 | 2011 |
| 12 |  | Marije Kanis,
Sean Alizadeh,
Jesse Groen,
Milad Khalili,
Saskia Robben,
Sander Bakkes,
Ben J. A. Kröse:
Ambient Monitoring from an Elderly-Centred Design Perspective: What, Who and How.
AmI 2011: 330-334 |
| 11 |  | Sander Bakkes,
Richard Morsch,
Ben J. A. Kröse:
Telemonitoring for independently living elderly: Inventory of needs & requirements.
PervasiveHealth 2011: 152-159 |
| 10 |  | Tim van Oosterhout,
Sander Bakkes,
Ben J. A. Kröse:
Head Detection in Stereo Data for People Counting and Segmentation.
VISAPP 2011: 620-625 |
| 9 |  | Joris Dormans,
Sander Bakkes:
Generating Missions and Spaces for Adaptable Play Experiences.
IEEE Trans. Comput. Intellig. and AI in Games 3(3): 216-228 (2011) |
| 2009 |
| 8 |  | Sander Bakkes,
Pieter Spronck,
H. Jaap van den Herik:
Rapid and Reliable Adaptation of Video Game AI.
IEEE Trans. Comput. Intellig. and AI in Games 1(2): 93-104 (2009) |
| 2008 |
| 7 |  | Guillaume Chaslot,
Sander Bakkes,
Istvan Szita,
Pieter Spronck:
Monte-Carlo Tree Search: A New Framework for Game AI.
AIIDE 2008 |
| 6 |  | Marcel van der Heijden,
Sander Bakkes,
Pieter Spronck:
Dynamic formations in real-time strategy games.
CIG 2008: 47-54 |
| 5 |  | Sander Bakkes,
Pieter Spronck,
H. Jaap van den Herik:
Rapid adaptation of video game AI.
CIG 2008: 79-86 |
| 4 |  | Sander Bakkes,
Pieter Spronck,
H. Jaap van den Herik:
Rapid Adaptation of Video Game AI.
GAMEON 2008: 69-76 |
| 2007 |
| 3 |  | Laurens van der Blom,
Sander Bakkes,
Pieter Spronck:
Map-Adaptive Artificial Intelligence for Video Games.
GAMEON 2007: 53-60 |
| 2 |  | Frederik Schadd,
Sander Bakkes,
Pieter Spronck:
Opponent Modeling in Real-Time Strategy Games.
GAMEON 2007: 61-70 |
| 2004 |
| 1 |  | Sander Bakkes,
Pieter Spronck,
Eric O. Postma:
TEAM: The Team-Oriented Evolutionary Adaptability Mechanism.
ICEC 2004: 273-282 |