 | 2012 |
| 9 |  | Sasha A. Barab,
Patrick Pettyjohn,
Melissa Gresalfi,
Charlene Volk,
Maria Solomou:
Game-based curriculum and transformational play: Designing to meaningfully positioning person, content, and context.
Computers & Education 58(1): 518-533 (2012) |
| 2010 |
| 8 |  | Sasha A. Barab,
Melissa Gresalfi,
Anna Arici,
Patrick Pettyjohn,
Adam Ingram-Goble:
Transformative play: games as 21st century curriculum.
ICLS 2010: 93-100 |
| 7 |  | Sinem Siyahhan,
Sasha A. Barab,
Michael P. Downton:
Using activity theory to understand intergenerational play: The case of Family Quest.
I. J. Computer-Supported Collaborative Learning 5(4): 415-432 (2010) |
| 6 |  | Sasha A. Barab,
Melissa Gresalfi,
Tyler Dodge,
Adam Ingram-Goble:
Narratizing Disciplines and Disciplinizing Narratives: Games as 21st Century Curriculum.
IJGCMS 2(1): 17-30 (2010) |
| 2009 |
| 5 |  | Sasha A. Barab,
Tyler Dodge,
Adam Ingram-Goble,
Charlene Volk,
Kylie A. Peppler,
Patrick Pettyjohn,
Maria Solomou:
Pedagogical Dramas and Transformational Play: Realizing Narrative through Videogames Design.
ICIDS 2009: 332-335 |
| 2008 |
| 4 |  | Daniel T. Hickey,
Sasha A. Barab,
Adam Ingram-Goble,
Steven J. Zuiker:
First things first: design principles for worthwhile educational videogames.
ICLS (1) 2008: 350-357 |
| 3 |  | Sinem Siyahhan,
Sasha A. Barab,
Michael P. Downton:
Shared inter-generational collaborative problem solving play spaces.
ICLS (3) 2008: 130-131 |
| 2 |  | Sasha A. Barab,
Adam Ingram-Goble,
Melissa Gresalfi,
Anna Arici,
Sinem Siyahhan,
Tyler Dodge,
Ken Hay:
Conceptual play spaces and the quest atlantis project.
ICLS (3) 2008: 190-197 |
| 1 |  | Sneha Veeragoudar Harrell,
Dor Abrahamson,
Leonel Morgado,
Micaela Esteves,
Martin Valcke,
Hendrik Vansteenbrugge,
Eric Rosenbaum,
Sasha A. Barab:
Virtually there: emerging designs for STEM teaching and learning in immersive online 3D microworlds.
ICLS (3) 2008: 383-391 |