 | 2011 |
| 10 |  | Wolmet Barendregt,
Mathilde M. Bekker:
Children may expect drag-and-drop instead of point-and-click.
CHI Extended Abstracts 2011: 1297-1302 |
| 9 |  | Wolmet Barendregt,
Tilde Bekker:
The influence of the level of free-choice learning activities on the use of an educational computer game.
Computers & Education 56(1): 80-90 (2011) |
| 2008 |
| 8 |  | Mathilde M. Bekker,
Ester Baauw,
Wolmet Barendregt:
A comparison of two analytical evaluation methods for educational computer games for young children.
Cognition, Technology & Work 10(2): 129-140 (2008) |
| 7 |  | Wolmet Barendregt,
Mathilde M. Bekker,
Ester Baauw:
Development and evaluation of the problem identification picture cards method.
Cognition, Technology & Work 10(2): 95-105 (2008) |
| 2007 |
| 6 |  | Aiko Fallas Yamashita,
Wolmet Barendregt,
Morten Fjeld:
Exploring potential usability gaps when switching mobile phones: an empirical study.
BCS HCI (1) 2007: 109-116 |
| 5 |  | Wolmet Barendregt,
Mathilde M. Bekker,
Don Bouwhuis,
Ester Baauw:
Predicting effectiveness of children participants in user testing based on personality characteristics.
Behaviour & IT 26(2): 133-147 (2007) |
| 2006 |
| 4 |  | Wolmet Barendregt,
Mathilde M. Bekker,
Don Bouwhuis,
Ester Baauw:
Identifying usability and fun problems in a computer game during first use and after some practice.
International Journal of Man-Machine Studies 64(9): 830-846 (2006) |
| 2005 |
| 3 |  | Ester Baauw,
Mathilde M. Bekker,
Wolmet Barendregt:
A Structured Expert Evaluation Method for the Evaluation of Children's Computer Games.
INTERACT 2005: 457-469 |
| 2004 |
| 2 |  | Mathilde M. Bekker,
Wolmet Barendregt,
Silvia Crombeen,
Mari'lle Biesheuvel:
Evaluating Usability and Challenge during Initial and Extended Use of Children's Computer Games.
BCS HCI 2004: 331-346 |
| 1 |  | Wolmet Barendregt,
Mathilde M. Bekker:
Towards a Framework for Design Guidelines for Young Children?s Computer Games.
ICEC 2004: 365-376 |