 | 2012 |
| 9 |  | Evan Barba,
Blair MacIntyre,
Elizabeth D. Mynatt:
Here We Are! Where Are We? Locating Mixed Reality in The Age of the Smartphone.
Proceedings of the IEEE 100(4): 929-936 (2012) |
| 2011 |
| 8 |  | Evan Barba,
Blair MacIntyre:
A scale model of mixed reality.
Creativity & Cognition 2011: 117-126 |
| 7 |  | Yan Xu,
Evan Barba,
Iulian Radu,
Maribeth Gandy,
Richard Shemaka,
Brian Schrank,
Blair MacIntyre,
Tony Tseng:
Pre-patterns for designing embodied interactions in handheld augmented reality games.
ISMAR-AMH 2011: 19-28 |
| 6 |  | Alex Hill,
Evan Barba,
Blair MacIntyre,
Maribeth Gandy,
Brian Davidson:
Mirror Worlds: Experimenting with Heterogeneous AR.
ISUVR 2011: 9-12 |
| 2009 |
| 5 |  | Evan Barba,
Blair MacIntyre,
Rebecca Rouse,
Jay David Bolter:
(in)box with Malcom.
Creativity & Cognition 2009: 455-456 |
| 4 |  | Evan Barba,
Yan Xu,
Blair MacIntyre,
Tony Tseng:
Lessons from a class on handheld augmented reality game design.
FDG 2009: 2-9 |
| 3 |  | Melody Moore Jackson,
Rudolph L. Mappus IV,
Evan Barba,
Sadir Hussein,
Girish R. Venkatesh,
Chetna Shastry,
Amichai Israeli:
Continuous Control Paradigms for Direct Brain Interfaces.
HCI (2) 2009: 588-595 |
| 2008 |
| 2 |  | Yan Xu,
Maribeth Gandy,
Sami Deen,
Brian Schrank,
Kim Spreen,
Michael Gorbsky,
Timothy White,
Evan Barba,
Iulian Radu,
Jay David Bolter,
Blair MacIntyre:
BragFish: exploring physical and social interaction in co-located handheld augmented reality games.
Advances in Computer Entertainment Technology 2008: 276-283 |
| 1 |  | Evan Barba:
Getting mod: a look at modularity in mobile systems.
HotMobile 2008: 22-26 |