 | 2012 |
| 10 |  | Yuanzhang Chang,
Kai Bao,
Jian Zhu,
Enhua Wu:
A particle-based method for granular flow simulation.
SCIENCE CHINA Information Sciences 55(5): 1062-1072 (2012) |
| 2010 |
| 9 |  | Jian Zhu,
Youquan Liu,
Kai Bao,
Yuanzhang Chang,
Enhua Wu:
Realtime Simulation of Burning Solids on GPU with CUDA.
CIT 2010: 1219-1224 |
| 8 |  | Dong Li,
Youquan Liu,
Kai Bao,
Enhua Wu:
Real-time shallow water simulation on terrain.
VRCAI 2010: 331-338 |
| 7 |  | Kai Bao,
Xiaolong Wu,
Hui Zhang,
Enhua Wu:
Volume fraction based miscible and immiscible fluid animation.
Journal of Visualization and Computer Animation 21(3-4): 401-410 (2010) |
| 2009 |
| 6 |  | Yuanzhang Chang,
Kai Bao,
Youquan Liu,
Jian Zhu,
Enhua Wu:
Particle Importance Based Fluid Simulation.
CGIV 2009: 38-43 |
| 5 |  | Jian Zhu,
Youquan Liu,
Kai Bao,
Yuanzhang Chang,
Enhua Wu:
Warping of a spherical representation of image-based models on GPU.
VRCAI 2009: 89-94 |
| 4 |  | Yuanzhang Chang,
Kai Bao,
Youquan Liu,
Jian Zhu,
Enhua Wu:
A particle-based method for viscoelastic fluids animation.
VRST 2009: 111-117 |
| 3 |  | Kai Bao,
Hui Zhang,
Lili Zheng,
Enhua Wu:
Pressure corrected SPH for fluid animation.
Journal of Visualization and Computer Animation 20(2-3): 311-320 (2009) |
| 2007 |
| 2 |  | Hongbin Zhu,
Kai Bao,
Enhua Wu,
Xuehui Liu:
Stable and efficient miscible liquid-liquid interactions.
VRST 2007: 55-64 |
| 2000 |
| 1 |  | Kai Bao,
Xiang-Gen Xia:
Image compression using a new discrete multiwavelet transform and a new embedded vector quantization.
IEEE Trans. Circuits Syst. Video Techn. 10(6): 833-842 (2000) |