Data Visualization and Graphics 2003: 77-86 |
| 6 |  | Ingo Wald,
Carsten Benthin,
Philipp Slusallek:
Interactive Global Illumination in Complex and Highly Occluded Environments.
Rendering Techniques 2003: 74-81 |
| 5 |  | Carsten Benthin,
Ingo Wald,
Philipp Slusallek:
A Scalable Approach to Interactive Global Illumination.
Comput. Graph. Forum 22(3): 621-631 (2003) |
| 2002 |
| 4 |  | Carsten Benthin,
Tim Dahmen,
Ingo Wald,
Philipp Slusallek:
Interactive headlight simulation: a case study of interactive distributed ray tracing.
EGPGV 2002: 83-88 |
| 3 |  | Ingo Wald,
Carsten Benthin,
Philipp Slusallek,
Thomas Kollig,
Alexander Keller:
Interactive Global Illumination using Fast Ray Tracing.
Rendering Techniques 2002: 15-24 |
| 2001 |
| 2 |  | Ingo Wald,
Philipp Slusallek,
Carsten Benthin,
Markus Wagner:
Interactive Distributed Ray Tracing of Highly Complex Models.
Rendering Techniques 2001: 277-288 |
| 1 |  | Ingo Wald,
Philipp Slusallek,
Carsten Benthin,
Markus Wagner:
Interactive Rendering with Coherent Ray Tracing.
Comput. Graph. Forum 20(3): 153-165 (2001) |