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| 2012 | ||
|---|---|---|
| 186 | Peter Tolmie, Steve Benford, Martin Flintham, Patrick Brundell, Matt Adams, Nicholas Tandavantij, Ju Row Far, Gabriella Giannachi: "Act natural": instructions, compliance and accountability in ambulatory experiences. CHI 2012: 1519-1528 | |
| 185 | Ahmed Y. Ahmed, Steve Benford, Andy Crabtree: Digging in the crates: an ethnographic study of DJS' work. CHI 2012: 1805-1814 | |
| 184 | Steve Benford, Chris Greenhalgh, Gabriella Giannachi, Brendan Walker, Joe Marshall, Tom Rodden: Uncomfortable interactions. CHI 2012: 2005-2014 | |
| 183 | Paul Tennent, Stuart Reeves, Steve Benford, Brendan Walker, Joe Marshall, Patrick Brundell, Rupert Meese, Paul Harter: The machine in the ghost: augmenting broadcasting with biodata. CHI Extended Abstracts 2012: 91-100 | |
| 182 | Steve Benford, Peter Tolmie, Ahmed Y. Ahmed, Andy Crabtree, Tom Rodden: Supporting traditional music-making: designing for situated discretion. CSCW 2012: 127-136 | |
| 181 | Abigail Durrant, David S. Kirk, Steve Benford, Tom Rodden: Pursuing Leisure: Reflections on Theme Park Visiting. Computer Supported Cooperative Work 21(1): 43-79 (2012) | |
| 180 | Steve Benford, Gabriella Giannachi: Interaction as performance. Interactions 19(3): 38-43 (2012) | |
| 2011 | ||
| 179 | Paul Tennent, Duncan Rowland, Joe Marshall, Stefan Rennick Egglestone, Alexander Harrison, Zachary Jaime, Brendan Walker, Steve Benford: Breathalising games: understanding the potential of breath control in game interfaces. Advances in Computer Entertainment Technology 2011: 58 | |
| 178 | Joe Marshall, Steve Benford: Using fast interaction to create intense experiences. CHI 2011: 1255-1264 | |
| 177 | Abigail Durrant, Duncan Rowland, David S. Kirk, Steve Benford, Joel E. Fischer, Derek McAuley: Automics: souvenir generating photoware for theme parks. CHI 2011: 1767-1776 | |
| 176 | Joe Marshall, Duncan Rowland, Stefan Rennick Egglestone, Steve Benford, Brendan Walker, Derek McAuley: Breath control of amusement rides. CHI 2011: 73-82 | |
| 175 | Joe Marshall, Brendan Walker, Steve Benford, George Tomlinson, Stefan Rennick Egglestone, Stuart Reeves, Patrick Brundell, Paul Tennent, Jo Cranwell, Paul Harter, Jo Longhurst: The gas mask: a probe for exploring fearsome interactions. CHI Extended Abstracts 2011: 127-136 | |
| 174 | Martin Flintham, Stuart Reeves, Patrick Brundell, A. T. Glover, Steve Benford, Duncan Rowland, Boriana Koleva, Chris Greenhalgh, Matt Adams, Nick Tandavanitj, Ju Row-Farr: Flypad: Designing Trajectories in a Large-Scale Permanent Augmented Reality Installation. ECSCW 2011: 233-252 | |
| 173 | Stefan Rennick Egglestone, Brendan Walker, Joe Marshall, Steve Benford, Derek McAuley: Analysing the Playground: Sensitizing Concepts to Inform Systems That Promote Playful Interaction. INTERACT (1) 2011: 452-469 | |
| 172 | Joel E. Fischer, Chris Greenhalgh, Steve Benford: Investigating episodes of mobile phone activity as indicators of opportune moments to deliver notifications. Mobile HCI 2011: 181-190 | |
| 171 | Leif Oppermann, Martin Flintham, Stuart Reeves, Steve Benford, Chris Greenhalgh, Joe Marshall, Matt Adams, Ju Row-Farr, Nick Tandavanitj: Lessons from Touring a Location-Based Experience. Pervasive 2011: 232-249 | |
| 170 | Stefan Rennick Egglestone, Amanda M. Whitbrook, Caroline Leygue, Julie Greensmith, Brendan Walker, Steve Benford, Holger Schnädelbach, Stuart Reeves, Joe Marshall, David S. Kirk, Paul Tennent, Ainoje Irune, Duncan Rowland: Personalizing the Theme Park: Psychometric Profiling and Physiological Monitoring. UMAP 2011: 281-292 | |
| 169 | Steve Benford, Andy Crabtree, Martin Flintham, Chris Greenhalgh, Boriana Koleva, Matt Adams, Nick Tandavanitj, Ju Row-Farr, Gabriella Giannachi, Irma Lindt: Creating the spectacle: Designing interactional trajectories through spectator interfaces. ACM Trans. Comput.-Hum. Interact. 18(3): 11 (2011) | |
| 168 | Alan Chamberlain, Leif Oppermann, Martin Flintham, Steve Benford, Peter Tolmie, Matt Adams, Ju Row-Farr, Nick Tandavanitj, Joe Marshall, Tom Rodden: Locating experience: touring a pervasive performance. Personal and Ubiquitous Computing 15(7): 717-730 (2011) | |
| 2010 | ||
| 167 | Joe Marshall, Steve Benford, Tony P. Pridmore: Deception and magic in collaborative interaction. CHI 2010: 567-576 | |
| 166 | Duncan Rowland, Dan Porter, Mel Gibson, Kevin Walker, Joshua Underwood, Rosemary Luckin, Hilary Smith, Geraldine Fitzpatrick, Judith Good, Brendan Walker, Alan Chamberlain, Stefan Rennick Egglestone, Joe Marshall, Holger Schnädelbach, Steve Benford: Sequential art for science and CHI. CHI Extended Abstracts 2010: 2651-2660 | |
| 165 | Joel E. Fischer, Nick Yee, Victoria Bellotti, Nathan Good, Steve Benford, Chris Greenhalgh: Effects of content and time of delivery on receptivity to mobile interruptions. Mobile HCI 2010: 103-112 | |
| 164 | Steve Benford: Performing Musical Interaction: Lessons from the Study of Extended Theatrical Performances. Computer Music Journal 34(4): 49-61 (2010) | |
| 163 | Andrew Manches, Claire O'Malley, Steve Benford: The role of physical representations in solving number problems: A comparison of young children's use of physical and virtual materials. Computers & Education 54(3): 622-640 (2010) | |
| 162 | Stefan Rennick Egglestone, Amanda M. Whitbrook, Julie Greensmith, Brendan Walker, Steve Benford, Joe Marshall, David S. Kirk, Holger Schnädelbach, Ainojie Alexander Irune, Duncan Rowland: Recommending Rides: Psychometric Profiling in the Theme Park. Computers in Entertainment 8(3): 21 (2010) | |
| 2009 | ||
| 161 | Nicolas Villar, Shahram Izadi, Mike Fraser, Steve Benford: Proceedings of the 3rd International Conference on Tangible and Embedded Interaction 2009, Cambridge, UK, February 16-18, 2009 ACM 2009 | |
| 160 | Stefan Rennick Egglestone, Joe Marshall, Brendan Walker, Duncan Rowland, Steve Benford, Tom Rodden: The Bronco: a proof-of-concept adaptive fairground ride. Advances in Computer Entertainment Technology 2009: 371-374 | |
| 159 | Ben Bedwell, Holger Schnädelbach, Steve Benford, Tom Rodden, Boriana Koleva: In support of city exploration. CHI 2009: 1171-1180 | |
| 158 | Joel E. Fischer, Steve Benford: Inferring player engagement in a pervasive experience. CHI 2009: 1903-1906 | |
| 157 | Steve Benford, Gabriella Giannachi, Boriana Koleva, Tom Rodden: From interaction to trajectories: designing coherent journeys through user experiences. CHI 2009: 709-718 | |
| 156 | Duncan Rowland, Martin Flintham, Leif Oppermann, Joe Marshall, Alan Chamberlain, Boriana Koleva, Steve Benford, Citlali Perez: Ubikequitous computing: designing interactive experiences for cyclists. Mobile HCI 2009 | |
| 155 | Andrew Manches, Claire O'Malley, Steve Benford: Physical manipulation: evaluating the potential for tangible designs. Tangible and Embedded Interaction 2009: 77-84 | |
| 154 | Mark Paxton, Steve Benford: Experiences of participatory sensing in the wild. UbiComp 2009: 265-274 | |
| 153 | Rebecca E. Grinter, W. Keith Edwards, Marshini Chetty, Erika Shehan Poole, Ja-Young Sung, Jeonghwa Yang, Andy Crabtree, Peter Tolmie, Tom Rodden, Chris Greenhalgh, Steve Benford: The ins and outs of home networking: The case for useful and usable domestic networking. ACM Trans. Comput.-Hum. Interact. 16(2): (2009) | |
| 2008 | ||
| 152 | Leif Oppermann, Boriana Koleva, Steve Benford, Matt Watkins, Rachel Jacobs: Fighting with jelly: user-centered development of wireless infrastructure visualization tools for authoring location-based experiences. Advances in Computer Entertainment Technology 2008: 322-329 | |
| 151 | Holger Schnädelbach, Stefan Rennick Egglestone, Stuart Reeves, Steve Benford, Brendan Walker, Michael Wright: Performing thrill: designing telemetry systems and spectator interfaces for amusement rides. CHI 2008: 1167-1176 | |
| 150 | Steve Benford, Gabriella Giannachi: Temporal trajectories in shared interactive narratives. CHI 2008: 73-82 | |
| 149 | Peter Tolmie, Andy Crabtree, Tom Rodden, Steve Benford: "Are you watching this film or what?": interruption and the juggling of cohorts. CSCW 2008: 257-266 | |
| 148 | Joe Marshall, Tony P. Pridmore, Mike Pound, Steve Benford, Boriana Koleva: Pressing the Flesh: Sensing Multiple Touch and Finger Pressure on Arbitrary Surfaces. Pervasive 2008: 38-55 | |
| 147 | Ling Chen, Gencai Chen, Chengzhe Xu, Jack March, Steve Benford: EmoPlayer: A media player for video clips with affective annotations. Interacting with Computers 20(1): 17-28 (2008) | |
| 146 | Eiman Kanjo, Steve Benford, Mark Paxton, Alan Chamberlain, Danae Stanton Fraser, Dawn Woodgate, David Crellin, Adrian Woolard: MobGeoSen: facilitating personal geosensor data collection and visualization using mobile phones. Personal and Ubiquitous Computing 12(8): 599-607 (2008) | |
| 2007 | ||
| 145 | Brendan Walker, Holger Schnädelbach, Stefan Rennick Egglestone, Angus Clark, Tuvi Orbach, Michael Wright, Kher Hui Ng, Andrew P. French, Tom Rodden, Steve Benford: Augmenting amusement rides with telemetry. Advances in Computer Entertainment Technology 2007: 115-122 | |
| 144 | Ling Chen, Steve Benford: Your way your missions: from location-based to route-based pervasive gaming. Advances in Computer Entertainment Technology 2007: 232-233 | |
| 143 | Joe Marshall, Steve Benford, Tony P. Pridmore: Eye-balls: juggling with the virtual. Creativity & Cognition 2007: 265-266 | |
| 142 | Alan Chamberlain, Steve Benford, Chris Greenhalgh, Alastair Hampshire, Nick Tandavanitj, Matt Adams, Amanda Oldroyd, Jon Sutton: Professor Tanda: greener gaming & pervasive play. DUX 2007: 26 | |
| 141 | Peter Tolmie, Andy Crabtree, Tom Rodden, Chris Greenhalgh, Steve Benford: Making the Home Network at Home: Digital Housekeeping. ECSCW 2007: 331-350 | |
| 140 | Martin Flintham, Gabriella Giannachi, Steve Benford, Matt Adams: Day of the Figurines: Supporting Episodic Storytelling on Mobile Phones. International Conference on Virtual Storytelling 2007: 167-175 | |
| 139 | Ling Chen, Steve Benford: Designing planned route based interactions for context-aware applications. Mobility Conference 2007: 628-631 | |
| 138 | Michael Wright, Alan Chamberlain, Chris Greenhalgh, Steve Benford, Nick Tandavanitj, Amanda Oldroyd, Jon Sutton: 'Guess A Who, Why, Where, When?': The Visualization of Context Data to Aid the Authoring and Orchestration of a Mobile Pervasive Game. OTM Workshops (1) 2007: 203-210 | |
| 137 | John Bowers, Liam J. Bannon, Mike Fraser, Jon Hindmarsh, Steve Benford, Christian Heath, Gustav Taxén, Luigina Ciolfi: From the Disappearing Computer to Living Exhibitions: Shaping Interactivity in Museum Settings. The Disappearing Computer 2007: 30-49 | |
| 136 | Chris Greenhalgh, Steve Benford, Adam Drozd, Martin Flintham, Alastair Hampshire, Leif Oppermann, Keir Smith, Christoph von Tycowicz: Addressing Mobile Phone Diversity in Ubicomp Experience Development. Ubicomp 2007: 447-464 | |
| 135 | Andy Crabtree, Steve Benford, Mauricio Capra, Martin Flintham, Adam Drozd, Nick Tandavanitj, Matt Adams, Ju Row-Farr: The Cooperative Work of Gaming: Orchestrating a Mobile SMS Game. Computer Supported Cooperative Work 16(1-2): 167-198 (2007) | |
| 134 | Piotr D. Adamczyk, Kevin Hamilton, Alan Chamberlain, Steve Benford, Nick Tandavanitj, Amanda Oldroyd, Kate Hartman, Kati London, Sai Sriskandarajah, Eiman Kanjo, Peter Landshoff, Kaoru Sezaki, Shin'ichi Konomi, Muaz A. Niazi, Hafiz Farooq Ahmad, Fauzan Mirza, Arshad Ali, George Roussos, Dikaios Papadogkonas, Mark Levene: Urban Computing and Mobile Devices. IEEE Distributed Systems Online 8(7): (2007) | |
| 133 | Ling Chen, Gencai Chen, Hong Chen, Jack March, Steve Benford, Zhi-Geng Pan: An HCI method to improve the human performance reduced by local-lag mechanism. Interacting with Computers 19(2): 215-224 (2007) | |
| 132 | Kher Hui Ng, Boriana Koleva, Steve Benford: The iterative development of a tangible pin-board to symmetrically link physical and digital documents. Personal and Ubiquitous Computing 11(3): 145-155 (2007) | |
| 2006 | ||
| 131 | Dan Fielding, Brian Logan, Steve Benford: Balancing the needs of players and spectators in agent-based commentary systems. AAMAS 2006: 996-998 | |
| 130 | Joe Marshall, Steve Mills, Steve Benford: Using Object Interactions to Improve Particle Filter Performance. BMVC 2006: 337-346 | |
| 129 | Marek Bell, Matthew Chalmers, Louise Barkhuus, Malcolm Hall, Scott Sherwood, Paul Tennent, Barry Brown, Duncan Rowland, Steve Benford: Interweaving mobile games with everyday life. CHI 2006: 417-426 | |
| 128 | Steve Benford, Andy Crabtree, Stuart Reeves, Jennifer G. Sheridan, Alan J. Dix, Martin Flintham, Adam Drozd: Designing for the opportunities and risks of staging digital experiences in public settings. CHI 2006: 427-436 | |
| 127 | Oren Zuckerman, Narcís Parés, Steve Benford, Henrik Hautop Lund: Designing interactive environments for outdoors gaming and play. CHI Extended Abstracts 2006: 419-422 | |
| 126 | Holger Schnädelbach, Alan Penn, Phil Steadman, Steve Benford, Boriana Koleva, Tom Rodden: Moving office: inhabiting a dynamic building. CSCW 2006: 313-322 | |
| 125 | Stuart Reeves, Tony P. Pridmore, Andy Crabtree, Jonathan Green, Steve Benford, Claire O'Malley: The spatial character of sensor technology. Conference on Designing Interactive Systems 2006: 31-40 | |
| 124 | Andy Crabtree, Steve Benford, Chris Greenhalgh, Paul Tennent, Matthew Chalmers, Barry Brown: Supporting ethnographic studies of ubiquitous computing in the wild. Conference on Designing Interactive Systems 2006: 60-69 | |
| 123 | Steve Benford: The Distinctive Challenges of Pervasive Games as Distributed Real-Time Applications. DS-RT 2006: 3 | |
| 122 | Holger Schnädelbach, Jonathan Hale, Willi Dorner, Ben Bedwell, Steve Benford, Jo Mardell: Future Garden. TIDSE 2006: 346-351 | |
| 121 | Adam Drozd, Steve Benford, Nick Tandavanitj, Michael Wright, Alan Chamberlain: Hitchers: Designing for Cellular Positioning. Ubicomp 2006: 279-296 | |
| 120 | Leif Oppermann, Gregor Broll, Mauricio Capra, Steve Benford: Extending Authoring Tools for Location-Aware Applications with an Infrastructure Visualization Layer. Ubicomp 2006: 52-68 | |
| 119 | Steve Benford, Andy Crabtree, Martin Flintham, Adam Drozd, Rob Anastasi, Mark Paxton, Nick Tandavanitj, Matt Adams, Ju Row-Farr: Can you see me now? ACM Trans. Comput.-Hum. Interact. 13(1): 100-133 (2006) | |
| 118 | P. Wang, A. A. Becker, I. A. Jones, A. T. Glover, Steve Benford, Chris Greenhalgh, M. Vloeberghs: A virtual reality surgery simulation of cutting and retraction in neurosurgery with force-feedback. Computer Methods and Programs in Biomedicine 84(1): 11-18 (2006) | |
| 117 | Andy Crabtree, Andrew P. French, Chris Greenhalgh, Steve Benford, Keith Cheverst, Dan Fitton, Mark Rouncefield, Connor Graham: Developing Digital Records: Early Experiences of Record and Replay. Computer Supported Cooperative Work 15(4): 281-319 (2006) | |
| 116 | Holger Schnädelbach, Boriana Koleva, Mark Paxton, Michael Twidale, Steve Benford, Rob Anastasi: The Augurscope: Refining its Design. Presence 15(3): 278-293 (2006) | |
| 2005 | ||
| 115 | Mauricio Capra, Milena Radenkovic, Steve Benford, Leif Oppermann, Adam Drozd, Martin Flintham: The multimedia challenges raised by pervasive games. ACM Multimedia 2005: 89-95 | |
| 114 | Steve Benford, Duncan Rowland, Martin Flintham, Adam Drozd, Richard Hull, Josephine Reid, Jo Morrison, Keri Facer: Life on the edge: supporting collaboration in location-based experiences. CHI 2005: 721-730 | |
| 113 | Stuart Reeves, Steve Benford, Claire O'Malley, Mike Fraser: Designing the spectator experience. CHI 2005: 741-750 | |
| 112 | Kher Hui Ng, Steve Benford, Boriana Koleva: PINS push in and POUTS pop out: creating a tangible pin-board that ejects physical documents. CHI Extended Abstracts 2005: 1981-1984 | |
| 111 | Danae Stanton Fraser, Hilary Smith, Ella Tallyn, Dave Kirk, Steve Benford, Duncan Rowland, Mark Paxton, Sara Price, Geraldine Fitzpatrick: The SENSE project: a context-inclusive approach to studying environmental science within and across schools. CSCL 2005: 155-159 | |
| 110 | Alan J. Dix, Jennifer G. Sheridan, Stuart Reeves, Steve Benford, Claire O'Malley: Formalising Performative Interaction. DSV-IS 2005: 15-25 | |
| 109 | Gregor Broll, Steve Benford: Seamful Design for Location-Based Mobile Games. ICEC 2005: 155-166 | |
| 108 | Ella Tallyn, Boriana Koleva, Brian Logan, Dan Fielding, Steve Benford, Giulia Gelmini, Neil Madden: Embodied Reporting Agents as an Approach to Creating Narratives from Live Virtual Worlds. International Conference on Virtual Storytelling 2005: 179-188 | |
| 107 | Steve Benford, Holger Schnädelbach, Boriana Koleva, Rob Anastasi, Chris Greenhalgh, Tom Rodden, Jonathan Green, Ahmed Ghali, Tony P. Pridmore, Bill Gaver, Andy Boucher, Brendan Walker, Sarah Pennington, Albrecht Schmidt, Hans Gellersen, Anthony Steed: Expected, sensed, and desired: A framework for designing sensing-based interaction. ACM Trans. Comput.-Hum. Interact. 12(1): 3-30 (2005) | |
| 106 | Steve Benford, Carsten Magerkurth, Peter Ljungstrand: Bridging the physical and digital in pervasive gaming. Commun. ACM 48(3): 54-57 (2005) | |
| 105 | Liam J. Bannon, Steve Benford, John Bowers, Christian Heath: Hybrid design creates innovative museum experiences. Commun. ACM 48(3): 62-65 (2005) | |
| 104 | Andy Crabtree, Tom Rodden, Steve Benford: Moving with the Times: IT Research and the Boundaries of CSCW. Computer Supported Cooperative Work 14(3): 217-251 (2005) | |
| 103 | Steve Benford: Pushing the boundaries of interaction in public. Interactions 12(4): 57-58 (2005) | |
| 2004 | ||
| 102 | Dan Fielding, Mike Fraser, Brian Logan, Steve Benford: Reporters, Editors and Presenters: Using Embodied Agents to Report on Online Computer Games. AAMAS 2004: 1530-1531 | |
| 101 | Dan Fielding, Mike Fraser, Brian Logan, Steve Benford: Extending game participation with embodied reporting agents. Advances in Computer Entertainment Technology 2004: 100-108 | |
| 100 | Andy Crabtree, Steve Benford, Tom Rodden, Chris Greenhalgh, Martin Flintham, Rob Anastasi, Adam Drozd, Matt Adams, Ju Row-Farr, Nick Tandavanitj, Anthony Steed: Orchestrating a mixed reality game 'on the ground'. CHI 2004: 391-398 | |
| 99 | Carl Gutwin, Steve Benford, Jeff Dyck, Mike Fraser, Ivan Vaghi, Chris Greenhalgh: Revealing delay in collaborative environments. CHI 2004: 503-510 | |
| 98 | Jonathan Green, Tony P. Pridmore, Steve Benford, Ahmed Ghali: Location and Recognition of Flashlight Projections for Visual Interfaces. ICPR (4) 2004: 949-952 | |
| 97 | Holger Schnädelbach, Boriana Koleva, Michael Twidale, Steve Benford: The Iterative Design Process of a Location-Aware Device for Group Use. Ubicomp 2004: 329-346 | |
| 96 | Steve Benford, Will Seager, Martin Flintham, Rob Anastasi, Duncan Rowland, Jan Humble, Danae Stanton, John Bowers, Nick Tandavanitj, Matt Adams, Ju Row-Farr, Amanda Oldroyd, Jon Sutton: The Error of Our Ways: The Experience of Self-Reported Position in a Location-Based Game. Ubicomp 2004: 70-87 | |
| 95 | Steve Benford, Nigel Davies, Bill Gaver: Guest Editors' Introduction. IEEE Pervasive Computing 3(1): 12-13 (2004) | |
| 2003 | ||
| 94 | William W. Gaver, Jacob Beaver, Steve Benford: Ambiguity as a resource for design. CHI 2003: 233-240 | |
| 93 | Martin Flintham, Steve Benford, Rob Anastasi, Terry Hemmings, Andy Crabtree, Chris Greenhalgh, Nick Tandavanitj, Matt Adams, Ju Row-Farr: Where on-line meets on the streets: experiences with mobile mixed reality games. CHI 2003: 569-576 | |
| 92 | Tom Rodden, Steve Benford: The evolution of buildings and implications for the design of ubiquitous domestic environments. CHI 2003: 9-16 | |
| 91 | Martin Flintham, Rob Anastasi, Steve Benford, Adam Drozd, James Mathrick, Duncan Rowland, Amanda Oldroyd, Jon Sutton, Nick Tandavanitj, Matt Adams, Ju Row-Farr: Uncle Roy all around you: mixing games and theatre on the city streets. DIGRA Conf. 2003 | |
| 90 | Mike Fraser, Danae Stanton, Kher Hui Ng, Steve Benford, Claire O'Malley, John Bowers, Gustav Taxén, Kieran Ferris, Jon Hindmarsh: Assembling History: Achieving Coherent Experiences with Diverse Technologies. ECSCW 2003: 179-198 | |
| 89 | Mauricio Capra, Marcio Aquino, Alan Dodson, Boriana Koleva-Hopkin, Steve Benford: Civil Engineering Application for Virtual Collaborative Environment. ICAT 2003 | |
| 88 | Ahmed Ghali, Steve Benford, Sahar Bayoumi, Jonathan Green, Tony P. Pridmore: Visually-tracked Flashlights as Interaction Devices. INTERACT 2003 | |
| 87 | Andy Crabtree, Tom Rodden, Terry Hemmings, Steve Benford: Finding a Place for UbiComp in the Home. Ubicomp 2003: 208-226 | |
| 2002 | ||
| 86 | Pilar Herrero, Angélica de Antonio, Steve Benford, Chris Greenhalgh: Increasing the coherence between human beings and virtual agents. AAMAS 2002: 354-355 | |
| 85 | Holger Schnädelbach, Boriana Koleva, Martin Flintham, Mike Fraser, Shahram Izadi, Paul Chandler, Malcolm Foster, Steve Benford, Chris Greenhalgh, Tom Rodden: The augurscope: a mixed reality interface for outdoors. CHI 2002: 9-16 | |
| 84 | Jonathan Green, Holger Schnädelbach, Boriana Koleva, Steve Benford, Tony P. Pridmore, Karen E. Medina, Eric Harris, Hilary Smith: Camping in the digital wilderness: tents and flashlights as interfaces to virtual worlds. CHI Extended Abstracts 2002: 780-781 | |
| 83 | Mike Fraser, Steve Benford: Interaction effects of virtual structures. CVE 2002: 128-134 | |
| 82 | Steve Benford, Mike Fraser, Gail Reynard, Boriana Koleva, Adam Drozd: Staging and evaluating public performances as an approach to CVE research. CVE 2002: 80-87 | |
| 81 | Ian MacColl, David E. Millard, Cliff Randell, Anthony Steed, Barry Brown, Steve Benford, Matthew Chalmers, Ruth Conroy Dalton, Nick Sheep Dalton, Areti Galani, Chris Greenhalgh, Danius T. Michaelides, Tom Rodden, Ian Taylor, Mark J. Weal: Shared visiting in EQUATOR city. CVE 2002: 88-94 | |
| 80 | Steve Benford, Gail Reynard, Boriana Koleva, Chris Greenhalgh, Mike Fraser: CSCP. Mensch & Computer 2002 | |
| 79 | Victor Bayon, Tom Rodden, Chris Greenhalgh, Steve Benford: Going Back to School: Putting a Pervasive Environment into the Real World. Pervasive 2002: 69-83 | |
| 78 | Chris Greenhalgh, Martin Flintham, Jim Purbrick, Steve Benford: Applications of Temporal Links: Recording and Replaying Virtual Environments. VR 2002: 101-108 | |
| 77 | Milena Radenkovic, Chris Greenhalgh, Steve Benford: Deployment issues for multi-user audio support in CVEs. VRST 2002: 179-185 | |
| 76 | Shahram Izadi, Mike Fraser, Steve Benford, Martin Flintham, Chris Greenhalgh, Tom Rodden, Holger Schnädelbach: Citywide: Supporting Interactive Digital Experiences Across Physical Space. Personal and Ubiquitous Computing 6(4): 290-298 (2002) | |
| 2001 | ||
| 75 | Michael P. Craven, Ian Taylor, Adam Drozd, Jim Purbrick, Chris Greenhalgh, Steve Benford, Mike Fraser, John Bowers, Kai-Mikael Jää-Aro, Bernd Lintermann, Michael Hoch: Exploiting interactivity, influence, space and time to explore non-linear drama in virtual worlds. CHI 2001: 30-37 | |
| 74 | Boriana Koleva, Ian Taylor, Steve Benford, Mike Fraser, Chris Greenhalgh, Holger Schnädelbach, Dirk vom Lehn, Christian Heath, Ju Row-Farr, Matt Adams: Orchestrating a mixed reality performance. CHI 2001: 38-45 | |
| 73 | Danae Stanton, Victor Bayon, Helen Neale, Ahmed Ghali, Steve Benford, Sue Cobb, Rob Ingram, John R. Wilson, Tony P. Pridmore, Claire O'Malley: Classroom collaboration in the design of tangible interfaces for storytelling. CHI 2001: 482-489 | |
| 72 | Adam Drozd, John Bowers, Steve Benford, Chris Greenhalgh, Mike Fraser: Collaboratively improvising magic: An approach to managing participation in an on-line drama. ECSCW 2001: 159-178 | |
| 71 | Boriana Koleva, Holger Schnädelbach, Steve Benford, Chris Greenhalgh: Experiencing a presentation through a mixed reality boundary. GROUP 2001: 71-80 | |
| 70 | Steve Benford, John Bowers, Paul Chandler, Luigina Ciolfi, Martin Flintham, Mike Fraser, Chris Greenhalgh, Tony Hall, Sten-Olof Hellström, Shahram Izadi, Tom Rodden, Holger Schnädelbach, Ian Taylor: Unearthing Virtual History: Using Diverse Interfaces to Reveal Hidden Virtual Worlds. Ubicomp 2001: 225-231 | |
| 69 | Tony Hall, Luigina Ciolfi, Liam J. Bannon, Mike Fraser, Steve Benford, John Bowers, Chris Greenhalgh, Sten-Olof Hellström, Shahram Izadi, Holger Schnädelbach, Martin Flintham: The visitor as virtual archaeologist: explorations in mixed reality technology to enhance educational and social interaction in the museum. Virtual Reality, Archeology, and Cultural Heritage 2001: 91-96 | |
| 68 | Steve Benford, Chris Greenhalgh, Tom Rodden, James Pycock: Collaborative virtual environments. Commun. ACM 44(7): 79-85 (2001) | |
| 67 | Jon Hindmarsh, Christian Heath, Mike Fraser, Steve Benford, Chris Greenhalgh: Research alerts. Interactions 8(3): 11-13 (2001) | |
| 66 | Chris Greenhalgh, Steve Benford, Michael P. Craven: Patterns of Network and User Activity in an Inhabited Television Event. Presence 10(1): 35-50 (2001) | |
| 2000 | ||
| 65 | Chris Greenhalgh, Jim Purbrick, Steve Benford, Michael P. Craven, Adam Drozd, Ian Taylor: Temporal links: recording and replaying virtual environments. ACM Multimedia 2000: 67-74 | |
| 64 | Boriana Koleva, Holger Schnädelbach, Steve Benford, Chris Greenhalgh: Traversable interfaces between real and virtual worlds. CHI 2000: 233-240 | |
| 63 | Steve Benford, Benjamin B. Bederson, Karl-Petter Åkesson, Victor Bayon, Allison Druin, Pär Hansson, Juan Pablo Hourcade, Rob Ingram, Helen Neale, Claire O'Malley, Kristian T. Simsarian, Danae Stanton, Yngve Sundblad, Gustav Taxén: Designing storytelling technologies to encouraging collaboration between young children. CHI 2000: 556-563 | |
| 62 | Allison Druin, Steve Benford, Amy Bruckman, Kori Inkpen, Shelia O'Rouke: The children's challenge: new technologies to support co-located and distributed collaboration. CSCW 2000: 363 | |
| 61 | Boriana Koleva, Holger Schnädelbach, Steve Benford, Chris Greenhalgh: Developing mixed reality boundaries. Designing Augmented Reality Environments 2000: 155-156 | |
| 60 | Steve Benford, Paul Dourish, Tom Rodden: Introduction to the special issue on human-computer interaction and collaborative virtual environments. ACM Trans. Comput.-Hum. Interact. 7(4): 439-441 (2000) | |
| 59 | Jon Hindmarsh, Mike Fraser, Christian Heath, Steve Benford, Chris Greenhalgh: Object-focused interaction in collaborative virtual environments. ACM Trans. Comput.-Hum. Interact. 7(4): 477-509 (2000) | |
| 58 | Steve Benford, Chris Greenhalgh, Michael P. Craven, Graham Walker, Tim Regan, Jason Morphett, John Wyver: Inhabited television: broadcasting interaction from within collaborative virtual environments. ACM Trans. Comput.-Hum. Interact. 7(4): 510-547 (2000) | |
| 1999 | ||
| 57 | Chris Greenhalgh, Steve Benford, Gail Reynard: A QoS architecture for collaborative virtual environments. ACM Multimedia (1) 1999: 121-130 | |
| 56 | Mike Fraser, Steve Benford, Jon Hindmarsh, Christian Heath: Supporting Awareness and Interaction Through Collaborative Virtual Interfaces. ACM Symposium on User Interface Software and Technology 1999: 27-36 | |
| 55 | Boriana Koleva, Steve Benford, Chris Greenhalgh: The properties of mixed reality boundaries. ECSCW 1999: 119- | |
| 54 | Steve Benford, Chris Greenhalgh, Michael P. Craven, Graham Walker, Tim Regan, Jason Morphett, John Wyver, John Bowers: Broadcasting on-line social interaction as inhabited television. ECSCW 1999: 179- | |
| 53 | Adrian Bullock, Steve Benford: An access control framework for multi-user collaborative environments. GROUP 1999: 140-149 | |
| 52 | Chris Greenhalgh, John Bowers, Graham Walker, John Wyver, Steve Benford, Ian Taylor: Creating a Live Broadcast from a Virtual Environment. SIGGRAPH 1999: 375-384 | |
| 51 | David Lloyd, Steve Benford, Chris Greenhalgh: Formations: explicit group support in collaborative virtual environments. VRST 1999: 162-163 | |
| 50 | Chris Greenhalgh, Steve Benford, Michael P. Craven: Patterns of network and user activity in an inhabited television event. VRST 1999: 34-41 | |
| 49 | Ivan Vaghi, Chris Greenhalgh, Steve Benford: Coping with inconsistency due to network delays in collaborative virtual environments. VRST 1999: 42-49 | |
| 48 | Steve Benford, Ian Taylor, David F. Brailsford, Boriana Koleva, Michael P. Craven, Mike Fraser, Gail Reynard, Chris Greenhalgh: Three dimensional visualization of the World Wide Web. ACM Comput. Surv. 31(4es): 25 (1999) | |
| 47 | Chris Greenhalgh, Steve Benford: Supporting Rich and Dynamic Communication in Large Scale Collaborative Virtual Environments. Presence 8(1): 14-35 (1999) | |
| 46 | Véronique Normand, Christian Babski, Steve Benford, Adrian Bullock, Stéphane Carion, Yiorgos Chrysanthou, Nicolas Farcet, John Harvey, Nico Kuijpers, Nadia Magnenat-Thalmann, Soraia Raupp Musse, Tom Rodden, Mel Slater, Gareth Smith: The COVEN project: exploring applicative, technical and usage dimensions of collaborative virtual environments. Presence 8(2): 218-236 (1999) | |
| 1998 | ||
| 45 | Gail Reynard, Steve Benford, Chris Greenhalgh, Christian Heath: Awareness Driven Video Quality of Service in Collaborative Virtual Environments. CHI 1998: 464-471 | |
| 44 | Jon Hindmarsh, Mike Fraser, Christian Heath, Steve Benford, Chris Greenhalgh: Fragmented Interaction: Establishing Mutual Orientation in Virtual Environments. CSCW 1998: 217-226 | |
| 43 | Ian Taylor, Steve Benford: Data Containers for Relation Based Visualisation. IV 1998: 128-130 | |
| 42 | Steve Benford, Chris Greenhalgh, Gail Reynard, Chris Brown, Boriana Koleva: Understanding and Constructing Shared Spaces with Mixed-Reality Boundaries. ACM Trans. Comput.-Hum. Interact. 5(3): 185-223 (1998) | |
| 41 | Ok-Ki Lee, Steve Benford: An explorative approach to federated trading. Computer Communications 21(2): 162-170 (1998) | |
| 40 | Chris Greenhalgh, Steve Benford, Adrian Bullock, Nico Kuijpers, Kurt Donkers: Predicting Network Traffic for Collaborative Virtual Environments. Computer Networks 30(16-18): 1677-1685 (1998) | |
| 1997 | ||
| 39 | Ian Taylor, Steve Benford: Exploration of the Requirements in a Visual Interface to Tabular Data (Abstract). BNCOD 1997: 135-136 | |
| 38 | Steve Benford, Chris Greenhalgh, David Lloyd: Crowded Collaborative Virtual Environments. CHI 1997: 59-66 | |
| 37 | Chris Greenhalgh, Steve Benford: A Multicast Network Architecture for Large Scale Collaborative Virtual Environments. ECMAST 1997: 113-128 | |
| 36 | Steve Benford, Chris Greenhalgh, Dave Snowdon, Adrian Bullock: Staging a Public Poetry Performance in a Collaborative Virtual Environment. ECSCW 1997: 125- | |
| 35 | Steve Benford, Chris Greenhalgh: Introducing Third Party Objects into the Spatial Model of Interaction. ECSCW 1997: 189- | |
| 34 | Steve Benford, Dave Snowdon, Andy Colebourne, Jon O'Brien, Tom Rodden: Informing the design of collaborative virtual environments. GROUP 1997: 71-80 | |
| 33 | Elizabeth F. Churchill, Dave Snowdon, Steve Benford, Parmjit Dhanda: Using VR-VIBE: Browsing and Searching for Documents in 3D-Space. HCI (2) 1997: 857-860 | |
| 32 | Steve Benford, Dave Snowdon, Chris Brown, Gail Reynard, Rob Ingram: The populated web: Browsing, searching and inhabiting the WWW using collaborative virtual environments. INTERACT 1997: 539-546 | |
| 31 | Elizabeth F. Churchill, Dave Snowdon, Steve Benford, Parmjit Dhanda: Searching for the biggest and the brightest: Selection of documents in VR-VIBE. INTERACT 1997: 585-586 | |
| 30 | Adrian Bullock, Steve Benford: Access control in virtual environments. VRST 1997: 29-35 | |
| 29 | Chris Greenhalgh, Steve Benford: Boundaries, Awareness and Interaction in Collaborative Virtual Environments. WETICE 1997: 193-198 | |
| 28 | Steve Benford, John Bowers, Lennart E. Fahlén, Chris Greenhalgh, Dave Snowdon: Embodiments, Avatars, Clones and Agents for Multi-User, Multi-Sensory Virtual Worlds. Multimedia Syst. 5(2): 93-104 (1997) | |
| 1996 | ||
| 27 | Steve Benford, Chris Brown, Gail Reynard, Chris Greenhalgh: Shared Spaces: Transportation, Artificiality, and Spatiality. CSCW 1996: 77-86 | |
| 26 | Chris Brown, Steve Benford: Tracking WWW Users: Experience from the Design of HyperVis. WebNet 1996 | |
| 25 | Rob Ingram, Steve Benford: The Application of Legibility Techniques to Enhance Information Visualizations. Comput. J. 39(10): 819-836 (1996) | |
| 24 | Dave Snowdon, Chris Greenhalgh, Steve Benford, Adrian Bullock, Chris Brown: A review of distributed architectures for networked virtual reality. Virtual Reality 2(1): 155-175 (1996) | |
| 1995 | ||
| 23 | Steve Benford, Edmund K. Burke, Eric Foxley, Christopher A. Higgins: The Ceilidh system for the automatic grading of students on programming courses. ACM Southeast Regional Conference 1995: 176-182 | |
| 22 | Steve Benford, John Bowers, Lennart E. Fahlén, Chris Greenhalgh, Dave Snowdon: User Embodiment in Collaborative Virtual Environments. CHI 1995: 242-249 | |
| 21 | Chris Greenhalgh, Steve Benford: Virtual Reality Tele-conferencing: Implementation and Experience. ECSCW 1995: 163- | |
| 20 | Chris Greenhalgh, Steve Benford: MASSIVE: A Distributed Virtual Reality System Incorporating Spatial Trading. ICDCS 1995: 27-34 | |
| 19 | Rob Ingram, Steve Benford: Legibility Enhancement for Information Visualisation. IEEE Visualization 1995: 209-216 | |
| 18 | Chris Greenhalgh, Steve Benford: MASSIVE: A Collaborative Virtual Environment for Teleconferencing. ACM Trans. Comput.-Hum. Interact. 2(3): 239-261 (1995) | |
| 17 | Steve Benford, Dave Snowdon, Chris Greenhalgh, Rob Ingram, Ian Knox, Chris Brown: VR-VIBE: A Virtual Environment for Co-operative Information Retrieval. Comput. Graph. Forum 14(3): 349-360 (1995) | |
| 16 | Steve Benford, John Bowers, Lennart E. Fahlén, Chris Greenhalgh, John A. Mariani, Tom Rodden: Networked Virtual Reality and Cooperative Work. Presence 4(4): 364-386 (1995) | |
| 1994 | ||
| 15 | Steve Benford, Lennart E. Fahlén: Viewpoints, Actionpoints and Spatial Frames for Collaborative User Interfaces. BCS HCI 1994: 409-423 | |
| 14 | Steve Benford, John A. Mariani: Virtual Environments for Data Sharing and Visualisation - Populated Information Terrains. IDS 1994: 168-182 | |
| 13 | Steve Benford, Ok-Ki Lee: A Naming Model for Distributed Group Communication. ULPAA 1994: 357-370 | |
| 12 | Steve Benford, John Bowers, Lennart E. Fahlén, John A. Mariani, Tom Rodden: Supporting Cooperative Work in Virtual Environments. Comput. J. 37(8): 653-668 (1994) | |
| 1993 | ||
| 11 | Steve Benford, John A. Mariani, Leandro Navarro, Wolfgang Prinz, Tom Rodden: MOCCA: an environment for CSCW applications. COOCS 1993: 172-177 | |
| 10 | Steve Benford, Lennart E. Fahlén: A Spatial Model of Interaction in Large Virtual Environments. ECSCW 1993: 107- | |
| 9 | Steve Benford, Lennart E. Fahlén: Awareness, Focus, and Aura: A Spatial Model of Interaction in Virtual Worlds. HCI (2) 1993: 693-698 | |
| 8 | Steve Benford, Jacob Palme: A Standard for OSI Group Communication. Computer Networks and ISDN Systems 25(8): 933-946 (1993) | |
| 7 | Steve Benford, Ok-Ki Lee: Collaborative naming in distributed system. Distributed Systems Engineering 1(2): 67-74 (1993) | |
| 6 | Steve Benford, Adrian Bullock, Neil Cook, Paul Harvey, Rob Ingram, Ok-Ki Lee: From Rooms to Cyberspace: Models of Interaction in Large Virtual Computer Spaces. Interacting with Computers 5(2): 217-237 (1993) | |
| 1992 | ||
| 5 | Steve Benford, Jacob Palme, Murray Turoff: Developing International Standards for OSI Group Communication. ULPAA 1992: 51-72 | |
| 4 | Steve Benford: Editorial. Computer Communications 15(8): 475-476 (1992) | |
| 3 | Steve Benford, Hugh Smith, Alan Shepherd, Adrian Bullock, Howidy Howidy: Information sharing approach to CSCW: the Grace project. Computer Communications 15(8): 502-508 (1992) | |
| 1991 | ||
| 2 | Steve Benford: Building Group Communication on OSI. Computer Networks and ISDN Systems 23(1-3): 87-90 (1991) | |
| 1988 | ||
| 1 | Steve Benford: Dynamic Definition of Entries and Attributes in the Directory Service. ICDCS 1988: 563-568 | |
Colors in the list of coauthors
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