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Carsten Benthin Coauthor index pubzone.org

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DBLP keys2009
12Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLCarsten Benthin, Ingo Wald: Efficient ray traced soft shadows using multi-frusta tracing. High Performance Graphics 2009: 135-144
2006
11Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLCarsten Benthin, Ingo Wald, Philipp Slusallek: Techniques for Interactive Ray Tracing of Bézier Surfaces. J. Graphics Tools 11(2): 1-16 (2006)
10Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLCarsten Benthin: Realtime ray tracing on current CPU architectures. Saarland University 2006: 1-194
2004
9Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLCarsten Benthin, Ingo Wald, Philipp Slusallek: Interactive ray tracing of free-form surfaces. Afrigraph 2004: 99-106
2003
8Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLIngo Wald, Carsten Benthin, Andreas Dietrich, Philipp Slusallek: Interactive Ray Tracing on Commodity PC Clusters. Euro-Par 2003: 499-508
7no EE pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLIngo Wald, Carsten Benthin, Philipp Slusallek: Distributed Interactive Ray Tracing of Dynamic Scenes. IEEE Symposium on Parallel and Large-Data Visualization and Graphics 2003: 77-86
6no EE pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLIngo Wald, Carsten Benthin, Philipp Slusallek: Interactive Global Illumination in Complex and Highly Occluded Environments. Rendering Techniques 2003: 74-81
5Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLCarsten Benthin, Ingo Wald, Philipp Slusallek: A Scalable Approach to Interactive Global Illumination. Comput. Graph. Forum 22(3): 621-631 (2003)
2002
4Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLCarsten Benthin, Tim Dahmen, Ingo Wald, Philipp Slusallek: Interactive headlight simulation: a case study of interactive distributed ray tracing. EGPGV 2002: 83-88
3no EE pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLIngo Wald, Carsten Benthin, Philipp Slusallek, Thomas Kollig, Alexander Keller: Interactive Global Illumination using Fast Ray Tracing. Rendering Techniques 2002: 15-24
2001
2no EE pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLIngo Wald, Philipp Slusallek, Carsten Benthin, Markus Wagner: Interactive Distributed Ray Tracing of Highly Complex Models. Rendering Techniques 2001: 277-288
1Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLIngo Wald, Philipp Slusallek, Carsten Benthin, Markus Wagner: Interactive Rendering with Coherent Ray Tracing. Comput. Graph. Forum 20(3): 153-165 (2001)

Coauthor Index

1Tim Dahmen [4]
2Andreas Dietrich [8]
3Alexander Keller [3]
4Thomas Kollig [3]
5Philipp Slusallek [1] [2] [3] [4] [5] [6] [7] [8] [9] [11]
6Markus Wagner [1] [2]
7Ingo Wald [1] [2] [3] [4] [5] [6] [7] [8] [9] [11] [12]

Last update Sun May 27 04:04:01 2012 CET by the DBLP TeamThis material is Open Data Data released under the ODC-BY 1.0 license — See also our legal information page